Guy with a wrench Posted July 23, 2010 Report Share Posted July 23, 2010 Mind you, the buildings aside, the maps themselves will be big and detailed as well. Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted July 23, 2010 Report Share Posted July 23, 2010 Big buildings are good. No more flushing out Technicians with Artillery, V2s and tanks. Their splash can't hit you when you are inside a building. So does scripts 4.0.... Link to comment Share on other sites More sharing options...
Guest BigCheese256 Posted July 23, 2010 Report Share Posted July 23, 2010 So does scripts 4.0.... Never heard anything about that. Is it planned or something? I can foresee dudes going on the offensive saying 'omfg building too big can't reach MCT in tiem kaboom we lose power plant!'. Most likely the C4 times will be longer to account for the increased building size. Besides, it isn't like camping the Refinery with a Tanya, with only one, easily defended entrance. There are 2/3/4 entrances to the Major Weakpoints. On top of that, It takes two SEALs or two Crazy Ivans to kill a major weakpoint. If you didn't notice the Flack Track they were rushing in and get inside a building that building should die. Just as in APB with APC rushes. If an APC drops off 4 Captains into your Barracks it should die. Link to comment Share on other sites More sharing options...
danpaul88 Posted July 23, 2010 Report Share Posted July 23, 2010 So does scripts 4.0.... Does it really? Odd, I have never heard of that and I am involved with the development of it... And, given that your not a tester, how do you know? You shouldn't have access to any scripts 4.0 builds. Link to comment Share on other sites More sharing options...
Guest Generalcamo Posted July 23, 2010 Report Share Posted July 23, 2010 I could have misread something, but I think I saw it in the forums somewhere... Link to comment Share on other sites More sharing options...
OWA Posted July 24, 2010 Author Report Share Posted July 24, 2010 I can foresee dudes going on the offensive saying 'omfg building too big can't reach MCT in tiem kaboom we lose power plant!'. We've got Repair Nodes dotted around the buildings that give off a repair bonus to any technicians repairing via it. Link to comment Share on other sites More sharing options...
Guest coolio Posted August 19, 2010 Report Share Posted August 19, 2010 so um how far through with the production are u Link to comment Share on other sites More sharing options...
Guest r34ch Posted August 20, 2010 Report Share Posted August 20, 2010 lolwut Link to comment Share on other sites More sharing options...
Guest Deadpikle Posted August 20, 2010 Report Share Posted August 20, 2010 Apocrising.com -> Project Information -> Mod Progress I doubt this is accurate anymore but this is the best I can answer your question. Link to comment Share on other sites More sharing options...
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