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Retaliation

Forum Game Masters
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Everything posted by Retaliation

  1. If I do a game I'd probably be a 40k blackstone fortress themed CYOR. So only if people have the stomach for one of those again. We do love our CYOR here though.
  2. In hindsight I should have just went with Orange's idea of killing you D1, but killing active town always makes for such boring games.
  3. *shrug* I'd keep nitpicking but I think this was a game where we could do that to oblivion and nothing of value would be gained.
  4. That's why I had to out myself D4. To make it balanced. Now that I know the dayblock and roleblock were from the same ability, I think cat5 would have caught on when there was no kill N4.
  5. I'd like for you to point at a town role we could have interacted with. I guess cat5's day kill in my case.
  6. Was iLTS a full fledged cult? I don't see what becoming a crewmate actually did in the role sheet. I don't see how the presence of a cult is relevant. If it broke the game, that's because cults are broken.
  7. They started with a mason and 4/7 of town players were resistant to/punished NK attempts in some fashion. The problem was half of the town players weren't participating.
  8. Actually I'm not sure if you're talking about how the game played out or how you would expect the game to have played out looking at rolesheets. I'd agree with you if you're talking about how town played the game overall.
  9. What abilities are we talking about here exactly?
  10. It's actually kind of hilarious how well it turned out.
  11. Passive roleblock is basically as good as NK immunity this game is it not? We were basically TP resistant vanilla scum. I really really liked how this was a game that felt like it was supposed to be won in the day phase and I'm just sad that it ended up being decided by some really bad night action luck instead. I complained a lot about you not going guns blazing in the forum and scum doc, but I knew it was actually smart. Shooting me on a whim would have been the worst possible choice.
  12. Yeah I'm not blaming you or even Jeod who obviously had a lot of time restrictions on running the game. I'm more just lamenting Orange and I playing a good game and losing to a role that did everything.
  13. If he gets a kill on TP/Mafia that's a really strong indicator he's town. Not a full confirmation, but it makes him a high priority target for the next night kill. Fortunately for us his suspicions were way off when he killed Louis.
  14. Orange had no day protection, only night protection.
  15. Wait so cat5 was a day vig, had the potential to be NK immune, AND day/night blocked visitors in a game where town had no visiting action????
  16. It turns out the real meaning of mafia isn't the thrill of victory, but the gambits we made along the way.
  17. Is anyone going to dive into our 34 pages of scum rambling ?
  18. I could definitely feel that binge watching Among Us streams was improving my forum play that game.
  19. It's such a brazen play you can't trust your knee jerk reaction. I think if we waited it'd look more suspicious. It's not like we've never had an unstoppable kill to counter those kinds of shenanigans after all.
  20. The nice thing is that if you have a character concept/archetype I can probably fit it in because blackstone includes things like ancient AI characters.
  21. The nice thing about blackstone fortress is that it has a reason for xenos and imperial players to work together.
  22. I really should do a 40k blackstone fortress game. Gives people an opportunity to choose faction like some people wanted last game.
  23. Orange is top scum buddy 2020 btw.
  24. I'm tempted to do a mafia game and make Shade a cult leader. I want to see if the cult tears itself apart.
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