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Retaliation

Forum Game Masters
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Everything posted by Retaliation

  1. You think alstar was thinking no one else noticed that little tidbit and encouraging us to fall into a little trap cat5?
  2. And if it's a defense building you lose the element of surprise. At least with a lynch you evade the exact role confirmation. Does a heavy tank protect against engineers? There's no need for scum to worry about a role blocked silo until the final stretch.
  3. I'm not even entirely sure what Alstar is talking about. Is there a difference between a town building dying and being destroyed?
  4. We could just shoot him and have that be our lynch. It would also confirm or deny your allegations. Disclaimer: I have been nurturing the idea of killing voe today ever since jeod talked me out of going for killing you.
  5. I don't like how we're beginning to construct a narrative that scum have accidentally let slip nearly their entire team (assuming 4 scum) with the middle man being their scum buddy voe.
  6. His #waytolongtobeanactualaction post is right before voe's any last words post. I think he's making the mistake of assuming that the post after another post is a response to that post.
  7. If it takes you like 10+ minutes to type a post can you even say you were ninja'd? Last post was direct at this.
  8. That voe could be a silo (took me way to long to figure out you didn't mean ore silo) was why I was hesitant at first, but having an obvious night kill target means you also have an obvious target for town protection roles.
  9. This made me mull over my assumptions about voe's role and I think I'm okay talking about openly about them now. I suspected voe was a building, mostly because with all the missile silos it'd be easy for Vert to accept any request for lynch proof roles. I was worried about giving scum an early building pick, but forcing scum to waste a night kill on someone who was lynched isn't all that bad a trade. Plus we probably have a multitude of support options with relevant abilities for this situation. I was also so deadset on voe being a building that I didn't really consider he could just be scum (or even one of the scum buildings). ##Unvote I'll have to think about this.
  10. I was going to suggest we ask him why he trusts cat5 so much but I missed him already talking about that here. I don't know who to vote for. I just have this feeling there's some sort of punishment for lynching voe (possibly only day 1) built into the game/his role.
  11. First two posts of the game. Also I spent way too long hesitating about this but ##Vote Killing You I thought about giving him the benefit of the doubt and letting us grill him for a bit, but we only have like 3 hours. It's also not every day 1 you get something that looks bad enough to lynch and I think we get more information out of this than just letting voe get lynched with one vote.
  12. What more input could you possibly want? It's "Idunno lynch Voe?" day. The only thing we can really do is speculate about the overall objectives/game setup. I stopped talking about objectives because that helps scum more than town as cat5 mentioned at some point. I think I also might have set off the above vs underground debate when I only meant to suggest if there's a third party role it's probably a civilian flavored as a scientist. Anyway if you really want input so bad, I think we're protecting 2 silos with some number of engineers as a trump card.
  13. Now that you put it that way, I don't think there ever was a time we felt the need to justify it.
  14. Isn't Voe still the meme day 1 lynch? I don't know how things have changed since I last played forum mafia, but if people don't have something else occupying their attention they tend to start considering the joke seriously.
  15. True as that might be, it's probably better we waste time theory crafting about that than about how we can justify D1 lynching voe.
  16. I'm still interested in the rundown on how last game played out.
  17. For reference http://cnc.wikia.com/wiki/Dark_Horseman I could see one of the scientists from the underground section being 3rd party.
  18. Good call on needing to be a role sheet for 20 player games. With only 12 people you could get away with only two (not one). It has occurred to me though as a building centric game I bet Vert couldn't resist giving us an engineer. Reviving a building doesn't stop scum from doing a coordinated night kill into day kill attack, but it does stop scum from accidentally winning the game early.
  19. Anyone else notice there can be up to 4 missile silos? That seems an awfully high number to have if you were only going to sprinkle one or two silos into a game. I'd gamble that there's quite a few of them and scum is going to have to tunnel hard if they want to win via silo kills.
  20. Knowing background helps in figuring out what madness we've let Vert subject ourselves. How did the last RA mafia game go? Seeing talk about a big airfield masonry.
  21. I made the mistake of not going through all the roles before the game started. Vert that is a much bigger list than the last time I did one of your games!
  22. I was going to wait until the next game when cat5 originally asked if I wanted to join. I really want to play a soviets vs spies game.
  23. Keep in mind that scum didn't seem to be doing much for a good portion of the game when you evaluate how boring the game was. Day 2 rounder doc literally has one comment in it. Note: Have only been paying attention for the last half of the game
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