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  1. Welcome to the 29th edition of W3D Weekly! This one has been thrown immensely off track, but hey, we're here now and that's what matters! <3 Let's jump on in. Renegade's 20th Birthday!C&C Renegade's 20th Birthday is coming up at the end of this month (the 27th of Feb) and to celebrate the community has banded together to present a week-long celebration! Over the course of the next week, you can look forward to exciting streams from Renegade X, Apocalypse Rising, Battle for Dune, Interim Apex and more! Also on Tuesday the 22nd of February we will be hosting a special community roundtable event, where we will be discussing Renegade, it's history, it's legacy and why we still continue to support it to this day! We've started taking questions now, so feel free to post yours in the thread below: Scripts 4.7 Update 2 Released!The latest version of the Renegade Custom Scripts package has been released! This one has some brilliant QoL improvements, such as Discord rich presence support and a fix for the in-game Gamespy server browser menu (thanks to @ The Unstoppable for these!) Check out the full changelog here: Naval Combat Gameplay SurveyWe're still looking for your input on APB's naval combat! Have your say and let us know where it could be improved! >> CLICK HERE TO FILL OUT THE SURVEY << We'll be closing this survey soon, so make sure you get your feedback in and make your voice heard! Tiberian Dawn: Ground Zero This week, we're proud to showcase the primary weapon wielded by Nod Minigunners! We had originally planned on using the M16A3, however we felt like going in a more interesting direction rather than use yet another AR-15 variant. Introducing the QBZ-95 "Headhunter!" You've probably noticed that there is a scope on one of these renders, but not the other. That's because Minigunners will have the option to use either traditional ironsights or ACOG scopes, whichever better fits your playstyle. Battle for Dune: War of AssassinsIn case you missed it, the official trailer dropped recently thanks to the very handsome and talented @ Killing_You ! See you on Arrakis this spring! Red Alert: A Path BeyondIntel has provided us with a classified image an upcoming change in the War Factory. Two changes actually! Can you name them? Until Next Week!Stay tuned for next week's update! [blurb]Come and read the latest edition of W3D-not-so-Weekly! This week we've got some great community announcements![/blurb]
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  2. Hi everyone! We're having a C&C Renegade Roundtable next Tuesday in order to celebrate Renegade's 20th Anniversary! For this stream, we'd love to answer any questions you have on Renegade, the mods as well as gauge our opinions on the game and it's legacy. please use this thread to ask any questions and we will try our best to answer them on stream!
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  3. Just under 20 years ago a little video game developer in Las Vegas released a little game called Command & Conquer Renegade. To celebrate this historic milestone I present to you Scripts 4.7 Update 2. I would like to thank Jerad2142, Dghelneshi, Moonsense715 and dblaney for their contributions to 4.7 Update 2 (If I missed anyone else who contributed to 4.7 Update 2, sorry). I would also like to thank new scripts developer "The Unstoppable" for his contributions to 4.7 Update 2. Changes made since 4.7 Update 1: Various bug fixes. Add support for an Equipment submenu for the stock PT. It can be accessed while holding alt and clicking the refill button. It is enabled by the EquipmentEnabled keyword in tt.ini New scripts and fixes to existing scripts by Jerad2142. Get_Cost checks mutant nod and mutant gdi costs as well. New scripts and fixes to existing scripts by dblaney. Add support for secondary charge times that differ from the primary. Enable this with the SecondaryCharging keyword in tt.ini. Fix 59.954hz refresh rates from reporting as 59 instead of 60. Fixes to AI scripts by Moonsense715 Add a bool called UseLighting to make an AmmoDefinition receive proper lighting when enabled. Implement a 300fps limit when vsync is off. Fix an issue with sounds that gets rid of the occasional popping when a sound initializes panned way far to the left or right. Fix a bug in makemix.exe that could produce invalid mix files if your language settings are something other than English. Allow Neutral and Renegade colors for bot tags. If the current item being targeted (or the vehicle that item is in) is stealthed (and is an enemy item) then stop targeting that object. New scripts and changes to existing scripts by Unstoppable. Add "togglepower", "spawnvehicle", "changechar", "grantweapon","spectate", "fly", "givecredits", "givepoints" and "setspeed" console commands to the base game. Remove some console commands from the ExtraConsoleCommands SSGM plugin that are now in the base game. Remove the spectate SSGM plugin as its now in the base game (Spectate console command). Add in-game GameSpy server listing (similar to the existing WOL in-game server listing). To access the list, follow Multiplay Internet > GameSpy. It is possible to change nickname from the "Options" menu. Hosting games on GSA is not yet possible. Fixes to screenshot code including some stuff to provide more clear information should the screenshot code fail. Add Discord Rich Presence integration to display what player is doing, and server data if player is in a game. Add support for custom per-weapon reticles via a reticles.cfg file. (this should be possible to make per-map although I don't know if that will work correctly with the anti-cheat). Changes to the custom scope code so that the custom scopes can be per-map (although I don't know if that will work correctly with the anti-cheat). If you are running 4.7 Update 1 (or any earlier version) you will be automatically updated to 4.7 Update 2. People wanting a full installer (to install from scratch or to do a full reinstall), a server download or a tools download can find them on the Tiberian Technologies website (www.tiberiantechnologies.org) in the downloads section. Appropriate source code for 4.7 Update 2 as well as the source files for the map fixes in 4.7 (which are the latest fixes we have) can also be found on the site. People who need Dragonade will have to wait for a compatible version of Dragonade to be released.
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  4. And does any monitor with more than 300 Hz even exist in the first place?
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