3.1.5.1 minipatch, to fix a couple of small issues and to deploy an experiment to encourage naval play.
INFANTRY
Grenadier
Allied ones are now weaker than Soviet (direct damage 50 -> 45, splash damage 37.5 -> 30)
VEHICLES
Tesla Tank/MRJ/Ranger
More physics adjustments to prevent them from flipping so easily on slopes.
Gunboat
Price down (750 -> 500)
Cannon range down (110 -> 105m)
Attack Sub
Price down (950 -> 550)
Range down (115 -> 110m)
Destroyer
Price down (1500 -> 1000)
Range down (175 -> 160m)
Splash damage up (30 -> 37.5)
Splash cover penetration up (25% -> 33%)
Removed the "airburst" secondary fire since it barely helped for the role it was supposed to fill.
Now has access to depth charges as a secondary again, though their range is severely limited compared to the Gunboat's (about 40m vs subs that are barely below surface, and not much further against very deep subs). Due to the Destroyer's speed submerged subs should easily be able to avoid this unless they get cornered. Like the Gunboat they are fired from the missile turret since all attempts at "realistic" depth charge launching never worked out in the past.
Turret can now be tilted up/down 15 degrees for depth charging purposes.
Missile Sub
Price down (1650 -> 950)
Range down (175 -> 160m)
Splash damage up (22.5 -> 25)
Splash cover penetration up (25% -> 33%)
Removed the "airburst" secondary fire since it barely helped for the role it was supposed to fill.
BUILDINGS
Submarine Pen
Extended collision underwater so subs don't poke through the piers.
BOTS
Bots assigned to MCT defense now buy appropriate infantry for the job (20% Sergeant, 30% Medic/Flamethrower, 50% Tanya/Volkov) even if the map normally forbids bots from taking these shorter-range infantry to open fields. No more MCT rocket soldiers!
Bot pathfinding around the upper floor of the War Factory should be less derpy (particularly on Metro)
MAPS
RA_GuardDuty
Bots can now be enabled.
RA_NorthByNorthwest
Lowered War Factory spawn points, Rangers should not get stuck anymore.
RA_StormyValley
Fixed server crash on startup.
Also fixed some stuff that was holding up Raap's Hostile Waters work.