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Sadly this script seems to force the use of an in/out animation. Which overwrites the idle animation. So I'm afraid I'll have to forgo applying this logic to gunboats/destroyers right now because it nullifies the animations of the ship bobbing and the rotating antenna (which is much more noticeable than the LST's). Subs/LSTs can totally have it though since subs don't have animations in the first place and the LST's old not-too-noticeable animation is being substituted with the ramp.

Another plus of this is that submerged subs out in open waters can no longer just eject when almost dead to deny their enemy a kill.

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