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Posts posted by ChopBam
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Granted, but you move to California where there is no snow or rain.
I wish pie & ice cream would appear in front of me whenever I craved it.
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Granted, but the stuff turns out to suck.
I wish I had an incorruptible wish.
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Could this be exported to AR?
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I joined in for two games and got owned, but gosh it was fun.
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Granted, but it's due to a great tornado so you must huddle in the shelter instead.
I wish I could clone myself ten times to get more work done!
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Yes, on the vehicle's object settings in LevelEdit.
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There is an in-game modifier button that toggles this too; it defaults to your V key! As for entering, there are zones placed around your vehicle for entering and exiting. Try looking in your vehicle's object settings. I don't remember what the specific tab is called, though.
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I will be 28 ten days from tomorrow!
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Fix'd.
This guy. I'm here because I enjoywhy discuss? everything that needs to be said has been said already. now it feels like provocating eachother again "who made the right decision at all". i kinda loosing repect for both factions :D
playingbreaking these games.2 -
Yeah, if the vertices are still there, the extra triangles are still there, even if the edges aren't showing up in Max. It'll register the polys as n-gons, which aren't ideal and don't reduce detail.
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Yes, you can remove edgeloops and their connected vertices in Max 8.
I actually don't know if you can use any of the same shortcuts that ACK mentioned, but you can select your edge, hit "loop," Ctrl click on vertex mode to convert your selection to vertices. Go back to edge mode, "remove edges," go back to vertex mode, "remove vertices."
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The reason the barrels and things are tiles is because they have been set up with LOD.
You can export the interior and exterior together; they don't need to be separate. Should fix the scaling issue, hopefully? Also consider that your units setup might be different somehow.
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I'm quite sure that the building interiors are proxied in, but they're considered terrain, rather than tiles.
As far as your exterior and interior, did you create them from the same file to ensure that they naturally fit with each other's sizes?
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Granted, but it has rabies and scratches you.
I wish I had the best job ever!
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Nothing compared to my 8000 missing posts!You just deleted 1700 of my official posts and another 2000 unofficial ones. I feel betrayed.
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You will get an update that contains the juggernaut. At some point.Can we get an update on when we get the juggernaut?
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Except for enough programmers to do the work.So what you're saying is... pretty much anything is possible now?
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The current server is a US server.Does anyone know if there will be a US server?
What's annoying for me is that everyone plays on a euro server for APB while no one is on the US server. Here in South America the US server gives me a decent ping, but the euro server makes my ping extremely high and it makes it hard to play well (running over people, winning one on one shoot outs cause my bullets miss, etc.)
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Hourglass is the only map which causes that, and you're the only player experiencing that. So the performance problems you're experiencing must be the result of putting two bad things together.Except that Hourglass is the only map which causes that. No other map in APB or Reborn does anything like it, so I would think it's a problem with the map.
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Then I'd say that's a problem with your computer, since I've never experienced anything close to that.Okay let's hope so. Currently that map gives me periodic black screen-flashes, crashes the game and sometimes even crashes the computer itself with some sort of freaky buzzing total freeze (if that makes any sense :eek:).
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The other day, I reduced the number of draw calls on Hourglass by a large amount. This alone should help performance there.
It's almost as if we built our own engine.Also, what effects will Scripts 4.1 have on the graphics? I've heard that it essentially is going to give you guys free reign over the capabilities of the engine; how good could it look?
Will they be able to drastically improve W3D's efficiency because of this? Better graphics are always nice, but AFAIK it's been putting a lot of strain on the engine and pushing it beyond what it was designed to handle (mainly with textures and particle effects), resulting in more lag, lower FPS, more crashes, etc., for people with less-than-ideal hardware, even with all of TT's previous engine-improvements. Gamma 2.0 was an example of this, while certain maps (Hourglass) have become infamous for freezes and crashes.
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Renardin's been helping out in the background with stuff. He's fully aware of the project's near release, and is excited like the rest of us.PS: Oh yeah, where's Renardin in all this? I thought he would be around to see the project he originally led get released.
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Do you enjoy your job?
in Off-Topic Discussion
Posted
I enjoy my job editing wedding photos full time for a photography business. Basically I use Lightroom most of the time and Photoshop occasionally. I manage all the files and handle our hardware/software as well. Love my co-workers and boss, and I get to go to cool locations sometimes and actually shoot when I'm needed. Can work from home any day that I want! Only problem is I don't quite get paid as much as I'd need to feel comfortable.