Milkbank Posted January 3, 2020 Report Share Posted January 3, 2020 This is my first attempt at creating a model for a game. I feel like being unable to fleshout a texture for this model makes it harder to progress further on the finish. I'm using Gimp, the approach I took is extrapolating the palette from the MiG & using heal tool to fill in then make some contrast using paintbrush do make it less granular & better define. Just recently I overlayed light\dark areas & exposure filter then brushing light-yellow scratches w\ the layer switched to Overlay mode. The undamaged variant looks bland probably because no indents\seems in the texture, not sure how to simulate those from the C&C MiG textures, it feels like their method is to take premade textures then retouch to add height feel to them. Another thing I'm wondering is how many polygons are too many. I'm sitting ~300 faces using plane foils untill I boil the model down manually or using optimize before exporting. 1 Quote Link to comment Share on other sites More sharing options...
OWA Posted January 3, 2020 Report Share Posted January 3, 2020 I've moved this topic to the correct section and approved it. To answer your question @Milkbank, I have no idea on the preferable poly counts for Zero Hour, but I can point you at a few Discords full of people that would. SAGE Modding: https://discord.gg/TfdcQTn Generals Central: https://discord.gg/4w6gyEE ZH Worldbuilders: https://discord.gg/tJ6zyGb The model is looking great for a first try! Nice job! 0 Quote Link to comment Share on other sites More sharing options...
Milkbank Posted January 3, 2020 Author Report Share Posted January 3, 2020 Thanks, I'll check those out. 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted January 3, 2020 Report Share Posted January 3, 2020 That you, Arno? Good to see you here. I see OWA was able to point you in the right directions. Hope you find what you need! Keep up the good work. 0 Quote Link to comment Share on other sites More sharing options...
Milkbank Posted January 4, 2020 Author Report Share Posted January 4, 2020 (edited) yep that's me. Thanks added a greese layer to it using Overlay settings in mawkish green filling, has better definition ingame even though the damaged state is closer lighting-wise to the pristine condition. I didn't bother much with dead hull housecolor Edited January 4, 2020 by Milkbank 1 Quote Link to comment Share on other sites More sharing options...
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