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Battle For Dune: War of Assassins - Halloween Update - 1.0.1.3 Spooks & Bangs!


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Hey everyone, as always, it's been awhile since we last did one of these, to the point where we should probably call them annual Blogs at this point! But like always, we've focused on packing as much great content into this blog and game Update as we felt we could! So without further a-do...

Battle for Dune: War of Assassins Infantry Release Update 1.0.1.3Last night we released BFD's 13th Update, in honour of tonight's Game Night and Halloween!

This juicy update contains balance changes, bug fixes, new features and new maps! Here's the changelist:

Spoiler

Audio
- Increased volume on new Mentat lines and Glowglobe audio
- Added Waterfall audio to Radar Retreat

Maps:
- Created a new Conquest map, BFD_CQT_ForestOfIllusion.
- Created a new Team Deathmatch map, BFD_TDM_ForestOfIllusion.
- Created a new Team Deathmatch map BFD_TDM_RadarRetreat.
- Added new Signposting to BFD_CQT_GuardStation.
- Added audio for Glowglobes on BFD_CQT_GuardStation.
- Renamed call Bot maps to Bots for naming consistency.

Misc:
- New Game Mode Team Deathmatch.
- New Stealth Shader.

Weapons:
- Added new Projectile Objective Markers to Grenades.
- Increased Grenade model sizes by 70%.
- Decreased Bazooka & Buteo Missile Launcher Explosion DamageRadiusInner from 3 > 2.5
- Decreased Bazooka & Buteo Missile Launcher Explosion DamageStrength from 200 > 150
- Sabotage Devices and Repair Fuses can now reload while sprinting.
- Added missing Kill Strings for small throwable objects.
 

Due to the amount of patches to the Launch Build we've pushed over the last 3 years, the patching process for the game has become a bit messy. So, to address this, Release 1.0.1.3 is a full build meaning that it's going to be 5.36gb big, sorry for the late notice!

New Grenade Markers@ GeneralCamo has been hard at work to enhance the gameplay around our Projectiles, and in this case it's especially improved our Grenade gameplay!

Before, Grenades were hard to see and harder to land a skilful frag with due to them being incredibly hard to see and track. Now we've got a new feature that creates an Objective Marker for them!

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With this, you can now see where Grenades are, where you've thrown them and where to run away from!

Team DeathmatchTeam Deathmatch has been in Battle for Dune for over 2 years now, as a trolley dash to eliminate as many hostiles as possible within a 7 minute time limit, with the highest scoring Team being the victor!

Thanks to the efforts of @ cyberarm TDM is now it's own Game Mode, with both Teams now aiming towards a kill score of 30 to win the match!

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Forest of IllusionThose of you who have been around the community long enough will instantly know what these three words mean, their history and how they are deeply associated with Red Alert: A Path Beyond's infamous Infantry Only map, with it's many incarnations! For those of you who don't...

We invite you to the creepy, spooky and cryptic Forest of Illusion. Set near the lands of the Witches on Caladan, Forest of Illusion is a chilling place, where many of Caladan's finest throughout history are buried and honoured.

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On these sacred grounds however, is precisely where House Harkonnen plan to strike a morale blow to House Atreides, claiming it's territory and desecrating these shrines who have loyally served for thousands of Generations.

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Will you let House Harkonnen defile these Tombs and Burial Grounds, or will you protect your ancestors across Conquest and Team Deathmatch!

EAT ALL THE SWEETS!That's it for another Battle for Dune: War of Assassins update, we really hope you've enjoyed reading it and liked what you've seen! Please join us at 7pm GMT tonight (less an hour, how great am I at this?) for some spooky fun on Forest of Illusion!

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