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  1. [blurb][/blurb][blurb][/blurb] Hello, and welcome to yet another Tiberian Dawn: Ground Zero Update! Well, we say "update," but it's closer to a roundup... with a special surprise at the end. PURCHASE TERMINAL Going all the way back to Renegade, Purchase Terminals up until now have been little more than "big screen where we all collectively agreed to buy stuff." However, with Ground Zero going in a little more... grounded direction, we decided to question this trope and approach the PTs from a different perspective. We wanted something that would make sense to get gear and ammo from, but also didn't require a wall, allowing for more freedom for their placement. The result is the "Requisition Terminal," seen below for both factions! Big thanks to @ CMDBob for modeling and rigging these. They really add to the feeling of the game, plus they look gorgeous. FN MAG MACHINE GUN Following the addition of the Heavy Gunner class, it made sense to find a nice machine gun for GDI to use. We wanted one that was period-appropriate and could logically match the M60E3 (Nod's planned equivalent). The answer was obvious; the FN MAG, which eventually evolved into the M240. Once again, big thanks to CMDBob for rigging these models. What's extra nice is that this model came with an option for a spade handle, seen on the left. This is the model that will be mounted on the Humvee, while the wooden stock version will be handheld by GDI Heavy Gunners. QBZ-95 "HEADHUNTER" Now, onto the primary weapon used by Nod Minigunners. Originally, we were going to use an M16A3, but we decided that using yet another AR-15 variant would just be boring (namely @ Killing_You , who has made his preference for exotic weaponry well known). Eventually, we found something that seemed almost too good to be true; the QBZ-95, a Chinese assault rifle from 1997, chambered in 5.56. Thanks to @ GeneralCamo for the find here, as well as CMDBob once again for rigging it up. You've probably noticed that there is a scope on one of these renders, but not the other. That's because Minigunners will have the option to use either traditional ironsights or ACOG scopes, whichever better fits your playstyle. GAU-3 "ELIMINATOR" And now for the never before seen crown jewel. Previous adaptations of TD have had their own ideas/interpretations of what GDI Minigunners would use, usually a real-world assault rifle to keep it simple. Ideas that have been tossed around range from the M4A1 to the Steyr AUG to the G36. These would probably be the "sensible" answers. But we rejected sensibility. Instead, we chose something different. We chose the impossible. We chose... ..The GAU-3 "Eliminator" Assault Rifle, modeled out by @ Romanov ! Visually based on the real life Calico M900 (which is what was used for the original purchase icon), this is a fictional assault rifle chambered in 5.56 and sporting a 30 round magazine. We've taken full advantage of the alternate universe aspect of C&C in order to create a weapon that honors the original game without compromising balance. CONCLUSION Big thanks for reading this! While this is likely going to be the last update before the release of Battle for Dune: War of Assassins, you can expect much, much more from us afterwards. Stay tuned for a building round-up!
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  2. Well, when we're presented with an opportunity to embrace accuracy to the source material and the alternate universe aspect of C&C, we just couldn't help ourselves.
    2 likes
  3. So you go for a much more sensible option for the PT (Why have noone done something like that before, something like that should really be in all the projects...), yet your throw away sensibility for GDI mini gunner weapon choice? Can you make up your minds? :P
    1 like
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