For the most part, you should have actually had more help from Town in the power roles being outed than you did. Once Town had exposed those roles for you, you're various abilities would have been far more useful to counter them.
The number and types of roles in game was fairly necessary in order to actually know what was going on, and get the style of game play we had going on.
You might add in something like a mystery role though, that could be from several different known options.
Yeah, we did fairly bad overall. The fact that Scum missed any of the roles they had to hit put them in a no-win situation since we could all basically self clear at the end just by claiming.
It doesn't answer your question, it does answers Voe.
To distinguish the stuck results, the sure way is to kill all the Nods players, mostly be meta analysis and other abilities.
I'm pretty certain she's the Mutant Hijacker, so that means that Scum have to WIFOM if I'm being roleblcoked by the Riot Trooper at night and can use my ability or not for the rest of the game and can be NK'd.
It was a good play for him assuming the cop would investigate him so he'd need to counter gamble them.
The problem was more being able to associate the two of you together on a team.