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  • Interim Apex


    Threve

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    Overview

    Interim Apex (Typically referred to in the community as "IA") is an extensive modification to Command and Conquer Renegade that gives a massive addition of units, characters and weapons to purchase. Although the gameplay typically follows the same suit and characteristics of C&C Renegade the addition of new units and maps drastically increases the possibilities of carrying out gameplay. On September 18th, 2018 the game joined forces with W3Dhub and became available as a downloadable game on their launcher. Since the beginning, the game has been and is spearheaded by Dblaney1 and Kaskins with small updates being regularly released.

     

    Table of Contents:

    Spoiler

    Overview

    History

    Gameplay

    Current State

     

     

    History

    *Note: Approved by Kaskins (The main founder of Interim Apex itself)

    In 2010, ImperialKaskins made a popular map called Great Wall which was hosted on the MPF (Multiplayer Forums) Renegade server. The popularity of this map eventually resulted in Kaskins making more maps over the course of the next few years with the help of MPF staff members such as Zunnie (R.I.P). These maps eventually formed the base for what would become the Imperial Age mod for Renegade. With the team of Kaskins, Dblaney and KTTF, the Imperial Age mod became popular and had a good following alongside the MPF Newmaps server and Zunnie’s own TCW (Tiberium Crystal War) mod for Renegade. Kaskins began to single handily model and texture a multitude of different vehicles which can now be found in-game.

    However, after some internal disputes with MPF, the team decided to leave and transfer the project to be hosted at W3D Hub in 2018 with the help of Jerad2142. At this point the mod was also renamed to Interim Apex (According to Kaskins, the most popular things in business start with an “I”) and greatly expanded upon. The release of the new and improved Interim Apex on the W3D Hub launcher and as a Renegade TTFS mod proved to be very popular and successful amongst the player base, gaining a lot of notoriety around the community. With Kaskins at the helm for visuals and Dblaney in the background with coding, the game came out the gates strong and was subsequently updated for balancing in 2019.

    Right now the game can be played for free on the W3D Hub launcher and will also soon be joinable from W3D Hub’s new GSH (Game Server Hub) system that is due to go live later in 2020.

    *Note: Kaskins would like it personally known that Interim Apex currently has no relation to MPF as the mod was wholly created by him and his teams efforts (Most namely KTFF and Dblaney). The project continues to be hosted and proudly part of the W3D Hub community.

     

    Gameplay

    Interim Apex as a whole follows suit the gameplay of Renegade for the most part, however a large role of the game is selecting a multitude of options previously unexplored. The game starts off in typical Renegade fashion with a GDI vs Nod multiplayer death match gameplay. Interim Apex offers the choice of over 40 different vehicles per team including dedicated Anti Air, 36 Inch Naval Cannon Mammoth Tanks, experimental Stealth Tanks and Nuclear Artillery. With this different variety the match will quickly evolve to be different from the last and guarantee that each battle is unique. Although a lot of the game is land based warfare as mentioned, Interim Apex has since refined the W3D engine to the point that Naval Warfare is another possible way to fight your enemies with a multitude of ships at disposal.

    A predominant feature also in Interim Apex is the ability to acquire veteran points which will go towards a consistent upgrade system to your character/vehicle. In short, destroying your opponent will grant you more health, the ability to gain weapons or vehicles on spot and give you more armor.

    In one of the more unique concepts of IA, some maps have a Construction Yard that will not only auto repair buildings but also allow you to purchase them back should they be destroyed. A player cannot buy back the Construction Yard itself however. Throughout some maps there are also capturable "Forgotten" buildings that will allow one to either stronghold a defense, build unique vehicles or even construct Naval ships.

    Economy is still managed through credits although there are some additions that give a unique edge to the game. Players are now able to capture trucks filled with Tiberium to sell, purchase harvesters for different types (colors) of Tiberium and capture silos/ATM Machines on some maps that give extra credits. In typical Renegade fashion each match is decided by ether complete base destruction, point accumulation, or a pedestal beacon. It should be noted that most matches go on between 1-2 hours.

    game 2019-04-12 00-00-25-97.png

     

    Notable Patches

    Throughout IA's history there have been numerous patches trying to balance units and tactics. While it may be hard to believe the game through it's years has had units be able to do a lot of crazy things such as

    - Hinds at one point could kill a building using all their ammo

    - The Challenger II used to go 50 m/s during an accidental patch. For comparison the FAV .50 goes 25 m/s.

    - The FV005 Stage II used to be used as a MBT since it could nearly 1 hit K/O any vehicle.

    - Shotgun trooper right click used to deal massive damage to infantry. Able to 1 Hit K/O people through walls.

    - The Stealth Tank used to be able to carry 2 people.

    - The Ezikel used to be used as a MBT and was the go to for Nod. It could demolish any building or vehicle and had missiles that went 

    nearly halfway across the map.

    - The Mendoza Backpack did twice the damage as a normal Mendoza. It could 1 Hit K/O any unarmored infantry in a milisecond.

    - The T-35 used to have 2 lasers instead of 2 45mm cannons and cost $4,100.

    - The Infared for a short time used to deal the same damage as a Black Hand Flame Tank.

    - Stealth Black Hands used to cost $400

    - The Koksan used to fire 360 degrees and could melt a building halfway across the map. The splash damage was immense.

    - GDI spies used to have armor.

    - The Home Guard Sticky bombs used to 1 Hit K/O after exploding. Meaning you'd easily blow up a building and kill anyone trying repairs.

    - Gunner (and hotwire) used to be radar invisible.

    - The M113 Zippo used to 1 Hit K/O nearly any infantry.

    - The Tunguska used to 1 Hit K/O any infantry with it's rockets. They'd also track vehicles and deal considerable damage.

    - The TOW Humvee used to cost $400 and could take on litterely any unit Nod had. It used to be able to 1 shot a Stingray with a heat seeking TOW missile or any Aircraft that Nod had.

    - The RMB on the Black Hand Flame Tank used to shoot fireballs that would deal the same damage as primary fire. However they would burn anyone inside trying to repair the building and had longer range. Therefor everyone just used the Fireballs.

    - For a short time period there was a drivable R/C car called the "Sand Flea Drone". It was extremely hard to see and cost $700.

    - You used to be able to fly as high as you wanted on Winter_Assault.mix
    - The OB Gun used to have no charge up. Meaning as a SBH you could 1 hit K/O nearly anything and run away in seconds.

    - Mt. Pass used to have 3 AGTs all placed next to each other. Effectively making it impossible to attack as Nod.

    - The AMX-30 20mm machine gun used to 1 Hit K/O infantry like crazy from miles away and deal considerable building damage. It would also mute your sound if you fired it.

    - The SIDAM 30mm used to be able to take on any tank and win.

    - Buying an X1A Tank from the Forgotten War Factory would just crash the game. People would buy the tank before they lost typically.

    - The Wolverine used to be tipped over by anything if you crashed into it.


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