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Interim Apex Sound Pack (10/10/2019 UPDATE) 1.2.0

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About This File

1.1 Change log (Current Version)

Spoiler

 

- Installation Instructions added to file along with the description here on website. PLEASE READ THEM OR THIS WILL NOT WORK.

- Changed the annoying Damaged Aircraft Alarm to something alot more toned down and better so you don't have a constant screaming aircraft every time you get damaged.

- Changed Ramjet Sound.

- 155 GCM Arty sound

- Nuclear Strike Inc has a Nuke Alarm to replace one of the EVA voices. (There's about 5 times EVA talks during the Nuke Strike saying Nuke inbound, 25 seconds, 15, 10 etc.. This replaces when EVA says "Nuke detected" to help things not be so redundant.

- M60 Sound Replaced.

- SAM Missile Launcher and V2 Rocket Sound Replaced.

- Improved Phase Tank Cloaking Sound

- Improved Tesla Firing Sound

- Goliath Explosion Sound 

- Everything from 1.0 remains

 

IMPORTANT PLEASE READ: (INSTALLATION INSTRUCTIONS)

Installing is simple if you follow these instructions. There are 2 folders.. one marked ttfs and one marked data.

You're going to take the sound files from the ttfs sounds folder and drop them into your IA ttfs folder. 

Navigation there is as follows. 

ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release > IAFiles > InterimApex > ttfs > files

 

You're going to take the sound files from the DATA SOUNDS folder and drop them into your IA DATA folder. 

Navigation there is as follows. 

ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release >Data

 


What's New in Version 1.2.0   See changelog

Released

Spoiler

 

A Preview of the Sounds can be viewed in the video below.


 

The new added update sounds can be viewed here.

1.2 Change Log

Spoiler

 

- Added a better idle to the Mammoth 36 Inch. It uses its original idle sound but adds more bass to it (Help show its size) along with a little bit of clarity as well to help elevate it a bit.

- Boosted the bass on the M6 Linebacker 30mm cannon along with casings.

- Redid the Piony Nuke Arty firing to demonstrate its reloading along with help give a little bit more of a hint as to where it is in the process. The firing sound is also changed.

- Nuke blast actually has some significance to its sound and was redid as well.

- AVRE Mortar Tank has been completely redone with new startup sound, actual tank idle and a more bass heavy realistic AVRE Mortar firing sound. 

- Replaced Guitar Rift Alt Fire of the Railgun with a Mortar tube firing sound as that's what it essentially is.

- FV4005 Stage II gets a better cannon firing sound with recoil added into the mix as well.

- Improved the General Mortar impact sound to something more better fitting (but still explosion like) so it doesn't sound as if dirt is spraying everywhere when you're hit.

Hope you like it and thanks for the support as always. Any sounds that you don't find fitting you can simply delete them and they will automatically be replaced as default upon rejoining. Please read below or it won't work.

 

 

IMPORTANT PLEASE READ: (INSTALLATION INSTRUCTIONS)

Installing is simple if you follow these instructions. There are 2 folders.. one marked ttfs and one marked data.

You're going to take the sound files from the ttfs sounds folder and drop them into your IA ttfs folder. 

Navigation there is as follows. 

ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release > IAFiles > InterimApex > ttfs > files

 

You're going to take the sound files from the DATA SOUNDS folder and drop them into your IA DATA folder. 

Navigation there is as follows. 

ThisPC > LocalDisk C: > Program Files (x86) > W3DHub > Games > ia release >Data




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10/10 - New York Times

A return to form - Washington Post

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