FRAYDO Posted Sunday at 04:05 PM Report Share Posted Sunday at 04:05 PM Full changelog for 2.0.3.1.12 (new Rocket Trooper not included) Disc Thrower - Cost reduced. 600 -> 300 - Damage reduced. 90 -> 55 - Alt fire has slight velocity drop over time for better bounce control. Missile Trooper - Damage increased. 40 -> 50 - Projectile type changed. Rocket -> Missile - Clip size reduced. 4 -> 3 - Reload time increased. 2.75 -> 2.85 - Primary ROF reduced. 1.65 -> 1.5 - Cost increased. 300 -> 600 Mobile Repair Vehicle - Range increased. 12 -> 20 - Targeting range reduced. 50 -> 30 Mammoth Mk II - Fixed the walking animation. Orca Fighter - Fixed rear rotor one-sided issue. - Model has been given some touch-ups. Orca Bomber - More mobile in VTOL mode. Harpy - Missiles once again lock on to this unit. - Health increased. 350 -> 400 - Ammo increased. 50 -> 80 - Max inventory rounds decreased. 450 -> 400 - Damage increased. 5 -> 8 - Rate of Fire increased. 30 -> 45 - Updated model for the rockets. Banshee - Weapon velocity decreased. 300 -> 200 - Weapon turn rate decreased. 250 -> 225 - Explosion radius decreased. 4 -> 3 - Explosion inner radius decreased. 2 -> 1.5 - Explosion damage decreased. 20 -> 15 TS_Cliffs - Added a Tiberium Silo in each base. TS_GrandCanyon - Added projecile blockers above the cliffs in front of the bases. TS_TaintedLegacy - Added a Tiberium Silo in each base. - Adjusted water cliff edge so that amphibious units can enter and exit the lake at different points. - Removed out-of-bounds Tiberium field zones. 2 Quote Link to comment Share on other sites More sharing options...
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