GeneralCamo Posted May 10, 2015 Author Report Share Posted May 10, 2015 We've been having a couple problems internally. We are still extensively testing this stuff. I don't have an updated changelog, but here are a few updates anyway: Disk Thrower death explosion REMOVED (turned them into suicide units) Ghoststalker splash removed (Mainly as a test, but there are a few problems in the netcode) Added two new infantry maps (more to come) 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted May 10, 2015 Report Share Posted May 10, 2015 We've been having a couple problems internally. We are still extensively testing this stuff. I don't have an updated changelog, but here are a few updates anyway: Disk Thrower death explosion REMOVED (turned them into suicide units) Ghoststalker splash removed (Mainly as a test, but there are a few problems in the netcode) Added two new infantry maps (more to come) Infantry maps from the infantry beta? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted May 10, 2015 Author Report Share Posted May 10, 2015 Yes... though with modifications to actually make them work here and to fix problems (Gallows Cove is one of them I will confirm. It had problems with UVW mapping for example). 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted May 10, 2015 Report Share Posted May 10, 2015 (edited) Gallows Cove was this tunnel map, right? there were plenty of cool infantry beta maps and you picked up the worst map. Good job! Edit: oh wait the map Im thinking about was called C&C_Burrow. Dont know what Gallows Cove was about Edited May 10, 2015 by Timeaua 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted May 10, 2015 Author Report Share Posted May 10, 2015 Oh Burrows... we threw that one out immediately along with a few others. 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted May 19, 2015 Author Report Share Posted May 19, 2015 I don't really have much to say. I've been very busy these past two weeks, and haven't had time to work on TSR that much. Testing is going very well however, most of our testers are telling us this is the best version of TSR so far... minus a lot of the bugs introduced thanks to new experimental scripts. 0 Quote Link to comment Share on other sites More sharing options...
ShadowWarrior Posted June 9, 2015 Report Share Posted June 9, 2015 (edited) Omega city harv stuck Edited June 9, 2015 by moonsense715 fixed broken image 0 Quote Link to comment Share on other sites More sharing options...
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