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  1. A live overhead view of the battlefield. Featuring real-time overhead map, building health information, and team composition. BattleView will feature multiple modes to limit what information is visible: Mode Description 0 Only show basic map, structure, and team information (map with buildings but no player positions or detailed team roster) 1 Show limited map, complete structure and team information. Requires Server/Brenbot authorization (map only shows positions of teammates) 2 Same as mode 1, but "spotted" enemy positions are also visible on the map. 3 Same as mode 2, only all enemy positions are visible on map. 7 All available game information is displayable WITHOUT AUTHORIZATION needed. Planned Features: Pulse structures that are actively receiving damage. Highlight players on map "Requesting Repairs", "Follow Me" and similar. Enable a Commander to draw out a battle plan (remember that app from several years ago?) Highlight players on map that are speaking in voice chat. Provide easy configuration for server, per map, and mid game changes to limit or expand information shown to players to prevent breaking special game modes. Provide a Battlefield 4 Commander Mode like experience for W3D based games. See a preview of Mode 7 in action at: w3d.cyberarm.dev/battleview/view/apb/release
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  2. I don't have any more photos to share, never was one to take or be in lots of them. But I do have some old silly stuff from Dri Reign, TeamNT, and a couple things that Kicken and I worked on. First up, Classic Colors pack. @ Kicken and I worked on this, and finished it, back in December 2007. Here is a signature we made to advertise we had made it: Download link here, because why not. Next up, some music. This is in no way exhaustive, but it is a collection of APB Music I collected that started in 2005 and terminated in 2011. Link Here! While we're at it, here is a pair of songs made for/used in Reborn from 2006 & 2009. Lastly, some shitty comic characters I made for the Dri Reign and TeamNT communities, which were made largely of people from a variety of w3d communities at the time. I haven't seen so many of these folks in such a long time. And that's all I really have, or at least all I can find on this rig. One day I'll dig out old hard drives and crawl through those, but this is all that I have currently.
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