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  1. Welcome everyone to another Battle for Dune: War of Assassin's update! We've once again been busy working on bringing to you new balance, changes and maps! Top 100 We've once again made it to the IndieDB Top 100 games! Thank you to everyone who voted for us to get to this point so far, but we're not done yet. Click on the lovely imagine above and give our sandy, yet spicy, First Person Shooter a vote to get to the next stage! Battle for Dune: War of Assassins couldn't of made it so far without your support, let's see it get more recognition! Infantry & Weapon ChangesThe Flamethrower Infantry has been a point on conversation during games, and how his weapon is finally in the right place for the unit's cost and that this is for House Harkonnen's Elite Infantry Class, but he's just a bit too tough to take down now this is the case. So he's received a slight Shield and Skin type nerf to bring his overall gameplay more inline with what's intended, and after a good amount of playtesting, we're now happy with where he sits! We've also been taking a look at the Grenade Launcher, Missile & Rocket Launchers. For awhile now, these weapons have quite been in a good enough place in terms of dealing with 1 on 1 encounters, and with Missile & Rocket Launchers anything but direct hits. The Grenade Launcher now has a faster Rate of Fire to deal with single encounters far better, but has an increased Reload time to compensate for this increase in DPS. The Missile & Rocket Launchers have had their explosions reworked to cover a smaller radius but an increased Explosion Damage. With this, Missile & Rocket Launchers are now much deadlier with splash damage, with potentially insta-killing another Infantry from full health! Outpost Lima This boxed in, depraved part of Arrakis' many rocky regions was once a thriving Harkonnen industry hub. With production going from the Factory, to the Warehouse, then to the Shuttle Lift, this was a key weapons manufacturing centre for House Harkonnen, isolated from the Capital at Carthag. In this new Team Deathmatch map, House Atreides has found this little operation and has initiated a strike on the Facility, catching House Harkonnen and the Shanty Town Slum bound Slaves working the production lines completely unware! Radar RetreatWe once again return to the Atreides home world of Caladan, with Radar Retreat, a quiet remote area with a Radar Outpost station monitoring communications and traffic for that region. Set on a crisp foggy morning, this new Conquest map has a different take on the tradition gameplay established on other Conquest maps where you don't spawn in a protected location and you change your Infantry Class by grabbing Crates! New Death Screen Since we released when you've been bested or sniped by someone in Battle for Dune, you've had to look at this untextured countdown to when you can next spawn with no other information on what happened. Well Cyberarm has heard your pleads and has been hard at work answering them! All you were simply left with were questions, such as, "What? I thought I had them! How much health do they have?" or "What even killed me? I bet it was that camping TeamWolf again with a bloody Sniper, wasn't it?!". Behold, Death Screen 2.0! With this new Death Screen, you can now see who killed you, with what weapon, along with how much Health and Armour they had at the point of your demise! 1.0.1.2 Patch Notes! And with everything already said, here are the patch notes for update 1.0.1.2: Time to Watch the Moons Rise againJoin us tomorrow for a Battle for Dune: War of Assassins game night on the new patch playing on the new maps! Until next time, stay spicy! [blurb]Welcome everyone to another Battle for Dune: War of Assassin's update! We've once again been busy working on bringing to you new balance, changes and maps![/blurb]
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