Popular Post Madin Posted April 30, 2020 Popular Post Report Share Posted April 30, 2020 (edited) So this is my take on the War Factory from RA1. I made a number of changes for gameplay reasons (the height of the structure is again so vehicles can exit without clipping the top frame), and also to make my life easier during unwrapping and texturing. First example is me making the front face symmetrical (it is not in RA1), so I could split the main building down the middle for unwrapping and texturing purposes: For the rear I decided to have some fans (done using alpha texturing) to have some movement, and also to have some detail for a player to look at. While I was struggling in the early part of this structure, and also really struggled with the texture (C&C3 has no proper shader for glass, and getting the right balance for large areas of glass can be tough), I really like this a lot! Here is a look at the structure in motion: Edited April 30, 2020 by Madin 6 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted April 30, 2020 Report Share Posted April 30, 2020 I like it! If there was one thing I would critique, I would say the War Factory should be made a bit wider to accommodate the increased height. I understand though that doing so would make the structure require more space to build so it works as-is for gameplay. 0 Quote Link to comment Share on other sites More sharing options...
Madin Posted May 1, 2020 Author Report Share Posted May 1, 2020 On 4/30/2020 at 9:35 PM, FRAYDO said: I like it! If there was one thing I would critique, I would say the War Factory should be made a bit wider to accommodate the increased height. I understand though that doing so would make the structure require more space to build so it works as-is for gameplay. Thanks for your comment. It does look a bit odd with the extra height. Even more 'boxy'! 0 Quote Link to comment Share on other sites More sharing options...
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