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VERTi60

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Everything posted by VERTi60

  1. @Nodlied would appreciate actions where you start first indeed :D
  2. Here's the format how you send me the actions:
  3. Ok, time is up now, Irish was the only one who made effort to design the character. Nodlied requested defensive and/or balanced setup. I was waiting for voe, but he wanted to play with the old setup. So to make it fairly balanced, voe's getting his strength while Nodlied is getting Dexterity for counter and defensive play. All players have a Form II maneuver, 3 Tier I CFAs and 2 Tier II CFAs. Nodlied is Control oriented, TIM Sense Oriented and Voe Alter oriented: Matchups: To make this faster and fluent, we will have all 3 Duels running at the same time (each participant dueling two others separately). Everyone will start first in one Duel while starting second in another, so everyone has equal chance. The player who beats both of his opponents wins. In case of a 3-way Tie, the person with most remaining HP will win. Voe vs Nodlied Nodlied vs TheIrishMan TheIrishMan vs Voe How to Duel: The Duel is broken into Turns, each turn consisting of Attack and Defence phase. When your turn begins, you are the attacker and the opponent is defending, then your opponent's turn starts, he's attacking, and you're defending. You can only call actions during the attack phase though, so you have to think ahead too. Besides Health and Force Points, there are now three more attributes that control the Duel: Attack, Defense, and Stamina. Attack value determines your attack value during your attack turn. Defense determines your defense value during your defense turn. When a player attacks, he deals damage based on your attack and the opponent's defense value (DAMAGE = YOUR ATTACK - OPPONENT'S DEFENSE). Note: If the Defender successfully defends against the attacker (his Defence is greater than Attack), and he has an attack value greater than the attacker's defense, he can counterattack back. Stamina is the cost of each attack or defense (no matter the result). Each Duelant starts with 100 Stamina points, and if they run out of Stamina, they can no longer attack nor defend. They need to wait their turn in order to Rest first to regain Stamina. Every time you are attacking or defending, you are also rolling a dice (from 0-10), the dice will ultimately multiply your result. If you roll 0 you will miss, if you roll 10 you will achieve a critical hit. Critical hits can change the outcome of the turn pretty quickly. Dice values will be determined by RAND() function in my tracker. To understand the Duel actions, let's explain these three terms: Ready Stance Form Maneuver Force Combat Action Ready Stance is basically your defining move. If you want to be aggressive, defensive, balanced or resting during your turn, you need to select your Ready Stance first. It will determine your Attack, Defense and Stamina values during your attack and defense phase. There are 4 basic Stances: ##Jedi Ready (-25 Stamina) - gain +5d Attack and +5d Defence: This is your balanced Stance, low cost and providing average attributes for both attack and defense (set as default). ##Defensive (-20 Stamina) - gain +9d Defence: This is your standard Defensive Stance. If you want to stale for time or wear out your opponent from Stamina. ##Offensive (-30 Stamina) - gain +9d Attack: If you want to start aggressively and with a very little chance of OTK your opponent, this is your choice. However, it costs the most stamina. ##Center of Being (+30 Stamina) - rest to gain extra Stamina, you can't attack nor defend. You can't overload your stamina unless you use some sort of Force Action that will allow it. Your Combat skills also help modify the above: With Strength Combat Skill, you get +1 bonus Attack for Offensive Stance and Jedi Ready With Dexterity Combat Skill, you get +1 bonus Defence for Defensive Stance and Jedi Ready With Constitution Combat Skill, you use less Stamina per round by 5 points, and gain extra 5 with Center of Being Form Maneuvers are special moves that grant you extra bonuses for attack or defense during your turns, but also provide a special bonus in case you roll a critical hit, or yield other bonuses. Form Maneuvers are related to seven Forms of Lightsaber combat, each providing a set of Maneuver respectively for strength, dexterity, and constitution. You can advance to next Form to learn new sets of Maneuvers, but only if you win the Duel (so get to it!). For example, a tier 1 Maneuver for a Strenght is "##Disarming Slash" adds extra +1 damage to the Attack formula and also provides a bonus for Critical Hit (when 10 is rolled) to disarm the opponent and gain extra attack turn for the user. During the Duel, you can use each of the learned Force Combat actions ONCE. Unlike the Stance moves and Form Maneuvers, they don't cost stamina but just like Force Night Actions (don't confuse them), they cost Force Points. Although the Combat ones are much cheaper (ten times cheaper for each tier respectively), so you don't have to worry if you run low on Force Points before attending a Duel. However, your timing has to good, since you only get one chance to use each of the Force actions. You can only use one Force combat action per turn.
  4. I've got a nice big backlog from 2 months of work, and all of my colleagues are leaving too (one permanently) so I'll be overloaded with work for a while.
  5. Light Saber Tournament update: We have 4 signed up. During Saturday, we'll play 1st & 2nd round simultaneously, and on Sunday, we'll play the Final 3rd Round. 1st round: @Nodlied vs @Voe (Jedi Plunger special round) 2nd round: @TheIrishman vs @ChopBam During the next 24 hours, you need to send me your new LightSaber Character Info! You can pick from the usual attributes, but you are limited. Everyone has 10 points (pts) to allocate, so use them wisely. These are the choices and costs: 1. Choose Combat Attribute (only 1): Strenght - 1pt Dexterity - 1pt Constitution - 1pt Dark - 4pts This will determine which set of CFAs and Combat Form Maneuvers you will have! Note that selecting Dark will only get you Dark Force actions this time and you won't have any attribute bonus. 2. Choose Force Orientation (up to 3): Control - 1pt Sense - 1pt Alter - 1pt 2. B. If you have chosen more than one Force Orientation, you can choose Tier 2 or Tier 3 CFAs: Tier 2 CFA (based on your selection above, there are 3 combinations so you need to specify) - 2pts Tier 3 CFA (you need to select all 3 Tier 1 first) - 3pts 2. C Increase your Force Pool: +10 Max FP - 1pt Please note that all CFAs will cost 10 times more than in Mafia game, so you can only cast limited number of CFAs! Tier I will cost 10 FP to cast Tier II will cost 30 FP to cast Tier iii will cost 90 FP to cast All players will start with 100 FP, unless they allocate to increase FP 3. Choose your Forms (any that you see fit): Form I: Shii-Cho - 1pt Form II: Makashi - 2pts Form III: Soresu - 3pts Form IV: Ataru - 4pts Form V: Shein / Djem So - 5pts Form VI: Niman - 6pts Form VII: Juyo / Vaapad - 7pts If you have selected Dark, you also get the Dark Maneuver and Sith Stance for free. 4. Bio - If you want to change your appearance: Avatar Lightsaber colour/type Example: @Voe @Nodlied @TheIrishman @ChopBam please send me your choices asap within 24 hours so that we can start
  6. This will be only for the weekend, shouldn't interfere with Jeod's game start.
  7. Maybe you want to stick around and see how much better you are against RNG odds now?
  8. Anyone else would like to sign up for the Tournament?
  9. Game Ending Outro & Awards SW Mafia: Jedi vs Sith is finaly over! With 2880+ replies and 38 days gameplay so far, it's the biggest game we had here so far (although not my biggest). Hopefully we'll have more games such as this! Every one of you did very well when it comes to contributions, so a very big thanks goes to everyone who participated! Check the Outro video for the story ending as well as the player individual awards. Congrats. Now, without further ado, let's look at the game's spoilers: Players' Actions, Roles & Characters Character Info: Click Here for bigger pic Player Tracker & Night Actions: Click Here for Spreadsheet Doc Google Docs: Oneness Doc Netherworld of the Dark Force Chaos Doc Netherworld of the Light Force Doc Sith Order (Scum) Doc Holo-Doc: OrangeP47 & Shade939 Holo-Doc: OrangeP47 & FRAYDO Force-Doc: Shade939 & OrangeP47 Force-Doc: Shade939 & Category 5 Force-Doc: Shade939 & Retaliation Force-Doc: Killing_You & ChopBam Force-Doc: Category 5 & Retaliation Force-Doc: Retaliation & Sunflower Force-Doc: FRAYDO & Sunflower Lekku Doc: Sunflower & Nodlied Sunflower & OrangeP47 Dark Spirit Doc: Jeod & TheIrishman (If any of the Doc links won't work, let me know so that I can fix it) Game Mechanics & Actions Force Mechanics such as FBI and Force Ghosts are described in the Oneness Doc Sith Actions/Mechanics are described in the Sith Order (Scum) Doc Form Maneuvers: Click Here for bigger pic Force Combat Actions: Click Here for bigger pic Force Night Actions: Click Here for bigger pic Game Balance & Lightsaber Tournament I would like to host a Lightsaber Tournament the following Weekend (starting Friday-Sunday). Before I share the details, I would like you to tell me some of the balance changes you would like to suggest. The only thing that will be changed dramatically will be the cost of the FCAs, they will basically cost ten times more - so for example, tier 1s will cost 10 while tier 3 90. Reason being is so that you have to choose more wisely between actions (and also b/c you don't need to preserve FP for FNAs). Players who will participate will also be able to re-design their stats, available actions and form maneuvers - there will be an exp. point limit system where you can allocate your skills as you wish (whether you invest more for FCAs or Maneuvers or increasing your FP limit, is up to you). Racial traits will be most likely disabled so it's fairer. Everyone is welcome to join the Lightsaber Tournament, please let me know here in the thread if you would like to join so I can plan ahead the Tournament ladder system and elimination system. The winner of the Grand Lightsaber Tournament will also be given a price of real-life size Lightsaber toy/model! Hopefully, we'll have a blast and last chance to play the Duels to the fullest potential! May the Force be with you!
  10. There will be a Lightsaber tournament where you can shine again. I mean not that you haven't done so much damage already :D (by damage I mean flying Jedi parts) (sith parts too)
  11. Oneness doc (includes Netherworld): https://docs.google.com/document/d/1A9yKpTKw_QuZ50GpaHzuvtdKyHwWLAlh-RnXLzkvFJ4 Sith doc: https://docs.google.com/document/d/157dYLgxphltURtGmOJM5pMVcmfZOt7OLA39YWC64Us8 Other docs will be available in the ending post after few hours.
  12. Nobody has ever mentioned you anywhere. J/K
  13. It basically did with sunflower's decission.
  14. Tbh that combo is incredibly dangerous if he would have rolled 10, that way he would have saved Stam by 40 points and thus could attack 3 times total with a 141x3 Dmg..
  15. But voe rolls three times and gets to use the best roll.
  16. It's a control-sense Dark FCA, and I guess the only Dark FCA you didn't learn.
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