The game didn't get past D1 since Category 5 shot himself using his day-kill, only to have the attack ricochet off to hit Category 5 instead, forcing a tie between mafia and town and a victory for the TP since they killed everyone in game.
You did manage to basically convince everyone you were Town on the first day.
Although, that has more to do with trying to get shot to start with combined with that ability claim.
What are you talking about? I had my own personal lightning rod which redirected all of the hostile against my characters to a specific character.
You just assumed it applied to other players.
Too many situational abilities that relied on obscure circumstances coming up to come into play.
Impossible to balance to any degree with so many conflicting variables.
Need to cut down on the number of abilities and make them more straightforward.
Possibly, although I'm probably the only player that he can't stop from shooting him.
I'd half way wonder if I should shoot him, just because it let's me counter one of his abilities otherwise.