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  • Mammoth Controls & Hotkeys


    OWA
    • Supported Version: W3D Engine 5.0

    Controls & Hotkeys

    Menu options

    File

     

    Control

    Description

    New/Ctrl+N

    Start a new level.

    Open/Ctrl+O

    Open a level. You can also drag-and-drop a .lvl file onto the Mammoth window to open that level in Mammoth.

    Save/Ctrl+S

    Save the current level.

    Save As

    Save the current level under a new name.

    Export to Mix/Ctrl+E

    Export the current level to a mix file for playing it in-game.

    Export Always

    Export any existing folders named Always/Always2/Always3 to always.dat/always2.dat/always3.dat.

    Export Objects

    Export the current preset list as objects.ddb to the game Data folder. This does not save objects.ddb, so the preset modifications will only be saved into the Data folder. Good for playing around with values.

    Run Game

    Export the current level to a mix file then run the game and start that level in skirmish mode.

    Recent Files

    The last 10 files opened in this copy of Mammoth.

    Exit/Alt+F4

    Exit Mammoth.

     

    Edit

    Undo/Ctrl+Z

    Undo the last thing you did (moving the currently selected object(s) by dragging it, deleting an object by pressing the delete key or deleting an object by pressing the delete button on the instances tab are the only things that get recorded for undo purposes at this point)

    Redo/Ctrl+Y

    Redo the thing you just undid.

    Cut/Ctrl+X

    Cut the selected objects.

    Copy/Ctrl+C

    Copy the selected objects

    Paste/Ctrl+V

    Paste the objects you cut or copied.

    Include Files

    Add files to the list of files required for this level (this is where you can add things like various per-map/per-level ini files, custom loadscreen w3d files/textures etc).

    Reparition Culling Systems

    Repartition the culling systems.

    Verify Culling Systems

    Verify the culling systems.

    Terrain Selectable

    Allows you to select terrain objects and move them.

    Music Settings

    Set the background music for the level (only the server host player will hear it in multiplayer).

    Sky Settings

    Set the sky settings for the level (time of day, sun/moon, moon type and clouds).

    Weather Settings

    Set the weather settings for the level (fog, precipitation, lightning and wind).

    Level Settings

    Set the Level settings for the level (start script, re-spawn script, map settings).

     

    Sound

    Toggle Sound

    Turn sounds on or off

     

    Objects

    Drop to Ground/Ctrl+D

    Sets whether an object you are dragging should drop to the ground or not.

    Lock to X Axis/Alt+X

    Locks object movement (with the mouse or arrow keys) to the X axis.

    Lock to Y Axis/Alt+Y

    Locks object movement (with the mouse or arrow keys) to the Y axis.

    Lock to Z Axis/Alt+Z

    Locks object movement (with the mouse or arrow keys) to the Z axis.

    Lock Objects/Enter

    Locks the currently selected objects so they wont move.

    Unlock Objects/Ctrl+U

    Unlocks the currently selected objects so they can move again.

    Replace Selection/Ctrl+H

    Replaces the currently selected objects with a different preset.

    Add Point/Ctrl+P

    Adds a car marker object for building controllers, a spawn point object for spawners or a waypoint object for waypaths.

    Goto Object

    Moves the camera to look at a specific object.

    Check IDs

    Checks for ID collisions in the level.

    Fix ID Collisions

    Fixes any ID collisions in the level.

    Remap Unimportant IDs

    Remaps the IDs of any objects who's ID doesn't matter.

    Remap IDs

    Remaps the IDs of the currently selected objects.

    Export All Tiles

    Exports all the tiles in the level as proxies to a w3d file. (good if you want to have those objects proxied in rather than being placed in LE).

    Export Placed Tiles

    Exports all the tiles that aren't proxied in as proxies to a w3d file.

     

    View

    Show Static Anim Objects/Ctrl+Shift+T

    Shows/hides all the StaticAnimPhys objects (including doors and elevators).

    Show Editor Objects

    Shows/hides all the editor only objects.

    Enable Fog

    Enables/disables the rendering of fog in the level.

    Depth -50/Alt+Minus

    Adjusts the camera depth by -50.

    Depth +50/Alt+Plus

    Adjusts the camera depth by +50.

    Goto Location/Ctrl+G

    Moves the camera to a specific location.

    Front/Ctrl+F

    Points the camera at the front.

    Back/Ctrl+B

    Points the camera at the back.

    Left/Ctrl+L

    Points the camera at the left.

    Right/Ctrl+R

    Points the camera at the right.

    Top/Ctrl+T

    Points the camera at the top.

    Bottom/Ctrl+M

    Points the camera at the bottom.

     

    Pathfinding

    Generate

    Generates pathfinding for the level.

    Discard Data

    Discard pathfind data.

    Display Sectors

    Show Pathfind sectors.

    Display Portals

    Show pathfind portals.

    Display Web

    Show pathfind path web.

     

    Lighting

    Rebuild Static Vertex Lighting

    Build the lighting for the level. (this is the same as the Vertex Solve option in the Westwood Level Editor)

    Edit Sunlight

    Change the sunlight settings.

    Edit Ambient Light

    Edit the ambient light settings.

    Count Lit Objects

    Display the number of objects that can be lightsolved in the level.

     

    Tools

    Build Shader Cache

    Build a shader cache file.

    Export Level Asset Report

    Export a file listing the assets this level references/requires.

     

    Presets

    Export

    Export the presets to a Javascript file.

    Export Temps

    Export the temp presets to a Javascript file.

    Save Presets

    Save the current presets.

    Save Temps

    Save the current temp presets.

    Export To Text

    Export the presets to a tab delimited text file.

     

    Strings

    Export IDs

    Generate a string_ids.h file for the current strings.

    Edit Strings

    Open a new dialog to edit the string table in the game. This contains all the translatable text in the game, from menu items to unit names.

    Object manipulation

    Selection

    • Clicking on an object in the window with the left mouse button will select that object and deselect any currently selected objects.
    • Ctrl+click will add that object to the currently selected objects or remove it if its already selected.
    • Alt+Click will create a clone/duplicate of the currently selected object(s) at the position of the original(s) (the mouse has to be above one of the selected object(s). If nothing was selected, the object the mouse is above will be cloned.

    Edit

    • Pressing the delete key will delete the currently selected objects.
    • Double clicking on an object in the window with the left mouse button will open the object edit dialog for that object.

    Move

    • Moving the mouse while holding down the left mouse button will move the currently selected objects. If you hold down the Shift key it will move in the Z axis otherwise it moves in the X and Y axis. If the Lock To Axis menu options are enabled, movement is restricted to that axis.
    • Pressing the left, right, up or down arrow keys will move the currently selected object(s) in the x and y axis. Holding Shift will make the up and down arrow keys move the object in the z axis. These movement keys are not affected by the "lock to axis" menu options.

    Rotate

    • Holding Ctrl and pressing the 8 and 2 keys on the keypad will rotate the currently selected objects around the x axis. Holding the 0 key on the keypad will increase the speed (but note that the speed set by the + and - keys has no effect on the speed used in this case).
    • Holding Ctrl and pressing the 9 and 7 keys on the keypad will rotate the currently selected objects around the y axis. Holding the 0 key on the keypad will increase the speed (but note that the speed set by the + and - keys has no effect on the speed used in this case).
    • Holding Ctrl and pressing the 6 and 4 keys on the keypad will rotate the currently selected objects around the z axis. Holding the 0 key on the keypad will increase the speed (but note that the speed set by the + and - keys has no effect on the speed used in this case).
    • Holding Ctrl and pressing the 5 key on the keypad will reset the rotation of the currently selected objects.

    Script zone sizing

    • If a Script Zone or Damage Zone object is selected, holding Ctrl and pressing the left, right, up or down arrow keys will resize the zone in the x and y axis. Holding Shift will make the up and down arrow keys resize the zone in the z axis. Holding the 0 key on the keypad will increase the speed (but note that the speed set by the + and - keys has no effect on the speed used in this case).

    Camera movement

    Mouse

    • Pressing the middle mouse button (normally the mouse wheel on a wheel mouse) and moving the mouse will pan the level left/right/up/down.
    • Pressing the right mouse button and moving the mouse will rotate the level up/down/left/right about the current camera position.
    • Scrolling the mouse wheel will move the camera into and out of the level.
    • Special mouses: using your mouse button 4/5 will rotate around an object/terrain in the center of the screen. Using the alternative ALT key before clicking will center around an object. If no object is found, it will rotate around a point 40 units in front of the camera.

    Numpad

    • Holding 0 on the keypad will increase the movement speed of the camera and object movement keys mentioned below. Holding Ctrl and pressing the + or - keys on the keypad will increase or decrease the speed used for this feature.
    • Pressing 8 or 2 on the keypad will move the camera into and out of the level.
    • Turning on the Caps Lock and pressing 8 or 2 on the keypad will move the camera forward and back along the xy plane.
    • Pressing 9 or 3 on the keypad will rotate the camera up and down.
    • Pressing 4 or 6 on the keypad will rotate the camera left and right.
    • Holding alt and pressing 4 or 6 on the keypad will pan the camera left and right.
    • Pressing 7 or 1 on the keypad will pan the camera up and down.
    • Pressing 5 on the keypad will centre the camera

    WASD keys

    • Holding SHIFT on the keypad will increase the movement speed of the camera when using WASD keys.
    • Pressing A or D will pan the camera left and right
    • Pressing W or S will move the camera into and out of the level.
    • Turning on the Caps Lock and pressing W or S on the keypad will move the camera forward and back along the xy plane.

     


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