OWA Posted August 1, 2007 Report Share Posted August 1, 2007 Whoah, 40 blogs. Thats a lot. It is also my girlfriend's birthday today. Happy birthday Shannon, I love you so much <3 To commemorate these momentus events I have prepared some cool stuff for you to see and watch ^^ <h3>Grizzly Tank</h3> cfehunter has valiantly been unwrapping and texturing the Grizzly Tank. Here are the results of two days of almost solid work. He stayed up all last night to get the texture finished so big big props to him. I think it has turned out really well and it is cfehunter's best texture so far Of course with APB doing camo variants we may as well follow suit so we have included four camo variants <h3>Ore Extractor Drill</h3> dtrngd has been busy at work animating the ore extractor drill that will feature on most maps. The animation has been tweaked to a fine art and the sound fits perfectly (although more sound will be added later and timing for the drilling interval will probably be shortened). Take a look below. When I first saw this video I really couldn't believe how atmospheric the sounds made it. Check it out. >>>Click for Video<<< <h3>GI (Subject to Change) and Sandbags</h3> Here is something that I have been keeping back for a while. From the Verge of Armageddon Assets, we have the GI. The GI is the basic infantry for the Allied Faction, he starts off with a Machine Pistol/SMG weapon which is not as good as the Soviet Conscript's PPSH. However, at the push of a button the GI deploys into some sandbags. He is immobile at this point but he is able to use a much more powerful weapon that has a greater range and pwer than the PPSH. This makes the GI deadly as they can fortify positions particularly well. Although the GI deploys, we are unsure whether we should allow a little bit of movement so that the GI is never totally stationary. Here is the model of the GI ( by the VoA team) and the sandbags (by our very own rm5248). <h3>Bluehell Group</h3> There are only five more days to audition for Operation L.E.G.O! Audition here now or else you will miss out on this great opportunity! <h3>Team Notices</h3> I'm off to get my haircut today D: Also I completed rigging the Soviet Starshina for APB. Only the medic to finish off now I also joined the Taco Empire Clan cfehunter has decided that overnight texturing may not be a good thing healthwise. Ric suffered a PC meltdown but it has now been stabilised. danpaul88 is helping APB by getting the tech scanner ready for use. Eggman891 is rigging up rocket launchers like nobody's buisness. dtrngd is away til Friday. NeptuneUK hs joined us to compose som songs for use in AR. Expect some awesome tracks being played on our maps from the mastermind behind Hell March 3 and Act On Instinct 2. Nameme99 is juggling APB rigging as well as managing the Scud Storm mod. drunkill is going to try out some texturing for us, starting with the Ore Extractor Drilll. Poggel is working on the Tesla Trooper's gun. It's looking great so far. Chevy787 is unwrapping the IFV ready for texturing. Soviet_Deso is texturing up the Chrono Miner for us. We should have a lot of stuff textured by the end of the holidays ready for testing. We need infantry though, I may have to resort to mishmashing what we have to make new infantry or even borrowing some of the APB infantry for placeholders. D: <h3>We are done</h3> Same time next week Link to comment Share on other sites More sharing options...
Guest Tiger Posted August 1, 2007 Report Share Posted August 1, 2007 Pretty Grizzlies! The GI model looks really good. Most awesome work, dev team! Link to comment Share on other sites More sharing options...
Guest cuddling Posted August 1, 2007 Report Share Posted August 1, 2007 Woot, sweet blog. Those sounds are from somewhere though... Link to comment Share on other sites More sharing options...
Guest killboy06 Posted August 1, 2007 Report Share Posted August 1, 2007 Wow, nice grizzys. Epic ore extractor, though it sounds like some earthquake machine of doom. Link to comment Share on other sites More sharing options...
cfehunter Posted August 1, 2007 Report Share Posted August 1, 2007 thanks ^_^ now i can finally got to sleep. Link to comment Share on other sites More sharing options...
Guest king23sun Posted August 1, 2007 Report Share Posted August 1, 2007 awsomeness even though i dident read or watch anything Edit:Read all everything is awsomeness just like i said b4 i read anything Link to comment Share on other sites More sharing options...
Guest TruYuri Posted August 1, 2007 Report Share Posted August 1, 2007 All the Grizzly textures look 100% fucking awesome, but the one with the number 23 (the whitish one) is by far my favorite. This is built and textured for ingame sex. Extractor was great, that'll be a great asset so we feel more into the RA2 Environment. GI obviously needs a bit of detailing, but otherwise it's great. Link to comment Share on other sites More sharing options...
TeamWolf Posted August 1, 2007 Report Share Posted August 1, 2007 Love the grizzly tanks, they look amazing, nice work cfehunter Great blog as always, can't wait for next week's Link to comment Share on other sites More sharing options...
Guest idebo Posted August 1, 2007 Report Share Posted August 1, 2007 GI looks kinda funny, like some cartoony electricien. The Grizzly looks great. Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted August 1, 2007 Report Share Posted August 1, 2007 AWESOME stuff there, specially those grizzlies Link to comment Share on other sites More sharing options...
drunkill Posted August 1, 2007 Report Share Posted August 1, 2007 GI looks kinda funny, like some cartoony electricien.The Grizzly looks great. AR is going for a sort of comical approach, sort of like TF2, but not that obvious. Which i think is a very interesting direction for the mod which will set it apart from APB and reborn on the graphical levels, making it more interesting. I've been awaiting a nice texture for the grizzly from the moment I saw the model, good job there cfehunter, keep up the work. Link to comment Share on other sites More sharing options...
Guest idebo Posted August 1, 2007 Report Share Posted August 1, 2007 AR is going for a sort of comical approach, sort of like TF2, but not that obvious. Which i think is a very interesting direction for the mod which will set it apart from APB and reborn on the graphical levels, making it more interesting. I've been awaiting a nice texture for the grizzly from the moment I saw the model, good job there cfehunter, keep up the work. Oooh, right... I missed that part. Link to comment Share on other sites More sharing options...
Guest havoc8r Posted August 1, 2007 Report Share Posted August 1, 2007 But anyway, nice job guys. Can't wait to knock off some commies with those beauties! Link to comment Share on other sites More sharing options...
cfehunter Posted August 1, 2007 Report Share Posted August 1, 2007 lol @ pic. Thanks for the comments about the grizzly. It's still open to editing if anybody sees anything that they'd like changed >.< nothing too major. Link to comment Share on other sites More sharing options...
Guest Phoenixx Posted August 1, 2007 Report Share Posted August 1, 2007 great as always Link to comment Share on other sites More sharing options...
Guest warzzone5 Posted August 1, 2007 Report Share Posted August 1, 2007 AR Grizzly tank > You Nice job guys! Link to comment Share on other sites More sharing options...
Guest Iamrecognized Posted August 2, 2007 Report Share Posted August 2, 2007 Great job. And of course AR looks a bit more surreal and cartoonyish... thats the whole feel of RA2. If it wasn't that way, I would feel a bit annoyed. Link to comment Share on other sites More sharing options...
Guest Chronojam Posted August 2, 2007 Report Share Posted August 2, 2007 I really like the drill, the Renegade team dropped the ball with the blossom-tree-free tiberium fields all over, and animations that were not well thought out or implemented. Link to comment Share on other sites More sharing options...
Guest sadukar09 Posted August 2, 2007 Report Share Posted August 2, 2007 How the hell do people reply so fast >_> h0t textures ^_^ Link to comment Share on other sites More sharing options...
OWA Posted August 2, 2007 Author Report Share Posted August 2, 2007 How the hell do people reply so fast >_> h0t textures ^_^ They hang around in the IRC channel. Link to comment Share on other sites More sharing options...
Guest Xenon560 Posted August 2, 2007 Report Share Posted August 2, 2007 loving the grizzly tank and the GI. The cartoon look is going great Nice blog once again guys Link to comment Share on other sites More sharing options...
Guest r315r4z0r Posted August 2, 2007 Report Share Posted August 2, 2007 The GI has a big nose! I <3 blog though Link to comment Share on other sites More sharing options...
Guest wadprime Posted August 2, 2007 Report Share Posted August 2, 2007 Great news, all of it.... except for the "needing infantry" part. Link to comment Share on other sites More sharing options...
Guest Mendoza Posted August 2, 2007 Report Share Posted August 2, 2007 That warning signal is so awesome, i can't wait to have infantry fights and tank battles around that! As for the camo, good idea. White one owns. The GI looks indeed kinda... funny Question: When you are getting damaged, will you spout voice lines like the infantry did in RA2? Link to comment Share on other sites More sharing options...
OWA Posted August 2, 2007 Author Report Share Posted August 2, 2007 That warning signal is so awesome, i can't wait to have infantry fights and tank battles around that! As for the camo, good idea. White one owns. The GI looks indeed kinda... funny Question: When you are getting damaged, will you spout voice lines like the infantry did in RA2? The conscript will shout "Mommy!" and the Rocketeer with "There's too much flak!" etc. Link to comment Share on other sites More sharing options...
TeamWolf Posted August 2, 2007 Report Share Posted August 2, 2007 Rofl i love that idea, and you cought me off guard with this one, posting it much earlier than most weeks, stuff still looks great though guys!!! Link to comment Share on other sites More sharing options...
Guest Nightmare24148 Posted August 2, 2007 Report Share Posted August 2, 2007 Those Grizzlies ARE pretty! The Desert and Urban schemes remind me of Eden and Plymouth from Outpost 2...dunno. And I notice you guys already are using the DX9 shaders/etc . Link to comment Share on other sites More sharing options...
OWA Posted August 2, 2007 Author Report Share Posted August 2, 2007 Those Grizzlies ARE pretty! The Desert and Urban schemes remind me of Eden and Plymouth from Outpost 2...dunno. And I notice you guys already are using the DX9 shaders/etc . Of course. We have been using the shaders for a while now Link to comment Share on other sites More sharing options...
Guest Evil Alex Posted August 2, 2007 Report Share Posted August 2, 2007 Nice blog as always AR Team. Link to comment Share on other sites More sharing options...
Guest Westy543 Posted August 2, 2007 Report Share Posted August 2, 2007 Nice work on the Grizzly textures. My preference is in the top left one. They're all great though. When you say limited movement... you mean like the GI puts down sandbags, and then he can move about 1-2 steps inside? Link to comment Share on other sites More sharing options...
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