OWA Posted April 3, 2019 Report Share Posted April 3, 2019 A new version of the the 3DS Max 2017 W3D export tools has been released with several bug fixes! Head over here to get the update: Here's the changelog: Add some error checking and messages that the old max plugin supported Display the total vertex count in the export log window Fix a bug that affected certain skinned meshes, hierarchies and animations Fix so that the animation frame spinners on the export dialog allow you to select any number up to the actual number of frames in the scene (previously it would only let you select up to whatever the last "maximum" value you chose was) This particularly helps with skinned meshes, as they will now export correctly without producing results like these: Big thanks to @jonwil for these fixes! [blurb]A new version of the the 3DS Max 2017 W3D export tools has been released with several bug fixes! [/blurb][thumb]thumb_w3d.0.png[/thumb] 2 Quote Link to comment Share on other sites More sharing options...
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