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  1. In wider community news this weekend, long time C&C developer Jim Vessella (you may remember him from such titles as C&C3 and Red Alert 3) announced EA's interest in remastering some of the older C&C titles with an aim to release in ti,e with the 25th anniversary of the franchise in 2020. Here's his statement in full. Jim has also been commenting on threads around the community and has already answered a few questions. Here's what we know: The remastered games will not contain any form of microtransactions or monetisation. The remasters will not be using OpenRA's engine and EA doesn't have any problems with OpenRA existing. Modern system compatibility will be a priority moving forward and Jim praised the modders who keep the older games compatible with newer OS's. With all this in mind, we want to hear what you guys would like in a new C&C game! W3D Hub is now a big part of the C&C community, so we should make our voices heard! With that in mind, here are a few questions to think about: How much "updating" is acceptable? Balance changes, usability improvements, UI improvements...? Should the balance be changed or stay the same? Or should there be a "classic" mode and a "remastered" mode? Should UI elements from the new C&C games like sidebar tabs, multiple unit queuing etc. be part of a remaster? Should waypoints, attack move and other modern RTS elements be incorporated in a remaster? is there anything "sacred" you would advise NOT to change in Remaster? Obviously feel free to add your own notes to this thread and I will make sure than Jim sees it. This is your chance to have your say in the future of the franchise! [thumb]thumb_w3d.1.png[/thumb][blurb]Command and Conquer remasters have been announced! Have your say right here![/blurb]
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  2. The noble House Atreides, second to none. This also means no Harkonnen sympathizers will be tolerated here. That means you @Killing_You
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