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Showing results for tags 'Battle For Dune'.
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Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Game Night Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Welcome everyone to another Battle for Dune: War of Assassin's update! We've once again been busy working on bringing to you new balance, changes and maps! Top 100 We've once again made it to the IndieDB Top 100 games! Thank you to everyone who voted for us to get to this point so far, but we're not done yet. Click on the lovely imagine above and give our sandy, yet spicy, First Person Shooter a vote to get to the next stage! Battle for Dune: War of Assassins couldn't of made it so far without your support, let's see it get more recognition! Infantry & Weapon ChangesThe Flamethrower Infantry has been a point on conversation during games, and how his weapon is finally in the right place for the unit's cost and that this is for House Harkonnen's Elite Infantry Class, but he's just a bit too tough to take down now this is the case. So he's received a slight Shield and Skin type nerf to bring his overall gameplay more inline with what's intended, and after a good amount of playtesting, we're now happy with where he sits! We've also been taking a look at the Grenade Launcher, Missile & Rocket Launchers. For awhile now, these weapons have quite been in a good enough place in terms of dealing with 1 on 1 encounters, and with Missile & Rocket Launchers anything but direct hits. The Grenade Launcher now has a faster Rate of Fire to deal with single encounters far better, but has an increased Reload time to compensate for this increase in DPS. The Missile & Rocket Launchers have had their explosions reworked to cover a smaller radius but an increased Explosion Damage. With this, Missile & Rocket Launchers are now much deadlier with splash damage, with potentially insta-killing another Infantry from full health! Outpost Lima This boxed in, depraved part of Arrakis' many rocky regions was once a thriving Harkonnen industry hub. With production going from the Factory, to the Warehouse, then to the Shuttle Lift, this was a key weapons manufacturing centre for House Harkonnen, isolated from the Capital at Carthag. In this new Team Deathmatch map, House Atreides has found this little operation and has initiated a strike on the Facility, catching House Harkonnen and the Shanty Town Slum bound Slaves working the production lines completely unware! Radar RetreatWe once again return to the Atreides home world of Caladan, with Radar Retreat, a quiet remote area with a Radar Outpost station monitoring communications and traffic for that region. Set on a crisp foggy morning, this new Conquest map has a different take on the tradition gameplay established on other Conquest maps where you don't spawn in a protected location and you change your Infantry Class by grabbing Crates! New Death Screen Since we released when you've been bested or sniped by someone in Battle for Dune, you've had to look at this untextured countdown to when you can next spawn with no other information on what happened. Well Cyberarm has heard your pleads and has been hard at work answering them! All you were simply left with were questions, such as, "What? I thought I had them! How much health do they have?" or "What even killed me? I bet it was that camping TeamWolf again with a bloody Sniper, wasn't it?!". Behold, Death Screen 2.0! With this new Death Screen, you can now see who killed you, with what weapon, along with how much Health and Armour they had at the point of your demise! 1.0.1.2 Patch Notes! And with everything already said, here are the patch notes for update 1.0.1.2: Time to Watch the Moons Rise againJoin us tomorrow for a Battle for Dune: War of Assassins game night on the new patch playing on the new maps! Until next time, stay spicy! [blurb]Welcome everyone to another Battle for Dune: War of Assassin's update! We've once again been busy working on bringing to you new balance, changes and maps![/blurb]
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Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
untilSand. -
Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
untilThe sands tremble! -
Hey I’m having a problem running the game in 640x480 resolution full screen. The game won’t run at all. When I run it in borderless mode it will play but only as a small window/instance in the upper left hand corner of my monitor. It doesn’t run well with borderless gaming. My laptop only has 4GB of RAM and the game otherwise runs in 1366x768 recommended resolution however it is somewhat choppy with the Framerate thus I am trying to run it in 640x480. Also, when I fire an automatic weapon, it causes the weapon to recoil upward really bad and there is a white line going upwards along with it. It doesn’t do that when I run the game on my friends computer. Any help would be much appreciated! Thank you for your time.
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Hello fellow sand enjoyers, and welcome to this special 2 year anniversary Infantry Release update! What Have We Been Up To?We've been busy working on the new Vehicle Release, currently we're getting the core gameplay loop done and all the bells and whistles around that, features, assets, maps, and the rest. We're also working on more Infantry Release maps before we stop actively working on this version, more updates on both of these in the near future! Guard Station Set of the home world of House Atreides, Caladan, Guard Station is an outpost set inside a fissure surrounded by forests and mountains. In this new Conquest map House Harkonnen has taken one of the Guard Stations in this area, at one of the fissure's ends trying to capture more territory, it's House Atreides' mission to stop this at all costs! Update 1.0.1.1 With the new map, we've got a few more changes for the update we've pushed today! Here's the changelist for 1.0.1.1: Audio: - New objective announcements for Conquest and Team Deathmatch modes for House Atreides - New objective announcements for Conquest and Team Deathmatch modes for House Harkonnen Levels: - New Conquest map set on House Atreides home world of Caladan, called Guard Station - Corrected Wall textures on Lonely Road - Corrected Wall textures on Clifftop Pass Props: - Fixed stuck spots on MK.1 Harvester model Weapon: - Fixed Bolt-Action firing and reloading issues What's Next?We're continuing on with the Vehicle Release, our main focus is getting a Vertical Slice together to lock down our image for how what we want the game to look and play! This means getting Vehicles setup properly, Infantry Classes and customisation options down, Environments looking and feeling like you're on Arrakis, Buildings having proper layouts and functions, and much more! That's it's for another Update!Join us today and tomorrow for Battle for Dune: War of Assassins game nights and a Round Table tomorrow (15/09/24)! We look forward to seeing you all there! [blurb]Welcome to Battle for Dune's 2 Year Anniversary Update! Come and see what we've been working on and what's included in this special occasion's game update![/blurb]
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untilComing soon.
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Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
until -
untilRenegade's 22nd Anniversary Event, Day Five: For the Dune!
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- Battle For Dune
- Game Night
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untilThe sands of Arrakis call.
