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  1. Hey everyone, as always, it's been awhile since we last did one of these, to the point where we should probably call them annual Blogs at this point! But like always, we've focused on packing as much great content into this blog and game Update as we felt we could! So without further a-do... Battle for Dune: War of Assassins Infantry Release Update 1.0.1.3Last night we released BFD's 13th Update, in honour of tonight's Game Night and Halloween! This juicy update contains balance changes, bug fixes, new features and new maps! Here's the changelist: Due to the amount of patches to the Launch Build we've pushed over the last 3 years, the patching process for the game has become a bit messy. So, to address this, Release 1.0.1.3 is a full build meaning that it's going to be 5.36gb big, sorry for the late notice! New Grenade Markers@ GeneralCamo has been hard at work to enhance the gameplay around our Projectiles, and in this case it's especially improved our Grenade gameplay! Before, Grenades were hard to see and harder to land a skilful frag with due to them being incredibly hard to see and track. Now we've got a new feature that creates an Objective Marker for them! With this, you can now see where Grenades are, where you've thrown them and where to run away from! Team DeathmatchTeam Deathmatch has been in Battle for Dune for over 2 years now, as a trolley dash to eliminate as many hostiles as possible within a 7 minute time limit, with the highest scoring Team being the victor! Thanks to the efforts of @ cyberarm TDM is now it's own Game Mode, with both Teams now aiming towards a kill score of 30 to win the match! Forest of IllusionThose of you who have been around the community long enough will instantly know what these three words mean, their history and how they are deeply associated with Red Alert: A Path Beyond's infamous Infantry Only map, with it's many incarnations! For those of you who don't... We invite you to the creepy, spooky and cryptic Forest of Illusion. Set near the lands of the Witches on Caladan, Forest of Illusion is a chilling place, where many of Caladan's finest throughout history are buried and honoured. On these sacred grounds however, is precisely where House Harkonnen plan to strike a morale blow to House Atreides, claiming it's territory and desecrating these shrines who have loyally served for thousands of Generations. Will you let House Harkonnen defile these Tombs and Burial Grounds, or will you protect your ancestors across Conquest and Team Deathmatch! EAT ALL THE SWEETS!That's it for another Battle for Dune: War of Assassins update, we really hope you've enjoyed reading it and liked what you've seen! Please join us at 7pm GMT tonight (less an hour, how great am I at this?) for some spooky fun on Forest of Illusion!
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  3. Version 1.0.0

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    NOTE: THE UPLOAD LIMIT FOR FILES IS 390.63MB. AS A RESULT THE FILE IS ON MEDIAFIRE. THE DOWNLOAD IS JUST A LINK! DOWNLOAD THE FILE HERE! https://www.mediafire.com/file/gb29vbw9c4yym3v/IA+Soundtrack.rar/file -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Happy 30th CnC! Tired of listening to one track per map? Me too. I made it so instead of one song per map it's now a 1 hour 30 min mix of music per map. Each map is unique which means there's over 13 hours of new music for gameplay. The audio The music included in the pack are from various things such as - Red Alert 1 / 2 Soundtrack - Tiberian Sun/Dawn/Expansion Packs - Tiberian Sons [Frank's Redone Versions] - CnC Generals [All Themes] - Red Faction / Quake II / Deus Ex / Perfect Dark / Total Annihilation / Homeworld / MechWarrior - Saki / Simple Syrup / Satin Sheets / - Matt Majcan Remixes of Tiberian Sun Soundtracks / ICBM Remix of Valves / Lupas Fading Dusk OST and many more! To install: 1. Download from Mediafire [https://www.mediafire.com/file/gb29vbw9c4yym3v/IA+Soundtrack.rar/file]. 2. Drop files into D:\This PC\W3D Hub\games\ia-release\IAFiles\InterimApex\ttfs\files Notes: - If you leave the match, that music for that map will restart. - This is not complete. Cold Wall and Ulake for example still need to be done. This is about 70% complete. - I don't have a track list and I really don't want to write one. However, if you'd like to know what song is which just msg me on discord and i'll msg back. - The files are 2.1 GB or so. Do not download this is you have no space or your computer is a potato. - The files used prior are low quality MP3's from like 2009. I went ahead and used FLAC / High Quality 320kbps MP3's to make these. Therefor you're getting the highest quality possible. You'll notice the files are MP3 [instead of WAV or FLAC]. This is required as the game uses MP3 formatting to play the music. I've went ahead and exported at 320 kbps as it's the best I could do. - Some of the maps use the same track [Orca Heights + Winter_ASS]. Enjoy! Happy 30th CnC! Lets go for 40.
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