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Everything posted by Shade939
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PLAYER VOTE iLikeToSnipe Jeod OrangeP47 No Lynch Killing_You No Lynch Retaliation Retaliation FRAYDO Sunflower Louis Category 5 Hurricane LEAD No Lynch 24 Hours and around Seven Minutes till Hammer.
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Day One A new threat has emerged, you might be completely clueless, utterly lost, and have no idea what it actually is, but you still know that it at least actually exist. You've sensed it, and you've even had a general idea of what area it originated from. Unfortunately, you were far from the only one who realized the existence of this new threat, and multiple Kaiju have gathered together in response to this feeling of impeding doom. You just need to find it first of course, and hope that you can deal with this threat before it ends you all... As for the rest, you know the drill. The only exception is some actions might have hidden secondary effects and interactions with certain roles, which should hopefully be rather obvious or hinted at ahead of time as to these effects. Day One ends in 48 hours from now. PLAYER VOTE iLikeToSnipe Jeod OrangeP47 Killing_You Retaliation FRAYDO Sunflower Louis Category 5 Hurricane LEAD Player
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Yes, I was able to add him in.
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All players should have their roles now. So game will start today at normal hammer time.
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Send me a role request so I have some general guidelines to work with, and I'll see what I can do to slide you in. I was planning on whipping up a role for you later on tonight and leaving it in game till the end of night one if I didn't hear from you first.
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I have eight roles, that I'm fairly happy in terms of variety and balance. I'l go ahead and start sending out role PMs today, and listen to any last minute objections you might have.
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No problem, as long as I know you haven't completely disappeared.
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Still waiting on a role request from the following two players. Which I'll see if I hear anything from them today or not. @FRAYDO @Louis
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Yep, rather than only using this just as a poll, I'm also using this as the main game thread now that the theme was decided upon.
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I'm still waiting on roles from the following players. @Category 5 Hurricane @FRAYDO @iLikeToSnipe @Louis
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In time that I can create and balance out all of the roles in game by the Sunday of the 19th. I've already gotten started in outlining the basics of the roles I do have, but I am limited in finalizing them until after I've seen what other roles and abilities will be in game.
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Welcome aboard. Understandable.
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Glad to have you, especially since there's a major difference between what roles I'll allow at a six vs. seven player game.
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Well, in any case, I'll go ahead and accept role submissions for a standard CYOR mafia game with a Kaiju character theme then. I did advertise this as a standard game, so I"m not really pushing for a different rule set if I have any opposition to it. Here's the standard example of a role request, shamelessly stolen from Jeod. And here's the standard blank role format to use, also stolen from Jeod. Additionally, here's a list of various roles you can use as an inspiration for your character. Not all of these roles would be permitted though. https://wiki.mafiascum.net/index.php?title=Portal:Roles
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Simply put, yes, this is also the sign up thread, where players should be expressing interest in actually joining up with the game, even if they don't vote.
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It should be a simple combat system, you pick attack 1, 2 or 3 and your opponent picks 1, 2 or 3 for their night action. You can use any night ability you have that's allowed to be used in battle. And then I resolve the entire combat and give you the results of the battle the start of the following day phase, so the actual time commitment won't be there as it was in other games with a duel system. I'm balancing things out by not restricting how many players can attack a single player, and how many different battles can be going on at one time. Instead, in the case of multiple players attacking a single player I'm comparing the defenders attack against each individual attackers selected attack and then adding the scores together. There is a combat bonus for outnumbering your opponent, and damage received is divided out among all players on a side, so outnumbering your opponent allows you to generally deal more damage, and it'll help you reduce how much damage you receive upon defeat. Although I'll be doing quite a bit of guesswork in how I'll wind up balancing abilities that'll effect combat itself, like what are good abilities that aren't completely OP for Mafia.
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Right, and you all thought you were done voting. Although unless we have a last minute uptick in votes, I'm going with the Kaiju theme. Due to the lower player count I have two options I can work with. 1. I can do a standard Mafia game with some significant limitations in place, TP's instead of Mafia, and banning certain Town abilities to prolong game length, Alignment Cop is an obvious one that I'd have to ban. 2. I can take some inspiration from Pokemon, and create a more combat focused game. Although, combat is simplified compared to other games, and everyone can fight at the same time because their vote represents them attacking that player, which will consist of a single round of combat that'll be resolved with you picking at least one action during that night phase, and whoever has the highest combat value from their actions wins the fight and damages their opponent. And combat itself is basically a game of Rock Paper Scissors, with everyone having the same three basic types of attacks they'll pick from.
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No problem then.
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I can work with six players, but having more players helps quite a bit in terms of balancing things out and what's allowed for roles. @Category 5 Hurricane @ChopBam @Louis @Mojoman @Nodlied @Voe Also @Jeod, I have the feeling that you have a better idea than I do if any of the players I believe you talked into the simpler mafia game you ran would be interested in a less metagame based Mafia game. And @OrangeP47, if you think Sunflower might join up.
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Considering I had the exact same thought as I was typing it up. I think they did something to change the default text size for it.
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There can be items, I have no specific reason to avoid including them if someone actually wants them for their role. And I might throw them in regardless if we're going with the Cyberpunk theme.
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Theme Description: Kaiju is basically a Godzilla universe based Mafia game, with every player controlling a giant city destroying monster or giant robot or something capable of fighting them. Outside of that very simple general guideline though, I'm fairly flexible with anything as long as it relates to this theme. Start Time: Plan is to close the poll this weekend, and then try to make certain everything is balanced and ready to go by the end of the following week. Roles: Here's the standard example of a role request, shamelessly stolen from Jeod. And here's the standard blank role format to use, also stolen from Jeod. Additionally, here's a list of various roles you can use as an inspiration for your character. Not all of these roles would be permitted though. https://wiki.mafiascum.net/index.php?title=Portal:Roles Players List: 9 Players iLikeToSnipe Jeod OrangeP47 Killing_You Retaliation FRAYDO Louis Category 5 Hurricane Sunflower Timetable Day one Night One Day Two Night Two Day Three Night Three Day Four Game End
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Games [Postponed] Star Wars Mafia 2: The Rise of Empire
Shade939 replied to VERTi60's topic in Forum Games
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Games [Postponed] Star Wars Mafia 2: The Rise of Empire
Shade939 replied to VERTi60's topic in Forum Games
You should still be capable of going toe to toe with them though.