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Kaskins

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Posts posted by Kaskins

  1. Hmm Christmas, let's see. Wargaming.net screwed up last year with World of Tanks the implementation of Recore 1.0, itwas late and was being replace with Loot Boxes for Christmas of 2017, 2018 is the 2.0 missions which you must owned a particular tank to start the mission which I find it very strange. Where are the new tank tree. 😭

    It reminds me of this video from mans1ay3r called A Skyrim Christmas.

     

    Merry Christmas and I hope I can deliver the present ( Interim Apex 2018 build ) on time :)

  2. Hi  cooldude7, it is unfortunate that you were banned for 24 hours. I will find out the situation by the moderatpr who applied the ban when his active again.

    I accept criticism, each time when i received a complain about "Vehicle A is overpowering Vehicle B which required to be nerf" and many other scenarios like that. Do I am aware of this overpowered stuff and are being review. I do listen to player's complain and the one who constantly bring up the issue relating about IA issue are the one who cared about the mod/game. The build you are currently playing are from 2016 build which has been completely overhaul-led.

    But when it comes to review how to tweaked or change that particular unit, I will have to think that what might it affect it. If you join the discord channel like what @jeod maybe perhaps we can together discuss the situation of unbalance stuff and perhaps show you a clearer picture why it was unbalance in the first place. 😶

    Unbalance team is a common thing in online video games, you play a game, and all the sudden your team members left the game and you were 1 or 2 people short. Your enemy will overpower you with slightly or massively more player's, nothing can be done. If I was online I will try to balance out by sending that player to that team, starting by moving myself 1st, and second i ask who is willing to volunteer or I randomly pick a player to move to the team with least players to even out and it must be  within the 1st 5 minutes when the game starts and with no structure destruction ( not including base defenses ).

    After that I do not balance the team, but if you, as a player are free to choose and is up to you or not want to move over to other side by using !swap. I know not everyone wants to be on the losing team and they have the right to choose, forcing someone over to another team to balance it up I find it kind of unfair. In the end is a video game and yes scenario like this does happen and across a lot of video games too.

  3. On 11/25/2018 at 2:57 AM, Raptor29aa said:

    I am excited to hear of all of these changes just three questions...

    Any upgrade to Hesco’s? Since they’re no longer on the server since they take a long time to destroy and have high health... I was hoping they’d be updated to be weak to fire/burn damage, tiberium, and/or shock damage, so they won’t be used to seal off tunnels.

    will Infinite Isle’s GDI blue Tiberium field get a tune up?

    lastly instead of scaling ladders, maybe ramps? (Alternative to jumping)

    Hello Raptor29aa

    Hesco barrier has been overhaul, i have accidentally made a mistake in the current build and for the upcoming build it has been revamp as their health was a different armor settings. That is why is hard to kill.

    Infiinite Isle GDI Blue Tiberium is still there what do you mean by get a tune up?

    Well I did thought of ramps but if you stack ramps you can allow vehicles to get up, although they are fragile and require a lot of work to get vehicles across the map but you cannot never stop a player from his dedication to make ramps for vehicles. ( I know is kinda like Fortnite wooden ramps, 🤣 later people call me i am copying fortnite. )

     

     

  4. Hi DeFacto,

    I see, when you download using w3dhub launcher you do NOT require Renegade to play. There is a funny issue going on lately that certain anti virus may prevent player from joining the game/server. If possible can you disable your anti virus? It is known that Kaspersky and Norton ( I am not sure what version ) prevent player's from joining at all.

    On the other hand, try cut and paste the "ia-release" folder at you directory to another place, is at ?:/W3DHub/games/ia-release and try re-download it.

    If you still cannot, would you please contact me on discord by clicking on the Chat > Discord in this forum above just below the "header"

  5. Hi DeFacto,

    May I know is that you are trying to connect to Interim Apex Test server? There is a possibility that you may crash as when while you are downloading and a map abruptly ends there is a chance that you may get a corrupted file or two.

    In addition, may I know are you using the w3dhub launcher or the Renegade by using Renlist to join?

  6. Hi Hee,

    Thank you for taking interest in the game and testing out the newer build which is on Interim Apex Test Server.

    The new build will be rolling out roughly about 3 weeks from now if all goes according to plan and hopefully, nothing disastrous happen during the transition between the current to the next build.

    The next build will emphasis more on naval warfare,.

    • 8 New ships to replace the aging renegade fleet. 4 for each faction ( Excluding Forgotten )
    • 3 new boats ( Excluding Forgotten )
    • Half a dozen of new vehicles.
    • Remodel a lot of existing vehicle to bring it up the standard visual quality of E series ( epsilon )
    • Remodel and add new V-TOL vehicles.
    • Massively re-balance the unit firepower with the new formula i wrote :- HE, HESH, HEAT, HEFI-T, AP, APDS, APCR, AP-T, API-T, and etc
    • Infinite Isle has been retouch.
    • Winter Assault has been entirely overhaul.
    • New forgotten war factory as a neutral vehicle production facility. Include 4 variants of vehicle.
    • 3 new sentries. 2 Machine Gun variant and 1 anti-air ( can be control manually or ai )
    • Dynamic tiberium field can be depleted
    • Forgotten, GDI and Nod has a utility to build in depleted tiberium field to accelerate the growth of tiberium ( something like C&C 3 scrin growth accelerator. )

    But there are still a lot to do such :-

    • Vehicle firepower upgrade at command center
    • Aircraft weapon tweaking.
    • Barriers health
    • Bangalore torpedo to blow up barriers.
    • Vehicle "exit" transition require a massive overhaul and currently only applied to 2 vehicles so far.
    • Custom items and support kit ( to be plan )
    • Require some tweaking on the armor stats to sync properly with the damage by the new formula.

    After the initial release, there will be follow by a few patch, mostly hot-fix or something game breaking. By roughly end of January 2019 the patch will be complete and I will probably see when I will roll out the next build

     

  7. Hi trunkskgb,

    I think perhaps you have accidentally press the button "X" to toggle off the pivot. Press X again to toggle back.

     

    If you still cannot find the red, green and blue arrows. ( Note they are called Gizmo/Pivot ).

    For this press click on views -> Show transform gizmo.

     

    Hope it helps.

    Toggle_X_Button.jpg

    Show_Gizmo.jpg

  8. Hi Motherland, I am aware of the BS-3 vehicle gun is broken as deploy is not working atm. It will be rectify soon.

    The vehicle in the purchase terminal in the current game what you are looking it as close to my finalize version of how I want to portray nod and gdi vehicle units are, for naval and aircraft vehicles are will be a seperate terminal for them self as Renegade has a ceiling limit of 40x2 vehicle per team.

    Osa rocket boat and the 6 wheeled AA which is SA-8 Gecko is in still development in IA testing server. They will be include for Nod to counter GDI Mim-72 Chaparral.

    EDITED : Do note that the next build is estimated at 5-7 weeks time, sometimes if i found a major issue i would delay it. Stay tune. :)

  9. On 10/23/2018 at 2:44 PM, GraYaSDF said:

    That early attack of Orca Fighters which we suggested, lol. I remember that. Certainly, one of good examples of team work))

    I know something about, because he is UltraAOW developer, he made some 3D-models, and he suggested to do also few for Commando Assault. We were discussing it, but I came to a conclusion that he would love to see Tiberium Wars shooter instead of continuation of Renegade.

    Yup and that is me, Kaskins. ImperialKaskins and ingame name is Yap. Apparently someone also had a name. I used to contribute for Scud Storm mods especially China faction buildings.

    For Commando Assault I told you to add crane in the Construction Yard. I clearly remembered that.

    TCW or Tiberium Crystal Wars was a project I did contribute, but not much. I was in a process to learning how Renegade game engine works and I started out with Renegade itself.

    Long story short and here I was with Interim Apex. After roughly 6 years in development and learning how to improve my 3D models and test out countless trial and error of my balancing formula which I wrote lol.

     

    EDITED : There was another C&C 3 project with collaboration with "Carnius" from "Tiberium Essence." Supposed to be called Tiberium Epoch or TE but so far I only finish GDI base interior.

  10. 22 hours ago, Threve said:

    Grizzly Tank = Fair enough

    The current drop weapon can be use !drop command or press "o" or "p" = There is no way to turn it off from the hotkey p. Everytime I type !wep fast i accidently hit p which drops my weapons. Can you reassign this key away from p or make it customizable?

    The obelisk and AGT gun is currently can be a random powerup pickup, it has been in for many years and I would need to bring up to dblaney and reconsider this, but is a reward for player who has proficiency to use it. Sometimes 1 man army can wipe out the entire base defenses if he/she knows how to use it. = The other 39 Players in game (particularly me) find it annoying to not be able to do jack when a competent person has it. There is nothing fun about someone hiding in a cave taking out 3 vehicles in the span of 30 seconds.

    Orca Fighter = I was refering to this thing. It can 1 hit inf, hard as fuck to hit, strong ass armor, annihilate any vehicle

    Mammy Airdrop. The reason I bring this up is the map with the classical music in a cave. I forgot what it was called has the 36 inch mammoth getting stuck out of the War Factory. 

    Hi Threve.

    You may go into options ( Esc ) and under extended options. Look at Drop and Drop all, you can customize your custom keys. I was inform by Dblaney about this and here you go.

    I will still have to discuss to Dblaney about AGT and Obelisk gun ( Obelisk gun has a cool down ).

    Orca Fighter has been rectified in the next build. I do not have the changelog as I may have lost tract in the 2 years development but rest assured the following build after the next build will have.

    I'll take a look and go through each map for the 36 inch mammoth tank.

    For those who ask and wish to bring up comments and stuff, I thank you as you care for Interim Apex and I appreciate it. I and the W3Dhub team hopes to provide a wonderful and enjoyable experience for you all.

  11. 5 hours ago, Threve said:

    @Kaskins

    a couple things about interim Apex I was wondering if would be addressed. I understand a lot of things are out of balance but for a very weird reason I like it a lot like that and it’s interesting to counter things. The 36 Inch mammoth is incredibly OP but it forces your team to come together and get creative and also makes it more important to not lose. With that said the stuff below are things i’m Really not liking with in the game

    - The Orca is incredibly hard to kill and the rockets absolutely rape anything. There is ZERO negatives about it besides it’s $2,500 which can even be seen as a positive. 

    - The Nod Super Heavy Tank main cannon is balls out useless unless you’re ramming into something. The secondary shot also doesn’t make a lot of sense. Compared with the 36 Inch Mammy it’s a hard buy for me..

    - The Pioneer has an upgraded Repair gun and the sapper does not. Mk. I vs Mk. II

    - The obelisk and AGT guns just need to go away. 

    - Please change the “drop all your weapons” key to something other than P. Whenever I type in !wep really fast I sometimes drop everything. 

    - Viceroid Spam is annoying.

    - horn and charge should be added back to chat sounds

    - Airdrop all mammy 36 inch please

    - Grizzly tank damage is laughable

    - ZS7 Piony Nukes should have a bit more spread or do a bit more damage against 36 inch mammoth tanks. Currently they are in range of the 36 inch mammoth and killed easily for 6000. 

     

     

     

    Hi Threve, every build I made and release there WILL be and DELIBERATELY I will break 2-6 stuff in making something of an overpowered. But this thing of preventing player's from abusing it it will be patch out bi-weekly to monthly before player's adept it. Unfortunately it has come to my understanding the player base in w3dhub IA launch are different from the one I played in Renegade, In Renegade all the player's finally adept and learn all the units after playing the same build for 3 years straight, for them to finally find something overpowered and abuse it. 😶

    Trust me when I said after 3 years later they finally get Phase Tank + Melta Combo, but before that always get technician and stealth tank and complain. 🤣

    There is a reason I started doing this since the build of G ( Gamma series ) and continue on to E series ( Epsilon ).

    EDITED : Forget about orca aircraft thing,  I think your refering to Orca Fighter? Yeah the aircraft battle has been overhaul in the 2018 build.

    I guess I'll have to find other solutions to this.😘

    Most of the things that you brought up has been rectified in the 2018 build which I set to be release roughly 9 weeks from now.

    The T-35 super heavy tank is bugged has been rectified but I haven't made any update to here.

    The Pioneer repairgun I may have to take a look, it should be Mk.I Improved instead of Mk.II

    The obelisk and AGT gun is currently can be a random powerup pickup, it has been in for many years and I would need to bring up to dblaney and reconsider this, but is a reward for player who has proficiency to use it. Sometimes 1 man army can wipe out the entire base defenses if he/she knows how to use it.

    The current drop weapon can be use !drop command or press "o" or "p".

    The visceroid spam is something if raveshaw mutant, or harvester dies spawn a neutral visceroids, depending on how you use it. It can be a potential allies for one moment and an enemy after that. Due to how the old map was design I do not have tiberium flora for the visceroid to grow or appear so I make it spawn out of thin air, yes I know it maybe cheap in 2018 but hey is a 2001-2002 video game.

    On some maps, visceroid can be a nuisance to the player team after sometime if that particular team do not take out the nest. So this give choices to the player, take them out risk yourself enemy fire or let it be?

    Horn and Charge was removed due to many complains of how annoying it was and I think is for the best.

    Umm No, the reason I design the big weapon factory is for the 36 inch to be able to build from it, in E1.0 all aircrafts will NOT be able to carry anything as big as a mammoth tank, only certain vehicles can be airlifted and in a restricted way due to how abusing and game breaking they can be.

    Grizzly Tank is something I wanted to remove. But when I announced to remove it some player's said leave it, is a vehicle to get from point A to B, in Renegade you cannot make everyone happy. You can make the most out of it, but I will take a look at the vehicle again. I thinking of removing Grizzly and replace it with TAM tanks.

    Pion Nuke has a very large splash radius which causes many uproar by the players before, I decided to reduce it splash damage as many player's find it overpowered.

     

    Last but not least, please bear with me until 2018 build will set to be release roughly 9 weeks from now

  12. On 10/14/2018 at 4:23 PM, s1203544961 said:

    hey man @Kaskins , question time again ,and is a very important question

    1,while i was fine with the timeline you set in,but it will become uninterested over time,you guys will need add new stuff,but the timeline you set is a problem,so maybe,just maybe,if you guys need to update this game,maybe add another  series to Continue this game?(you know something   like Soviet from red alert vs the Nod,you know like crazy random faction 1v1,2v2 or just free for all faction fight )if so,then i have some cool name for this update version :)

    Interim Apex:time storm

    Interim Apex:time Paradox

    once again,LET'S ROCK AND ROLL!!!!!!!

    2,why don't creat warhammer 40k game.that will be cool as fuck,i mean you guys nail this game good,you should have the ability to do it right

     

    Hi @s1203544961

    Well the timeline currently I fixed with it and have no current plans to expand further. Many video games out there has a fixed timeline, I have no plans to expand the timeline as I have no resource of doing so, do note that this is the mod/standalone game it took me years to make. I will be working on another game ( part of my job in real life ) which I will in then spend less time on Interim Apex. Until I completely overhaul all the stuff, as you may have know I have at least 15 maps to overhaul and 1 map to overhaul map took as long as 5 months depending on the scale and size but Infinite Isle took me 8 months + ( with optimization, VIS, consideration of sapper and building area, naval units implemantation, potential aircraft stuff and many more ).

    I am currently the only sole developer for level design, dblaney help me out with scripts and let me understand of certain stuff, sometimes he did contribute certain things.

    Do note it is a mountain for me to climb.

    2. I eventually canceled it, due to many things i notice over moddb.com where a lot of Warhammer 40k universe mods has stopped due to Games Workshop intervention based on what I was told. Games Workshop has a strict policy of using their universe and lore unless you acquire their license which I presumed can be very expensive after conversion rate ( 1 USD = RM 4.30, an average beginner staff earn about RM2000 per month without inclusion of tax, EPF and so on ), also Renegade or my mod is not something i would make money out of it. So yeah.

    Another thing is that I lack the knowledge of creating custom model characters, animating for renegade characters, weapon animations, LOD ( Hate to do it ), lightmapping ( my 3dsmax will crash ) and many more, although I know generally about Renegade and how it works doesn't mean i know everything. Each game or video game engine had a limitations or a ceiling, if you have a source code you can push the ceiling higher but unfortunately we at W3DHub do NOT process the source code of W3D engine 100%..

     

  13. If I were EA to remaster an existing game, I would hope they have a better support for modding communities as Mods create new Game Genre, take a look at how Counter-Strike exist.

    If possible make it possible by updating the existing game engine with enhanced stuff like how Skyrim was Remaster as the old mods can be port over rather quite easily, this is part of how Skyrim game engine works but of course this takes time and money. If EA really really really wants to make cash, they really needs to support modding communities and make a tool for them easily to access and build what the players envision and see stuff.

    -ARMA2 sales has sky rocket when Dayz was announced. ( This is due to mod )

    -Skyrim and Skyrim Special Edition (Remaster) has a lot of sales due to Mod support again.

    -Do you want me to explain how Garry's Mod was so successful?

    I presumed EA had SAGE source codes and they are kept in archive somewhere. Probably won't be that hard with the resource and manpower they had, but again this is what I think. I could be wrong. If a fan made product can be better than a official triple A's title product, that is back by a corporate giant multi billion dollar company, than there is something wrong somewhere.

    I understand the whole Remaster thing about making more $$$. EA is a buisness company, not a video game developer. 😛

     

  14. Hi @s1203544961, as a game designer and a modder myself I wanted to strive a balance in stuff, well balance as in things that player will find it and enjoy it, there are a few principles behind in term of what game design is and above all, how do you make fun for the players?

     

     

    1. The tutorial room is something that I and Dblaney do not have sufficient resource do work on it, I wish I have time for it but some player's learn it fast and some are slow. Eventually it takes time for them to adept.

    2. I did enter into this area as pumping out models and different vehicles. Balancing issue is of a concern but there is no perfect game that is balance unless both side is mirror, even some scenario mirror case there are balance issue. I try to make what is enjoyable for the player. I cannot go wild as I still think renegade is unique and I wanted to explore the era between Tiberian Dawn and Tiberian Sun, applying a lot, random units without a designed or lore direction will become a disaster. Each unit in game are carefully designed to fit certain role and roughly was in the timeline. Going this direction has a conflict with the principles and my understanding of how Interim Apex ( C&C Universe lore ) goes. Do note this is NOT an allstar mod although a lot of people see it that way.

    There are no C&C 3, RA3 ( there is 1 inspiration of Athena cannon but is more of a Juggernaunt in Tiberian Sun designed ) and C&C 4 units design.

    For example. SU-100 and ISU-122 exist as a concept in RA2 called Soviet Tank Killer, to reach that Soviet Tank Killer concept a tank got to go through different stage of development. Most of the units in game were based or tie around the C&C Timeline.

    You may try to push in Easter eggs or some tanks but not too significant that impacts the gameplay. Who knows you might find Lemon Russ or BattleTanX in it. Perhaps  😛

  15. Hi @KevinLancaster, thank you for pointing out the issue regarding Calico magazine, rest assure it is fix in the next build. ( Default animation where weapons reload go down the screen due to I need to save time for something more important, as animating reload can take a very very long time ).

    As for the controls settings, I will get back to you as I have to ask the respective person in charge of it.

  16. Hi glad I can answered those questions.

    I put in spoiler here coz it might be too long for some people do not want a lot of text in their screen.

     

    1. Surprise right? A 2001-2002 game engine can do so much. The weapons you see some rare and hidden, some are a hint of one of the mod I planned but didn't work out. Before IA there were a few directions I wanted to go. KKnD 2 Survivor and Evolved, BattleTanX ( got some of the tanks just a few or two in ) , Warhammer 40K ( only 2 factions The Lost and the Damned both are mirror Imperial Guard ) and Front Mission series from Square Enix one. All these ideas and mod I try to see how fast I can model the asset, eventually i phase out KKnD and Front Mission and left Warhammer 40 and BattleTanX, soon both were Phased out for Interim Apex. A Renegade mod that took place after Tiberian Dawn conflict is over. The Inter-War period between Tiberian Dawn and Tiberian Sun. Initially I thought is going to be much easier oh boy I was wrong and I can expand a lot more in depth as an more of a Unofficial version of between these 2 major conflict and how as a foot soldier can see so much than in RTS Commander.

    2. Well IA i want to emphasis on foot combat, but I am keen to take a look what is the possibility for vehicles. Unfortunately vehicle weapon attached is more rigid than Infantry. Let alone reloading animation will probably take the longest time to animate em. So currently on customization weapon for IA is infantry, but is a plan thing, not a real thing yet.

    3. Unfortunately there might be some issue to handle this in this way. Heavy Factories/Advanced Factories for certain vehicle is something is possible but I afraid it maybe a bit complex. Since I still based on Renegade Formula and is gameplay setting, I do not wish to change entirely, only apply minor changes which I called it tweaks. Mammoth Tank Mk.II ah yes, player ask for it, I would say I want to have it, however there are a few issue into considering such a behemoth vehicle. First that of its sheer size and is height, I might afraid that a lot of maps might not be compatible to suit it and I would require a bigger Weapon Factory for it.

    Another thing since Mk.2 is big and iconic in Tiberian Sun, I do not want to take it all away from other mods that has it as is prominent features. Such as Tiberian Sun Reborn where Mammoth Mk.2 I can say is an iconic thing. Adding on, Interim Apex took place between Tiberian Dawn and Tiberian Sun which Mk.2 Mammoth only exist as a blueprint and possibility under construction and engineering it in Interim Apex era, so I would say it only complete during Tiberian Sun era.

    However, the Titan and Wolverine you can say are an earlier model of Mk.2 Mammoth. Just like how tanks development are, for example we see German WW2 tanks. To get to Panzer IV or Tiger Tank, we see development of Panzer I, Panzer II and Panzer III and many other variations of it before getting to that specific tank or technology. So will there be development of Mammoth Mk.II as a playable vehicle in IA? Unfortunately no.

    4. Mental Omega and Twisted Insurrection are a league in their respective game, if I am going to implemant those units and gameplay design I would have to approach them for permission. For your information, I did once approach Carnius, the founder of Tiberium Essence to help developed TE for Renegade under the name called Tiberium Epoch, only GDI buildings with interiors were ever complete. Soon this development came to a stall as Carnius do not have time for Tiberium Essence let alone another Renegade project Tiberium Epoch.

    5. The current build in game was a build in 2016 and many changes has been made over time, that was when naval units were in the stage to be overhaul, it was not able to meet is release date and eventually been push until even today is yet to be release, due to many changes such as different ships size, scales and the complexity of setting it up. Most of the current maps in the game are outdated and are still in a progress of overhauling to look visually as good as Infinite Isle and Suspense.

  17. Hi @s1203544961 thank you for asking these questions and taking interest in Interim Apex and W3D hub project's.

    Well to answer all your questions this is going to be a long one.

     

    1A.For vehicles currently I can only push to 80 vehicles per team as since purchase terminal I can only have 10x4 per page and the alternate page is 10x4. (10x4)+(10x4). I cannot go beyond that is due to renegade kinda hard coded to beyond 80 vehicles per team. But currently both side has like 160 land vehicles ( some has been temporary removed due to old/oudated models, broken wheels and track, or some just simply didn't quite fit how I see Renegade was suppose to be or have. But nevertheless I try looking into vehicles that are kinda rare in real life and perhaps a mixture from C&C universe ( except Generals as is a completely different realm from Renegade. ). However, there are roughly 170+ vehicles in game if I include the vehicles i disabled in game. Some will be allocated to Forgotten War Factory, Civilian Factory, and some rare ones are spawn one ( not able to purchase ). I can however give GDI and Nod an additional vehicle production factory but is best to allocate them to Neutral/Forgotten/Civilian factions.

    1B. Currently I am planning for initial release of 1.0 of ( E series ) to hit the mark by 2020.02.20 ( no promise but is my target ). To have only 5 Vtol Aircrafts for both side, like a 5 aircraft for bothside can be purchased on helipad. So there are 5 for each teams. There were planes of aircrafts which I would like to seek guidance from APB, AR and ECW. I try to see how to fit in. Also don't forget battleships, a new toy but will take sometime to implement again.

    1.C Bigger maps? Well Winter Assault will be the big huge map when is release ( i have delayed it due to a major bug crashing issue i found out. Will be reifying it ). But there will be more maps I want to overhaul my existing map to bring up the standard of Suspense, and Infinite Isle visually. But nevertheless my map design have to suit for Infantry 1st. For bigger maps I will definitely take a look into it. RidgeWarfare ( Influenced and inspired by APB_RidgeWar ) currently is the largest map for tank battles but is lacking infantry focus role. I am trying to strike a balance in both but slightly more leaning towards infantry. Optimizing the map is another different thing, Infinite Isle took me 1 month to model finish, but it took 5+ months to slowly optimize it ( VIS Crashing ).

    2. How Interim Apex works is based on my pespective how Renegade suppose to be and how C&C universe ( excluding Generals ) in my understand how it portrays.

    Now I know C&C ( Tiberian Dawn ) which is all started this great journe

    C&C Red Alert 1 ( Allied Won Great World War 2 ) -> C&C Red Alert 2 ( Allied Won Great World War 3 ) -> C&C Red Alert 3 ( We all know Uprising Allied Won -> ) Possible new Red Alert. ETA ???

    C&C Red Alert 1 ( If Soviet Win Great World War 2, Coz Kane was Stalin advisor and you know, pulling strings. ) -> C&C Tiberian Dawn -> C&C Renegade ( Late Tiberian dawn ) -> " Interim Apex era " -> C&C Tiberian Sun ( GDI win again ) -> C&C 3 ( GDI of course win again ) -> C&C 4.

    Unfortunately I am not going to include C&C Generals vehicles or infantry style, but I could barrow some stuff like Controlable Drones, Ai Drones, Tunnel network ( Features inspiration ) and perhaps Trains? 😛

    3. Cuztomizable weapons currently is rather in planning stage, I would love to have it but Is best i get 1.0 out of the door 1st before I proceed with weapon customization. But how to make it in game to work is very very tricky. Since is hard coded and each customize weapons affect something like "Faster Bullets" ( that was a joking, except in BFV 😛 ), scope, firing mode, recoils, spray, ammo capacity and etc. It will be roughly on a terminal by itself. So far no actual development on it except with few models in.

     

  18. Hi BulldozerRUS, may I know are you using Renegade Client or W3Dhub Interim Apex client?

    I had a feeling that there is a possibility of corrupted file. Is it possible for you to reinstall Interim Apex if you use W3Dhub IA client?

     

    For Renegade :- Navigate to the ttfs folder in Appdata, do that by searching in windows search bar put in "%Appdata%"

    Navigate to /Roaming/Renegade/Client/TTFS/Files and there you can see a list of details files for game. If you think is the vehicle on the screenshot that causes it to crash please search and delete this file bm247.

    It will try to redownload the missing file when you are trying to play the next time.

  19. [thumb]https://pbs.twimg.com/media/DoGzTtXUYAEb_a4.jpg:large[/Hey guys and girls, EXIMIUS early access will be available on steam store tomorrow.

    Roughly about 8 hours from the time i posted this.  Updated the top information too. :)

    A new faction has joined the Battlefield.

  20. I am always curious where does the sound technology is going, we see improve graphics, better monitors with higher resolution and in-game engine with almost realistic rendering.

    Kaskins : Where would you think of the sound technology is going in the next 10 years time? Have we reach the limits of sound technology that we can hear?

  21. 3/4 of the year is already so we got 4 more months until 2019 so yeah most of the games I wanted to play but haven't had the time. Do note that all this or most of em are released already. They are :-

    • Valkyrie Chronicles 4
    • Pillars of Eternity II: Deadfire  ( if i dive into this very scary ooo, time gone so fast )
    • State of Decay 2 ( Was Meh and I played it )
    • EXIMIUS: Seize the Frontline ( Initially I heard about this RTS-FPS game being developed locally, until I met one of the ex-lecturer from another studios called Spacepup decided to told me it was Jeremy, which is also my ex-lecturer was creating this game. So I joined the team but 1st I got to complete my semester Final Year Project )
    • Detroit become Human ( I wanted to know the story it was real good, too bad don't have PS4 even at university game lab do not have PS4 lol )
  22. On 8/9/2018 at 3:07 AM, trunkskgb said:

     

    @Kaskins 

    Well here's a question for you Kaskins (and anyone else that wants to take a crack at this), the map in the video is cleary messed up. I haven't played this map on a live server dating back to about 2003. I downloaded it for an old GSA server, called Rebattle, along with many other maps for that server, and since then...these maps have been sitting in a folder either on my PC, or external hard drive. I never downloaded a new copy, or anything like that. So how does it work 100% back in 2003....gets stored on my PC for 15 years, and now when I play it, it's broken. Does that make sense? 

    I'd love to fix it, or get it fixed, along with the other maps in this post. 

     

    Hey @trunkskgb

    So you have to see when Renegade was first release it was so buggy and crashing was like a normal thing like bluehell when you 2 vehicles bump into each other + lag causes that. Now as TT progresses and issued fixes and clean up codes, some stuff starts to kick in.

    • ID Conflict ( Relatively easy to fix but before TT 4.0 came out you can play a map with a conflicted ID ) is something like if you have a preset with the same ID with another preset.
    • Scripts, some script might be missing from the map which dates from 2003, I do not know if the author use scripts or not at all, but if there are, it is a possibility there is a custom script.
    • Texture, not quite sure about it as I notice one time I had a texture in it but it was not displaying in the game. I cannot recall how I fix it. I think i saved it as dds.
    • Failed to load certain music/sound files.

    So basically 15 years ago, Renegade was kinda buggy and messed up. The author made this map without knowing it will be broken down the road as during that time it works. So after TT issued fixes and check for some errors or critical issue regarding the map, the game will not launch due to some critical errors with the map which may result in a server crash or client crashing.

    Like for example Ravine map earlier is crashing because the preset looking for the music file is missing, so the game crash and provide the errors msg.

    But this is only on the Renegade side, you may also have to thing about your computer hardware and software like what @Raptor29aa mentioned. Although this is very unlikely and safe to say this is a rare case scenario becauses since majority can run renegade unless you decide to go 4k or beyond that resolution, someone told me his renegade crash at 4k resolution about 5 years ago.

     

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