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Shade939

Forum Game Masters
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Everything posted by Shade939

  1. As long as you're at the wall then you shouldn't be a valid target, despite the fact you're still on the CVC. As for the Rebels, they're a clear and present danger to King and should be his priority to deal with them before they overthrow him and possibly take his head.
  2. Sure, and next you're tell me there's an army of zombies so all of those men that die fighting even get another chance in game to kill you.
  3. What's next, everyone that dies in game comes back as a white walker?
  4. Mafia edit: Lore wise, the Night Watch usually goes out of their ways to not interfere in the politics of the kingdom, no matter what's going on.
  5. Lore wise, the Night Watch usually goes out of their ways to interfere in the politics of the kingdom, no matter what's going on. If they're being counted on the chart, that would seem to suggest they're still capable of interfering with what's basically the politics of the kingdom with force.
  6. I think it's a bit counter productive if the players from the wall also rebel against the King and attack him with the Night Watch though...
  7. Unless the armies at the wall have an effect on game play besides effecting the WIN number, they probably wouldn't be counted for the chart.
  8. For one thing, I would have expected the Independents to take a hit after Rubeci was exiled to the wall, so if that changed and yet it basically looks like they have the same percentage as they did yesterday...
  9. Or at the very least why the rebels didn't get weaker as compared to everyone else, or basically any imaginable combination of events...
  10. We can test that out rather easily, unlike trying to figure out why the Rebels got stronger based off of a pie chart. ##Vote Rubeci
  11. Yeah, flip between that chart I quoted and the chart on the last page, you can notice how much farther the red portion stretches below the words now...
  12. It's not exactly that difficult to see that the ratio of rebels has increased by a noticeable amount you know... Plus it appears that the independent's didn't lose any strength and WIN also increased.
  13. Hostile independent factions should be removed from the game, peaceful independent factions can be afforded more leeway in how they're treated.
  14. If that's your objective in this game, then I don't think we have any option other than to dispose of you. I think our King has ways of getting rid of troublesome people without having to deal with their armies though. As for the projects, from my viewpoint they're both be useful for gathering information, but it's more efficient to get the faith bonus first.
  15. They might be the inital forces assigned to the wall since players can make decision of how to use them if they're exiled there. But exiled players also take part of their own armies with them, so their wouldn't have to be an initial garrison.
  16. That would be my assumption. They would also be forced into an independent alignment if they where a rebel already. It's more a question then if you think that player would abuse their position as an independent, which admittedly, I'm assuming Rubeci doesn't particularity strike me as that type of players compared to other options.
  17. Verti is kinda forcing a vote today, so we might actually need a player to take control of the Nigh Watch in order to have someone use their actions.
  18. Although he does sound like he'd be happy with being "promoted" to defend our northern border.
  19. In all fairness, I don't think most of us are planning on revealing enough information for someone to make a chart. Today's allies could pretty easily become tomorrow's enemies.
  20. I"m assuming you're not actually against being voted to the wall @rubeci? ##Vote Rubeci
  21. They're banned from owning resources, and I believe they can't have any army anymore either. So probably something like an advisory position to a player if they abandoned their post?
  22. Hugh, that sounds like complex or something. And the easiest way to avoid any potential problems would be to require more proof before eliminating someone, but then we'd also need an option to vote no lynch when we had insufficient proof, and Verti basically banned that option.
  23. Sending someone to the wall let's them undertake actions to lower WIN using the forces there and they're effectively playing their own mini game, I'm assuming that WIN maxing out would result in the wall being overrun itself though.
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