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Shade939

Forum Game Masters
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Everything posted by Shade939

  1. Clearly your charisma has persuaded me. ##Shade939
  2. Commence the face shooting? ##Vote OrangeP47
  3. Are you certain he's not a spy?
  4. Player Vote Shade939 OrangeP47 Killing_You Category 5 iLikeToSnipe ChopBam Mojoman Anon_Kat Retaliation FRAYDO TheIrishMan Louis LEAD No One Right, let's see fi I can get a CVC that you can actually just copy and update set up or not.
  5. On another note, it looks like they fixed the formatting issues so you can use the other themes now.
  6. Very bottom of the screen as far as you can scroll down, it'll have an button labeled Theme below the Facebook icon, which you can hit and switch it over to the default theme. The two other options are both bugged right now.
  7. Yep, seems like you understand perfectly what sort of game this is and how it'll play out then. Main difference is it's text based, so everything is slower paced so you have time to multi-task while playing this game and plan out your own post and study your opponents post in depth. Plus we use a closed setup, so you don't know what roles are in game, giving you the ability to lie about your role and what abilities you have and how they work. Although we still generally assume they're not completely broken so we won't believe any completely outlandish claims.
  8. That's a bit too broad a category of games to cover. So I'd narrow things down to playing text based Mafia with the rules we use on this forum. First of all, there are two main factions, Mafia and Town, the game is centered around the conflict of these two factions as they try to eliminate the opposing faction or hostile factions before they can be eliminated instead. Additionally, there are players that have unique objectives that are either hostile to Town making them a Third Party or they aren't hostile making them a Neutral player. Town must eliminate all Mafia and Third Party Roles in game, or all Mafia Roles are eliminated and the Third Party Role or Roles completes their objective without all Town Roles dying. During the game, there are two main phases, a day phase lasting for 48 hours and a night phase lasting for 24 hours. Each role has specific abilities and general actions they are allowed to use depending on what game phase it's currently on. For the day phase, all players have the following action they use by posting in the game thread itself ##Vote <Insert Player Name here>, this is a vote to kill that player at the end of that day phase. It's majority rule, so usually each player's vote will count as one vote toward who will be lynched that day by everyone in game. In case of a tied or split vote between two or more options the GM will decide by random selection which option is going to be lynched that day. And as long as it's before hammer time which is one hour before the end of the day phase you are allowed to change your vote by targeting another player with the ##Vote action. Additionally, there is usually an option to ##Vote No Lynch, which means no one will be killed then at the end of that day phase by the lynch. Also, depending on your role you might have day actions that allow you to carry out a unique action that can only be used during the day phase. Examples of actions might be a second vote, an ability to outright kill a player assuming they don't have a defensive ability known as BP or bullet protection, or even an ability to make you immune to being lynched. If you have an ability like this it'll be defined in your role PM as to what effect it has, and as long as it's not a passive ability then you must post ##<Action Name> <Target if Needed> in order to use that ability during the day phase. For the night phase, night actions are carried out a bit differently, instead of posting them in the thread you will send a PM to the GM telling him what action you want to use and specifying who or what you want to use it on if it needs to be targeted. Night Actions are considered to be hidden actions as compared to Day Actions, so the GM will send you a PM telling you the result of your night action at the end of the Night Phase. One action that is almost always present in game is the Night Kill which is usually a factional kill ability reserved for the Mafia team in game to use, and as you'd expect allows them to stealthily kill a player during the night phase of their choice, assuming no other night actions interfere with it. Some night actions let you track or watch a player visiting another player, other actions prevent a player from dying, while still other can prevent a player from performing any night actions at all as they are blocked by another players night action for that night phase. Now, other than actions the biggest part of the game is the communication aspect, in which you directly post in the thread, sharing information with other players, arguing with them about what happened, calling other players liars, and trying to defend yourself if someone accuses you of lying. Normally, you aren't limited in terms of how many times you can post during the day phase, but during the night phase you are limited to a total of two post in the game thread for that entire night phase. Additionally, there are abilities in game that form a Masonry with a player. This is a unique action that let's two players communicate with each other in a private google document without the rest of the players in game knowing about their conversation. Mafia always have a factional Masonry in game, in addition to a NK ability which are the defining aspects of the Mafia faction, along with it's smaller player count as compared to Town. This forces Mafia to have to try and deceive Town into fighting among itself, while avoiding giving Town the ability to catch them and Lynch them during the Day Phase. As for game setup, in a ten player game you have the following factional breakdown. 6 Town players, 2 Mafia members, and 1/2 Third Party/Neutral roles. As Town their biggest concern is trying to find out who Scum is in game. Scum is a catchall term for every player with a Mafia and Third Party role. Once Town finds Scum their job is to eliminate them through killing actions, which the most common one available to Town is by having enough players to have the majority of votes for the day lynch. That is also why Town generally loses the game if they fail to catch Scum before enough Town Players die that they lose control of the Day Vote majority. This generally translate over to about the third or fourth day phase the game will end with all Scum being eliminated or gaining control of the Day Vote so Town can no longer eliminate Scum from the game, and resulting in a Mafia victory.
  9. As long as you don't mind joining in a game of social manipulation where you have to figure out who's a murderous liar, or what other objective they might have all while trying to prove your own innocence to everyone else so they don't kill you. As for roles, here's a website with a list of them that are the basic templates for all Mafia roles abilities. Additionally, you can pick any person, place or thing to serve as your role and the GM can use that to help decide what abilities you have. Or you could just let the GM Jeod pick and he'll try to give a role to balance out the game. https://wiki.mafiascum.net/index.php?title=Category:Roles_Main_Page
  10. Plus Sunflower might show up still, she's a bit of a procrastinator.
  11. I'm assuming the most likely players to sign up would be @Retaliation, @Louis and @FRAYDO. Which @Category 5 Hurricane is still probably the best bet to get a hold of Louis.
  12. Considering the date. A horror themed game would be in the works. Could make it a resident evil zombie apocalypse inspired game or so on. Although I'm also tempted to suggest a medieval fantasy theme. Basically D&D inspired as a non-horror based idea.
  13. Require multiple duplicates of a card in order to perform most actions. That'll help keep the RNG aspect under control.
  14. You know, you were far from the only player to be thrown off Category 5 you know. Although in Category 5's case, he does have a distinct Town vs. Mafia meta he follows.
  15. To be fair, I think I managed to make every role in game somewhat suspicious with the exception of FRAYDO.
  16. At this point in the game, yes. FRAYDO's role block was the only ability that could prevent him from activating the bomb. But instead he wanted to let Orange kill a player to help with scum hunting. If the role block had happened, Jeod would have wound up with the bomb and he had day BP so Orange would lose with the bomb exploding and killing no one if he could activate it in a later night.
  17. Yes, because he had to use a night action to win.
  18. I don't think anyone thought they'd have to actually scum hunt after how easily KY was caught.
  19. And Orange has to survive long enough for the device to charge up, use a night action to activate it, and hope that it lands on a player who he can actually kill with it. Also, I don't think anyone was seriously scum hunting until day three, Louis grabbed the device twice giving it an entire two phases worth of charge, no one role blocked him the night he was going to activate the device, and Sunflower was dead so she couldn't try to do anything with the bomb, and iLTS has lost his BP, Jeod didn't get passed the bomb either for his day BP. Not to mention, he wasn't day killed by Retaliation or blocked by KY before he could activate his shield to defend himself. Oh yeah, and he didn't get NK'd before he could use the proper night action either. There was a good list of things that could have gone wrong for him.
  20. Primarily, I probably would have let Sunflower take an item despite being roleblocked, but even as it was Category 5 was up for a lynch nearly every day, only losing out to a more suspicious Town player.
  21. One of the main benefits of giving vague details about abilities. Other than suggesting a ninja role, not much I could do about that.
  22. Because his one-shot would result in him killing both of you?
  23. That's also what made the ability so powerful though, and even if someone investigated him they couldn't immediately call him out for it.
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