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Cjx0r

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Posts posted by Cjx0r

  1. 17 hours ago, Pushwall said:

    Okay so I see footage of:

    • a player list that contains 28 players, none of whom are moderators
    • 2 players wall nuking
    • a chat box that contains no IRC moderators laughing it up, and none of the other 26 players announcing to the IRC moderators, the only people who could help them now if they're present, that wall nuking is happening. ("that's bs" means nothing to an onlooker)

    From what you're showing us, the actual problem is clearly not "bias", but simply that no moderators were present at the time. Or perhaps they were present (in which case they'd only be on IRC) but weren't made aware that this was actually happening - I doubt they can tell wall nuking is going on just from the killfeed. Thanks for getting this footage so the IA mods (not me) know to do something, but are the inane accusations necessary?

    This is an IA issue not w3d issue, which you're clearly not aware of. I also don't appreciate the belittling of issues you aren't aware of.

    "I don't actually play in the server or know anything about it but here's my interpretation."

    Talk about adding insult to injury while being as condescending as humanly possible. 

  2. Check chat logs. The players that did it claimed their interpretation justifies the plants, even after I told them about the rulings. Funny how no one in rencorner breaks the rules even when mods aren't present and what you're seeing here is the tip of the iceberg.

     

    Let's not play fucking dumb here. The issue isn't "there were no mods around to catch this" the issue is "different mods have different rulings and different rulings persist when they aren't there". 

  3. Title says it all. It's getting pretty tedious to have conflicting rulings that change gameplay on a PER MAP basis.

    Wall nuking has not been allowed on this map since before the orca update. Now it seems it's ok?

    It's condescending when you guys decide people you don't like get warned/kicked/banned for these rulings but others not only face no repercussions, they get a pass from administration. 

     

    Please do not make me go through your gameplay rulings, your warn/kick logs, and IRC rulings to demonstrate hard bias within the administration. 

     

  4. On 9/20/2019 at 5:47 PM, Raptor29aa said:

    @Cjx0r I have noticed the stack from time to time, but didn’t know there was a command attached to it. I just noticed that for a while I’d get on and see one side change a lot player name wise while the other team Changed little, which I thought was a glitch. There was one time, I played 3 rounds before giving up on the possibility of winning. (I know that the other team was probably saying ha ha rage quit. But seriously 3 rounds is approx 4 hours. A rage quit would be like crying over 20min of not winning)

    If a command was responsible for it I’d have to say I wish I knew about it so I wouldn’t be on the “newbie” side for 3 rounds. 

    I have no idea how the comment thing works, but I could guess it with one word... moderators?

    yeah that command is called !rtc

     

    4 hours ago, Threve said:

    I am confused by your statement as you mention how easy it is to stack teams by leaving and coming back so I don’t see the problem of removing squads if that’s the case and true intentions. 

    Furthermore the complaints of team stacking (which have been observed by me and the admins alike) are prevalent not only behind the scenes as I’ve said but even in the comments here.  

    I understand you think we’re delusional just about by doing this but just because it’s not as prevalent to you does not mean it’s not a problem to IA development along with what you and the public cannot see. I don’t expect or understand what you want us to do to solve your distrust with what goes on behind the game unless it’s to show every screen shot of our conversations and feedback received. In which case, I personally don’t have time to do so.

    In regards to other complaints or issues like ezikel being OP. I believe they are but it’s something that has not been complained about. Furthermore it’s a discussion where it must be weighed what is fun, a little OP and must be skillfully used and what is just downright OP. I think this is a unit that if complained about enough will be tweaked but currently it’s fun how it is and tweaking a lot more things may result in the game not being as fun as it is now. It is a fine and difficult balance which will always result in some criticism and we (IA development) understand that and really do our best.

    To remedy this whole entire situation, maybe a poll of people’s and players opinions on here would help justify the decision next time you make a topic. I believe that would have a lot more reinforcement to our (or possibly your) point.

    As you can see players here passionate about the command/system are giving ideas and feedback unto how to change it/better the command without the problem. As i’ve also said, just because the command isn’t there currently does not mean it’s being revised right now into something better.

    yeah thats the point, if it can be done 1 way then what's the issue with keeping the feature? Teams can be stacked regardless.

  5. On 9/18/2019 at 11:24 PM, Threve said:

    !Squads was basically you type !invite to someone you think is cool and if they type !accept then they will start the next match on the same team as you. Furthermore you can see them on radar as a green star and you know what they purchase through BRenBot at all times. You can do this with up to 8 (or I think 5) players.

    @Cjx0r I'm unsure of the exact reason that Squads were taken off although we ended up getting alot of complaints about team stacking through PM and Discord. Matches would turn into 3 unstoppable people against 1 and while not such a problem in 40 to 50 player games it became a problem here because we don't have 40 to 50 player games unless it's on weekends. Furthermore when you added someone on squad you can immediately see them and also see if they are invisible.. so if I added someone on Nod then I (Being a GDI player) can see him on the radar regardless if he's stealthed or not which presents an unfair advantage. Currently squads was tried out and due to feedback didn't work, however just because they have been taken off doesn't mean we aren't still working on it in the background to reimplement it in a better way. 

     

     

    That's !support now but good guess.

    People stack teams just by leaving and coming back. That's not an argument but more of a guess as to why.

     

    Also this whole "complaint" thing is getting out of hand. The difference between "complaints" made in game by the players and "complaints received" by admins show a wide disconnect. It's almost like the ((((admins)))) aren't getting any (((complaints))) at all and it's a tool used to modify the server to their preference and fall back on when the user base complains.

     

    There are no legitimate ezequiel complaints. There are no squad complaints. People don't go on discord to log complaints and it's just a tool used by administration to modify the server structure for personal reasons. It's pretty condescending that we make complaints in game and in irc about the game, we're told to take these complaints to the forums to actually be heard, we do that as the catalog shows, they get disregarded, but then here come all these "discord complaints" that actually make their way into the game. It's almost like the suggestion box at work. You just toss out the suggestions you don't like, manually put in the ones you do like, then lie to everyone and tell them these are all the suggestions made. 

    It goes from being completely transparent to entirely obfuscated all while the admins ignore several in-game and irc complaints to make modifications based on ones they "received" on discord.

     

    Again, far be it from me to tell you how to run your server into the ground. I mean come on, people play rencorner for SEVERAL HOURS with ONE BUILDING alive and they come in the dozens. This server maxes that once a day then dies the moment a building goes on a certain map. 

  6. 1 hour ago, TemporaryName said:

    @Pushwall@Jeodcan you see this little "lol" here?

    [20:59:46]  19<ikmapsbot> 6[Team] 08@ROZPIERDALATOR: g2g, killwhore them to the max lol


    1. if i ban everyone which i should (but really should I?) for racism/bad language server would be empty. 
    2. its not beef, he provoked me many times so finally he got the answer he deserved
    3. its not cherry-picking. its his standard behavior. i just sent some examples, there is more. he creates here for saint person-funny.
    too bad its impossible to killwhore Cjx0r properly because he go afk/leave the game/hide as sbh every time he lose when its impossible to skip to next map by voting

    ps I really dont need this job. seriously. I prefer beeing regular player, I use it only to !qkick afks. dblaney can make:
    -script to !qkick afk soldiers for idling
    -voting to increase time started in last 5 minutes of game
    teamhampering is really rare so KTFF can take care of this so im not necessary


    ps I dont agree for scenario when winning team work so freaking hard and after succes losers just do immediately

    and skip map instead slow bleeding, this is not renegade scenario. if you dont agree you probably never played a marathon in rencorner.
    this voting is second unfair thing which should be removed. first is of course building restore. 4 free buildings for Nod in last 2 days on lake garden. in first match i was in Nod and i still think its unfair. we should DIE in that match.
    ty for your atttention.

    Yeah so you still failed to establish racism, so what, straw man?

    Straw man on #2 as well. You posted very verbose logs but somehow seemed to omit this part.

    Quote
    cher·ry-pick·ing
    /ˈCHerēˌpikiNG/
    noun
     
    1. the action or practice of choosing and taking only the most beneficial or profitable items, opportunities, etc., from what is available.
      "it is an exaggeration based on the cherry-picking of facts"

    Yup definitely cherry picking. I don't see what "every time Cj says fuck" has anything to do with you overstepping your bounds then admitting to it without fear of being reprimanded.

     

    The rest of this is just off topic reeeeeeeeing. 

     

    Once again The topic of this thread is to discuss why you felt it necessary to stop a player generated poll that you ADMITTEDLY halted out of spite and malice.

    You can keep trying to throw out as many fallacies as you can think of in an attempt to turn a thread about "ROZ abusing mod" into "Cj sucks cause he says things I dont like so fuck him" which IN ITSELF is VIOLATING FORUM RULES. Is it hard as a moderator to abide by the standards set by your administrators and if so WHY ARE YOU MOD?

  7. Just now, Pushwall said:

    giphy.gif?cid=790b76111eb6dd7597c6f3c747

     

    So what about all those other people in the logs that are on his team and/or voting yes, what did they do wrong?

    The guy literally admitted he overstepped his bounds to get back at a player he dislikes. Doesn't get more straight forward than that. 

  8. If you read past the entire misdirection (feel free to make a post about THAT instead of hijacking this one mr MOD) you'll see the admission of guilt.

    Thank you very much ROZ.

    Quote

    so i stopped vote only to troll Cjx0r xD

  9. Really straight forward. We're playing winter assault, gdi rushes with 6 pics and kills everything BUT comm center. 60+mins left on the clock, people are leaving on Nod.

    I start a poll to cycle this map and here's what happened

    Quote

    [14:54:40] <~ikmapsbot> Host: [BR] Cjx0r has initiated a vote to change to the next map. You have 60 seconds to vote using !vote yes or !vote no.
    [14:54:42] <~ikmapsbot> Cjx0r: !vote yes
    [14:54:42] <~ikmapsbot> Cjx0r: !vote yes
    [14:54:44] <~ikmapsbot> Thor: !vote yes
    [14:54:46] <~ikmapsbot> @ROZPIERDALATOR: !vote no
    [14:54:47] <~ikmapsbot> @ROZPIERDALATOR: !vote no
    [14:54:49] <~ikmapsbot> Dean: suck
    [14:54:50] <~ikmapsbot> Host: [BR] Stopping vote in progress..

    [14:54:50] <~ikmapsbot> lynx: waste
    [14:54:52] <~ikmapsbot> Mattix1: !vote yes
    [14:54:55] <~ikmapsbot> Cjx0r: woah hold on
    [14:54:59] <~ikmapsbot> Cjx0r: !showmods
    [14:54:59] <~ikmapsbot> Host: [BR] InGame Moderators: @ROZPIERDALATOR 

    So once again, we're stuck on a hour long map that ROZ insists on kill whoring instead of ending and forcing other people to play in a losing map. 

     

    This is why half the people left after the map ended. This is why your server is hemorrhaging players. 

  10. On 8/20/2019 at 2:11 AM, Kickmofo said:

    I too am sick of people listen in on game tactics.

    Can a TS mod give a few more people access to move people from the channel?

    Kind of agree. There's a few times people come in spamming or other people don't have a channel to go to to be alone because the regulars are all users. You should really pick a couple of people who are just on a lot of the time to give TS moderator.

  11. 7 minutes ago, Kaskins said:

    The convenience help save time, the time to put effort into something that have higher priority. Sounds like excuses but is a reality is time is not on anyone side.

    But is very possible to restore and rebuild Obelisk & AGT back there we multiple ways.

    -Obelisk & AGT can be rebuild vial being repair to an extend ( Not sure if we want this )

    -Obelisk & AGT can be rebuild by purchasing a vehicle from Conyard ( hence why Conyard has a Garage door like )and drive to build  them. ( Player might abuse its location )

    -Pickup restore and rebuild using donations? Could work but am I heading to that direction?

    It's not what I meant and we definitely don't need more changes or anything BUT an evaluation of whether or not this is even an issue. What I meant was the difference between AGT/Ob being base defences or buildings separate from the building restore power up itself. 

  12. 15 hours ago, KTFF said:

    I'm not taking sides in this thread as to keep / remove the restore. I will say to keep in mind that this thread only represents a small number of folks.

    I don't want to see changes made because a small number of people complain. Kneejerk reactions have brought about very few positive changes IMO.

     

    Dude welcome to IA. Name 1 change in the last year that wasn't a result of a fringe minorities outcries. 

     

    5 hours ago, Kaskins said:

     

    Is because in IA the AGT and Obelisk are base defenses using Vehicle logic instead of a building logic like Renegade. There are pro's and con's for this setup and I already considered using Vehicle logic.

    Pro's

    1st is because you can easily relocate without redoing vis.

    2nd you do not need to cut holes and weld it later.

    3rd you can have multiple obelisk and agt's

    4th no MCT which prevent camping afk-repair ( not really but his less protected than in building )

     

    Con's

    No interior thus no spawn point + PT

    It ties to 1 Power Plant only, so if you have more than 1 AGT/Obelisk require multiple power plants? There were work around I think but is Research & Development again to find out.

     

    However is still quite possible to restore Obelisk/Agt one way or another but I am afraid this will make the match lean more to camping and defending. I might be wrong.

    No offence, and I mean it, but all I'm hearing is "it's easier to develop for at the expense of ingame convenience."

  13. 19 hours ago, dblaney1 said:

    Mt.Pass actually doesn't have building restore powerups because it has a conyard. They don't spawn on maps with conyards since the conyard can buy buildings back. If you lose the conyard you are out of luck. 

    what we do for these fleeting bits of information from the creator...

    tell us more lord!

  14. 23 minutes ago, TemporaryName said:

    well previously I said to my team that if you find third restore and revieve airstrip im gonna rq.
    it was the only way out of this ridiculous situation

    Idk how you as a moderator can subject an entire team to unpleasant and minotnis gameplay then turn around and say "If they hit the jackpot, I'm leaving this shit show!"

    You were running the shit show. The second you started losing (lost War Factory to a spy) you have the audacity to complain about it? Can you hear yourself right now>? Got news for your ROZ, we're not all here to give you a game of people to play with. This isn't about you or how much fun YOU can have dude...

  15. On 8/8/2019 at 7:00 PM, cncfan59 said:

    Simple Spam artillary. artillery is the answer to everything playing red alert? Nod artillery. doing exams? Nod artillery. playing tiberian sun reborn? Nod artillery. getting bullied? Nod artillery. the answer to life the universe and everything ain't 42 its not artillery

    have to ask, what are you using KTFF's alias (beanshapiro) and 1 number off Dale's renegade nick (cncfan95)?

  16. On 8/12/2019 at 5:41 PM, Rohirrim6 said:

    is there a possibility to have auto team fix for ts so people cant listen to ur strats on ts and take advantage of it?

     

    On 8/13/2019 at 9:59 PM, KTFF said:

    I think for the time being the "fix" is separate channels for Nod / GDI. Or just do not give out plans in mixed company.

    Sorry, but I think that is about all there is to offer ATM.

    Actually you can do that. We used to do it in RC and thats why there are GDI and Nod channels. It would move you after each remix too. Talk to blacky or shai

  17. 2 hours ago, TemporaryName said:

    ^ and thats why i hate forums. simple topic: "remove unfair building restore"
     I think even monkey can agree its unfair in situation when whole team work really really hard to destroy enemy building and when finally they did it random n00b just finds a restore which spawn in base and all work was for nothing especially if they sacrifice much points to do it
    but some people must produce endless offtop and trolling for fun just to be oposite to OP
    @Threvegiphy.gif

    This level of projection...

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