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Einstein

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Posts posted by Einstein

  1. Switching to UDK

     

    Pros:

    1. UDK is easier to use and newer, better looking engine
    2. It might attract a larger playerbase and devbase

    Cons:

    1. It would cause a rift in the community
    2. You would have to convince several devs who do know the "ins and outs" of gmax, 3dsmax8, and LE and have stable setups to abandon 10+ years worth of work and deal with #1
    3. At the casual rate these folks develop (because they have lives outside this place), it would take another 10 years to get as far.

     

    This is simply my perspective. Now if you wanna give it a shot man, more power to ya and we'll support you all the way! I just don't think we could take it on as another project and it get off the ground....

  2. Granted, but animals hate your guts.

     

    I wish I was Canadian

    Granted but you can't speak french or english.

     

     

    Granted but comments to the code and all variables names are in arabic.

     

    I wish I had some gems.

     

    I'm really sorry to break the chain but this was brilliant. I laughed out loud... variables & comments in arabic!!! :golfclap:

     

    I wish i could read arabic :p

  3. I don't think shoving this onto UDK or whatever at this time will draw in crowds, if anything you risk further fracturing in the community without any real gain. I'm not saying it shouldn't be a possibility, I just don't think it should happen at this point in time. Finish what you start and then consider moving platforms.

     

    Yes, we see already what this place alone caused...i can't imagine the backlash if we went all "oh btw - UDK :D"....ugh lol

  4. CnC mode is niche

     

    This is precisely why we are here. We like C&C. We like the old familiar feel of the bluehelling laggerbating W3D engine. For me it brings back fond memories of my childhood. Sure, we could move to UDK, renegade X is a big thing now and it looks great! Because looking great was their aim..... But our aim is to feel good about what we do and draw the crowd that feels the same for the old games and what can be done with them. Anyone else chime in if i missed something, I think that sums up things on my end.

  5. Hello, and welcome to W3D Hub!


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