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Author: Oblivion165

Skill level: 1





Projectiles are simple a small low-poly mesh. For instance, this is what the Renegade MiniGun Shoots:



To make a projectile for a gun, simple model a bullet or lazer, center it in gmax, and export it as a "Hierarchical model" with these settings:



and add it to level edit as ammo:



Set the weapon that you want to use this for, to use that new ammo type. After seeing it ingame, shink/enlarge it to the right size.

You should be good to go. Enjoy



Melee Weapons


To make melee weapons, such as knifes or swords, etc. Simply make a invisible projectile (1x1x1 Square will do), Center it in gmax, apply these settings:



Export it as a "Hierarchical model"

and add it in level edit as ammo, in its settings make its range short, 1 or so, and make sure you change the effective range to the smaller number as well.


Thats it, enjoy. Written by Oblivion165

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Just a small note as it was brought up recently. Projectile collision dimensions are NOT handled via the projectile art file or in the exported W3D file.

Anything you add to projectiles such as an invisible collision box is ignored and should not be added.

Instead, projectile collision dimensions are handled exclusively in the ammunition preset data, shown here:


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