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ChopBam

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Posts posted by ChopBam

  1.  

     

    Considering you are making a Fjord-inspired spiritual successor map, I assume it will go under a new name to avoid confusion? Have you thought about what to call it?

    In that sense, I guess all the current maps are spiritual successors, since they have a similar layout or idea to the originals, but in many other ways are completely different. :) My opinion is that it should just be called Fjord or Fjords. Consider the new Zama, and when players wanted old Zama they called it ClassicZama.

     

    What if there's more than two iterations of a map?

     

    Name it something else? It's not really that likely to happen, considering the map-makers are so limited in number and probably won't want to spend all that time reiterating one map.

     

     

    It appears I'm a little too late, but I always thought it's funny that our namesake map, A Path Beyond, isn't in the rotation. That's one that could really use remake.

    I seem to recall the issue with A Path Beyond being too large or something? Anyway, when was the last time we had this map...0.9935?

     

    Did the tunnel version exist in Beta? It's pretty likely (since I didn't make maps during the .9935 era), although yes, it wasn't a stock map.

     

     

     

    It appears I'm a little too late, but I always thought it's funny that our namesake map, A Path Beyond, isn't in the rotation. That's one that could really use remake.

    I seem to recall the issue with A Path Beyond being too large or something? Anyway, when was the last time we had this map...0.9935?

     

    You are probably right about 0.9935 being the last time we had the map. And it was definitely too large. I might be mistaken about this, but I believe there was aircraft as well, which made it virtually impossible to mount a successful rush across such far distances. There were a lot of base defenses as well, with the Soviets having two Tesla coils that covered virtually the whole base. But if the map were completely redone, it's size could be scaled down. Rather than vast open fields (like all in all maps up until Delta, really), add smaller areas with more dense vegetation. Maybe add naval. IMO it was one of the best maps in Red Alert, and it could be a lot of fun in APB as well if done right. Also, the mod is named after it.

     

    I was thinking maybe the bases wouldn't need to be in opposite corners, but moved up the coast slightly toward the center. This would allow more attack routes as well.
  2. Considering you are making a Fjord-inspired spiritual successor map, I assume it will go under a new name to avoid confusion? Have you thought about what to call it?

    In that sense, I guess all the current maps are spiritual successors, since they have a similar layout or idea to the originals, but in many other ways are completely different. :) My opinion is that it should just be called Fjord or Fjords. Consider the new Zama, and when players wanted old Zama they called it ClassicZama.

     

     

    Two bases wedged into opposite corners of a map, where one of the teams is a bit more elevated than the other and backed up against a cliff corner, while the other team is backed up against a shore corner. The cliff layout and location of the entrances is similar in design, there is missile silo warfare, and even attack routes show a resemblance to one another.

    The same could be said of Bonsai vs Zama :p

     

    True, but frankly I think this strengthens my point. Do we want three maps like this? And all nuke maps, at that?
  3.  

    I feel TWT and Bonsai are too similar, so unless there's something else really attractive and unique about TWT, it's not worth the remake.

     

    I think TWT is much better then bonsai, I mean what exactly do you mean by similar? Gameplay? theme?

     

    Two bases wedged into opposite corners of a map, where one of the teams is a bit more elevated than the other and backed up against a cliff corner, while the other team is backed up against a shore corner. The cliff layout and location of the entrances is similar in design, there is missile silo warfare, and even attack routes show a resemblance to one another.
  4. Just a few more useful tips of new features in Delta.

    -Your radar blips that are above or below you will now tell you whether they are above you, or below you, rather than just getting smaller and you not being sure where they are.

    -Standing still or crouching (including crouch-walking) will take you off enemy radar and make your name disappear.

    -Tanks receive varying damage depending on what parts you shoot (hitting the back does more damage, so aim for that if you can, but settle for the sides if you can't).

    -Supply trucks refill C4. Great for Engineer or Tanya rushes.

    -Bases that use tunnel basements typically have team-locked doors to accompany them, but spies can assist their friends in getting through Soviet doors (an underused feature that's extremely useful on KOTG).

    -Just a nicety, but gap bubbles can now be seen into from the outside by friendlies.

  5. You can be rest assured that many of the common desyncs are fixed.

    Fixed with what? Is it an updated exe or scripts? Whatever it is, it hasn't come to ROTR yet, as playing last week, just about EVERY game ends early with a desync. Frankly, any update that fixes the desyncing problem should have been hotpatched into every popular generals mod as soon as it came to fruition.
  6. What if there were some type of time-extending item that can be found in the KOTG house? Say, five minutes are left and this one-time only item is spawned inside the house for grabs. It can be picked up by anyone and five minutes is then added to the timer.

    This would be moot because anybody who wanted to extend a stale game could extend a stale game.

     

     

     

    Re-enable !vote cyclemap ??

    That was removed because people would rail on it too much.

     

    Certainly it wouldn't be impossible to make the command only available in certain situations. Perhaps past a certain elapsed time or whatever.
  7. Maybe I shouldn't be the guy to say it, but perhaps the time limit could be increased on certain large maps, like KOTG? From what I remember, they used to be 35 min instead of 30. Today I was able to destroy a couple defenses and both gap generators, but I felt with more time I could have accomplished more.

     

    There are also so many routes to take and potential things to do that it rarely gets boring. At least for me. Sincerely, the biased guy.

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