Overview
Command and Conquer Tiberian Sun Reborn (usually referred to in the community as simply Reborn or TSR) is an extremely extensive modification to C&C Renegade. The overall design of the game follows that of the popular 90's RTS game, Command & Conquer: Tiberian Sun. This leads to all units and maps being redesigned and remodeled into accurate C&C Tiberian Sun counterparts. A game of TSR will typically include two factions named GDI and Nod fighting against each other on a map based off of the RTS game. Each team has 30 minutes to use their factions' strengths (Nod being more covert and specialized while GDI is more powerful yet slow and expensive) to ensure the complete destruction of each other through their bases or by earning points. The game as a whole has been in development since early 2003.. changing hands from Deezer Studios to Bluehell Productions and finally into W3DHub development.
History
(To be updated as more information becomes available.) Originally starting out in 2003 from Deezer Studios, the project was very hopeful and accomplished a majority of things given the tools available at the time. Late 2000's is when Reborn finally joined Blue Hell Productions (now defunct) to release their famed Infantry Beta. This smaller scale beta helped to pave the way for the true potential of this mod with a multitude of units being available from Tiberian Sun including the Cyborg Commando, Mutant Hijacker and Medic. However, after being acquired from W3Dhub in 2014 is when Reborn started to really take off with updates granting veteran abilities, Juggernaut artillery and vehicles abound. The server as a result typically hosted 15 -25 Players in the afternoon. Events are typically hosted every month or so currently to help bring the player base together and gain excitement for a huge new 2.0 update expected to be released soon.
Gameplay
A game of Reborn almost always starts out with being randomly placed on one of two teams. GDI or Nod. Each side has their own strengths but it is widely regarded that being on Nod will lend cheaper, weaker, more multi-use units while GDI will lend their technology to slower, more powerful units. It should be noted however GDI does have some specialized units as well that are not just firepower based (Such as a medic or Jump Jet Infantry). Game play for most maps follows typical Renegade style of base destruction or point accumulation for winning. In the 30 minutes from the game starting the player will be presented typically with a base offering the options to buy vehicles or infantry. Purchasing becomes a very important aspect as units are not as flexible as they are in Renegade. Only one unit and one building can repair a vehicle, while only one unit or purchasing a refill can give your character full health. While utilizing each side for what it offers, along with the features of the map, will give a player a better chance at victory, the most important aspect of Reborn immediately becomes clear where the team must work together to help make up for firepower or skills that their unit cannot accomplish by themselves. A defence can easily destroy a tank, however a whole entire base can easily be overran by simply five tanks working together. Whether or not your team works together and how they do will determine who emerges as victorious. It should be noted as well that veterancy will be gained through killing other units in-game.
Compared with A Path Beyond, Tiberian Sun Reborn lends a higher importance on teamwork. Whilst every unit is powerful in their own right, there is not a single unit that can strong arm and take over the others base (besides the Mammoth MK.II). This means that rushes comprising of multiple units will be your best bet into destroying the others structures. Typically games that do not end with base destruction will come down to the final minutes for point accumulation and be determined by which team has more, thus increasing the pressure as time counts down.
Current State
The game is currently monitored and updated by the staff at www.W3Dhub.com. The game is also being developmentally lead by staff member "Wallywood" and in a consistent state of being updated for better game play based on feedback from players. As of recent the game has been updated to 1.5.2 but is expected to go 2.0 soon once some more testing and development has been completed. Graphics have also been extensively refined to the point of an almost modern take on Renegade where special effects and lighting that the game engine can use has been pushed to the absolute max.
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