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VERTi60

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Posts posted by VERTi60

  1.  

     

    Also, what effects will Scripts 4.1 have on the graphics? I've heard that it essentially is going to give you guys free reign over the capabilities of the engine; how good could it look?

    It's almost as if we built our own engine.

     

    Will they be able to drastically improve W3D's efficiency because of this? Better graphics are always nice, but AFAIK it's been putting a lot of strain on the engine and pushing it beyond what it was designed to handle (mainly with textures and particle effects), resulting in more lag, lower FPS, more crashes, etc., for people with less-than-ideal hardware, even with all of TT's previous engine-improvements. Gamma 2.0 was an example of this, while certain maps (Hourglass) have become infamous for freezes and crashes.

     

    I suppose the crashes were mostly due to the memory leaks, bad rendering and whatnot. The new gfx improvements which will follow will be most likely be optional so you can still turn them off (like shaders) and still play the game vanilla style without fancy stuff.

  2. Underground units are probably the biggest thing which will make the Reborn gameplay unique from other games. Base rushes have a lot different meaning now and sitting in base watching the incoming enemies from sides won't be enough anymore :p



    Not to mention trolling infantry and squishing them from the ground...

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