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ChopBam

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Posts posted by ChopBam

  1.  

    I feel TWT and Bonsai are too similar, so unless there's something else really attractive and unique about TWT, it's not worth the remake.

     

    I think TWT is much better then bonsai, I mean what exactly do you mean by similar? Gameplay? theme?

     

    Two bases wedged into opposite corners of a map, where one of the teams is a bit more elevated than the other and backed up against a cliff corner, while the other team is backed up against a shore corner. The cliff layout and location of the entrances is similar in design, there is missile silo warfare, and even attack routes show a resemblance to one another.
  2. Just a few more useful tips of new features in Delta.

    -Your radar blips that are above or below you will now tell you whether they are above you, or below you, rather than just getting smaller and you not being sure where they are.

    -Standing still or crouching (including crouch-walking) will take you off enemy radar and make your name disappear.

    -Tanks receive varying damage depending on what parts you shoot (hitting the back does more damage, so aim for that if you can, but settle for the sides if you can't).

    -Supply trucks refill C4. Great for Engineer or Tanya rushes.

    -Bases that use tunnel basements typically have team-locked doors to accompany them, but spies can assist their friends in getting through Soviet doors (an underused feature that's extremely useful on KOTG).

    -Just a nicety, but gap bubbles can now be seen into from the outside by friendlies.

  3. You can be rest assured that many of the common desyncs are fixed.

    Fixed with what? Is it an updated exe or scripts? Whatever it is, it hasn't come to ROTR yet, as playing last week, just about EVERY game ends early with a desync. Frankly, any update that fixes the desyncing problem should have been hotpatched into every popular generals mod as soon as it came to fruition.
  4. What if there were some type of time-extending item that can be found in the KOTG house? Say, five minutes are left and this one-time only item is spawned inside the house for grabs. It can be picked up by anyone and five minutes is then added to the timer.

    This would be moot because anybody who wanted to extend a stale game could extend a stale game.

     

     

     

    Re-enable !vote cyclemap ??

    That was removed because people would rail on it too much.

     

    Certainly it wouldn't be impossible to make the command only available in certain situations. Perhaps past a certain elapsed time or whatever.
  5. Maybe I shouldn't be the guy to say it, but perhaps the time limit could be increased on certain large maps, like KOTG? From what I remember, they used to be 35 min instead of 30. Today I was able to destroy a couple defenses and both gap generators, but I felt with more time I could have accomplished more.

     

    There are also so many routes to take and potential things to do that it rarely gets boring. At least for me. Sincerely, the biased guy.

  6. I see what you're saying, but "too long" is a really relative term and could mean "upgrade immediately" or "upgrade at the last minute before ALL support stops." Some of us aren't always installing new applications, and some of us like using old applications for whatever reason. I guess the biggest supporting example of this would be 3DS Max 8 and LevelEdit.

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