I'm wanting to believe KY, but he has some pretty dubious claims himself. Others have already stated the specifics before me. It would explain the lack of a NK if he was redirected to a BP player.
You can frame this as a convenient excuse, but it's also true, so I don't know what else to tell you beyond the fact that my claimed action can still be confirmed by other players in future nights.
Didn't start out with any items and all I have now is a few coins. It's hard to have an alibi if you have nothing or did nothing. My actions (at least for last night) can be confirmed by killing you.
I'll posit that I'm not a huge fan of all this buddying up and confirming behind the scenes without involvement from the rest of us. It's supposedly brought the suspect list down to two people, but what if you're wrong? What if the rest of you are being fooled?
This whole masonry thing is putting an itch between my shoulders. Scum may actually be disconnected at the game start. This would put merit to the idea that people with masonry abilities are a bit on the darker side because they're meant to connect with a scum buddy.
When I designed the redirection role I actually intended it to be third party to cause confusion. Jeod came to me to see if I was fine having it as a town role. I agreed, but was left with figuring out how to use bussing to help town.
I get it, but I did legitimately use it to confirm visitations (lack of other visitations, in this case), cause I technically do know whom they visited.
I'd think the LAST thing scum would want to do is clear town as being town. It would narrow down the scum list to themselves. The definition of dumb. Let's let it be for now, k?