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OrangeP47

Forum Game Masters
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Everything posted by OrangeP47

  1. That's not a power in the evidence base. It's just spy on one player the night of the action.
  2. The key is a passive. Automatically lets you see the Evidence Base doc at night.
  3. Yeah, I'm saying if Irish used an action it could be equally non-hostile.
  4. Depends on the action. My status didn't change by spying on Jeod from the Evidence Base. I'm still innocent.
  5. If someone's hostile we can remove them from the game. Generally it's good, but looking at my options in the Evidence Base, we can definitely make people Hostile by framing them, so it's not always good. It's also quite possible nobody is Hostile yet, only Suspicious, because it's only D2.
  6. Perhaps Radical Pluralism would be better, if we assume the indies are Bosnians, Bohemians, etc, but it could just as easily be a Hungarian, who might be looking for a bit of a personal boost.
  7. Consider this: Those who want Independence had no obvious options in the 4 we were given.
  8. I suppose it could be twisted that way, but it's more of a short term vs long term picture. Bigger bonuses would be nice, but the prize is in the end, and for me, that prize comes through reform. I don't want to jeopardize stability.
  9. Technically nobody loses because of secondary objective, only gets bonus for succeeding the correct way.
  10. This is why I've been focused on reform vs civil war instead of town vs scum. We have a few different axes to work with here, but surely civil war is a minority.
  11. If someone's suspicious they get their item(s) confiscated and they're locked up for the night. I *think* it stops voting, as they're too busy being detained.
  12. I'm a master politician character, it just suits me, in more ways than one
  13. You only get to pick one item from the evidence base. Though if you wanted to vote, evidence base, or theoretically vault or do another night action, I could see the use. You saying you get 3 PP at night too?
  14. Well, regardless of what I am, there's not much we can do about that is there unless they want to rip it from my cold dead fingers. *shakes fist*
  15. I'd like to still keep that under wraps if I can. I don't think there are too many keys out there, as things would get out of hand very fast, but I assume the key in the lockup Irish mentioned is key (no pun intended). Pretty much whoever we trust(ed) right off the bat can get access to it. There's also possibly ways for someone to steal my key I assume, or other ways for a holder to lose it.
  16. I read that as human leather and thought this turned into Rimworld Mafia for a second.
  17. Radical Status Quo (Great oxymoron there btw. Almost as great as the time Maderfole coined "Unilateral Talks" on the gundam forum, eh Shade?) Oh you! Nice avatar btw.
  18. I'd say two opposed town groups are a given in this setup, but want to know something interesting? Remember how we theorized 'soft' options were safe for the tension meter, and 'radical' options would destabilize things? I used the evidence base last night to observe Jeod's voting pattern. He voted for a radical option. ##investigate Jeod
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