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Showing most liked content on 11/09/2011 in all areas

  1. Ok 6 quick things (Good work by the way. Progress has accelerated excellently) 1:) Renegade flame properties usually bleed through walls, which to a unit with a GIANT CANNON ARM... might be a little too much power... yet if this flame weapon were unlockable by elite rank... then I'd be all for it!!! I approve of elite weapon powers that burn stuff... :emot-toughguy: mu ah ah ah ah ah ah ah ah ahhhhhhhh... 2:) Anyways, Are EMP mines a fancy way of saying proxy mines? Or will they be something unique? 3:) Power Plant Logic... If shutting down defenses isn't enough... maybe have it mess with radar? Just a thought. (I disagree with a price rise... I mean to have the oblisk shut down an your tick tank is now like 1800 would be too much of a game killer) 4:) I support the cyborg hand-cannon. It would mix things up a bit. (Just please don't make him slow :sad: ). Also I've seen APB's APCs machine gun chew through defenses... Thus I think a cannon weapon would make the Damage rate more controllable for base def. and buildings. 5:) Will the crowbar be weapon or just a tool? (Thinking of the game half-life where I owned lots of things with a crowbar :emot-neckbeard: ) If not that is ok... Dukat863 you wanted the rd stripe because of half-life too, lol 6:) Will the AA rocketman be able to damage buildings? I am think he is strickly AA missiles, but if he does have a secondary ground missile then I'll understand... but then wouldn't that make him an average RS?
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  2. Power Plant logic so far will only disable the Base defenses, I'm not a huge fan on the concept of a power plant doubling the cost of things... that has never really made since to me, but I might throw in the idea to slow down the speed in which things are built, if that is up and working in time. Also R315r4zor there is no rule that says you have to put a Power Plant on every map you make.
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  3. A "Full Release" idea sounds good
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  4. I think since its not (spelling mistake) now under Wallywoods lead, they might spice up some more elements of the game, and add more features and make sure everythings nicely polished before they release it, and i dont think it will be a Vehicle "Beta" more like a full release.
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  5. Losing your power plant should still result in increased production time and/or a 25% cost increase, logically and realistically.
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  6. So just a renegade copy with the stolen unlimited ammo style of APB . No just joking, just finish your project, its better to complain about stuff we can play, than complaining about stuff that we cant see how it works out. It isn't that bad after all, its just that everyone thinks that his idea of how this mod has to be, is perfect. Unlucky for everyone and me, you cant make everyone happy, because there always will be people that likes it and people that are against it .
    -1 likes
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