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OWA

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Posts posted by OWA

  1. sadly, ive learned not to trust reborn with beta promises. but since this is a new developer (dante) i think we should give him a clean slate.

    dante isn't really a new face (since he used to lead APB when it was renalert), but he should get the results that Reborn have been wanting.

     

    You were thinking of me when you posted the German Tank Destroyer werent you :D

    Indeed.

     

    Nice to see the progress continueing. With things looking so smooth, hopefully we can start playing this ownage mod in december.

    I don't think we'll make december.

  2. Ok lets hit into our second year of blogs! Before I begin I would like to wish everyone a happy halloween.

     

    Now for updates!

     

    <h3>Flak Track</h3>

    Aside from the terror drone, the soviet's fastest land unit is the flak track. This unit acts as an APC, as well as filling anti-infantry and anti-air roles. The flak track can carry one driver and four passengers bringing the total to 5. It's flak gun can fire an arced shot for taking out ground units or a high velocity shot for taking out those pesky harriers and rocketeers.

     

    The talented Mjfabian has been working away on the texture for this unit and the base detail has been put down. The colour is only a temporary fixture and the final unit will come in a flavour of four differant camos, much like the V2 and Tesla Tank on APB.

     

    post-1735-1193590458.jpg

     

    <h3>The Allied All Seeing Eye</h3>

    The allied spysat uplink, in RA2, revealed the whole map. We are not sure how this will work in AR but we'll give it a good go. It may end up turning out like the spyplane but better, who knows at this stage. Anyway, here is the model by Sven and Ric (combo mambo by me).

     

    Spysat.png

     

    <h3>Germany's Can Opener</h3>

    Are the soviet tanks getting you down? Having trouble with that superior armour and massive firepower? You are? Well never fear, for the Germans are here! Utilising their gun making prowess, they have managed to put a monsterous anti-tank cannon onto a normal tank chassis to create a soviet tank commander's worst nightmare. These mobile guns have been known to tear even the toughest of units apart, even the mighty Apocalypse Tank has fallen to a squad of these ferocious units.

     

    With strength comes weakness and this unit is no exception. Due to the special shells, designed to penetrate tank armour, the tank destroyer is useless against the bricked-up structures of the soviets. It is also completely useless against infantry. Since the gun is aimed forward the tank destroyer is vulnerable against anything that isn't a frontal attack. This also limits the aiming capabilities of the unit, forcing it to use the terrain to it's advantage.

     

    Model by Sven and Retrocide (combo mambo by me).

     

    Tankdestroyer.png

     

    <h3>Mapping on the Move</h3>

    dtrngd has been mapping as usual and he has pulled out two new screenshots of his latest map, Rocky Pass. Check 'em out!

    53_1.png

    53_2.png

     

     

    <h3>Team Messages</h3>

    Oh noes! Coursework! Wednesday next week is going to be much less of a rush, that's for sure.

     

    cfehunter has linux (could be kubuntu).

     

    Tankmaster is getting our website ready. We should probably have it by christmas. :) I'll have to check about the forum theme though. It looked awesome when I last saw it though. A screenshot of the website can be found here.

     

    [FW]Wolf has been appointed as a tester. Well done to him!

     

    A Path Beyond and to a lesser extent, Apocalypse Rising were featured on the latest episode of battlecast primetime. APB was on for about 3 seconds then a screenshot of the website was shown (with a render of AR on the front page) along with Apoc pretending to cry about the nostalgia or something. Anyway, the footage they used isn't a patch on the newest trailer, due to release soon.

     

    Talking about releases, patch 2 for APB Beta is to release very soon, this is going to be quite a significant patch so make sure to get it when it goes live.

     

    <h3>OWA's Community Support Shed</h3>

    C&C Reborn is drawing ever near to completion. Will it finally be released? What will become of the dev team after? Will I shutup now? Find out on the next saga of C&C Re-ball Z

     

    [FW]Wolf informed me that him and cnc95fan have acquired the old Battle For Dune mod from Leaubi and have restarted development. I think this will be good if it is completed as BFD would make quite a nice FPS. I mean who doesn't want to rip round in a Harkonnen Buzzsaw?

     

    CMDBob has restarted his Homeworld 2 mod after a period of abscence. The test for this was pretty fun, not to mention the crazy aircraft physics.

     

    That's it for now, more from the shed next week. (Yes! I had more w3d based coverage than Apoc's community corner!)

     

    <h3>End</h3>

    "That's a wrap! :D"

     

    "Roger that! :)"

  3. I posted this in blog 51 but then the next day 52 came out so i'll post it here, This is a photobucket find so to let you know i did not make this.

     

    Link: th_KirovAirship.jpg

     

    Not a bad render but, i dont know who made it. I did a search on Kirov Airship on Photobucket and that is what i found.

    Yeah, that's a piece of RA2 concept art by Eric Gooch (I think).

  4. Can't wait to fly the Nighthawk... If you see someone tryin' to play chicken with AA defenses, that's most likely me.

     

    I like how we kinda get a "preview" of the SEAL. :D Will there be other infantry we can use for APB? Or will we just have to find out in later blogs?

    I'll jump in one of the Flak Cannons then :)

     

    We may release more replacements, but this has not been decided yet.

  5. COMMUNISM!

    IN BETWEEN!

     

    Ha, see, works both ways :) Now stop picking faults with a blog that OWA spent hours writing :D

     

    Thankyou Dan :)

     

    You forgot to mention the most important event in RA2:AR's history... Namely when you met me in Westminster! CIDER!

    That was an epic day, I'm not sure that it was relevant to the mod's history though :)

     

    in the next blog will you explain how the "easter egg" will work ingame?

    Maybe.

     

     

    Thankyou all for your lovely comments. This kind of support is what keeps us all working on this so enthusiastically.

  6. Welcome (finally) to this special one year anniversary blog. I doubt we will be dying soon doubters. I'd like to to take this opportunity to thank everyone who has helped and contributed so far in a little list :)

     

    Special Thanks To: Westwood Studios, "TheKGBspy", James "Chronojam" Brodeur and everyone at Red Alert: A Path Beyond, "Assassin" and C&C Source, Joseph "Exdeath7/Spice/DeathAX" Strateger, "DarkAngel", "[NE]Fobby[Gen]", "Tankmaster", The Renegade Modding Community

     

    Special Coding Thanks To: Jonathan "jonwil" Wilson, Mark "Saberhawk" Sararu, Joshua "Neosaber" Kraft, "TheKGBspy" the Renegade Mod Scripts Team

     

    Renegade Revived: "[NE]Fobby[Gen]", "Sloth", Renegade Revived Team.

     

    Red Alert 2: Verge of Armageddon: "Svensmokavich", "Skierarc", "Darkangel", VOA Team

     

    Red Alert 2: Vengeance: "TheKGBspy", "Renardin", "AvroAero2", RA2: Vengeance Team

     

    Red Alert 2: Hell March: "Skulking Ferrit", HM Team

     

    Past Members

     

    "Retrocide", "Blkhnd112", "TTadvancer", "Mythdragon", "Guywithawrench", "Mathk1ll", "Assassin", Alexander "AxelSnog" Song, "Ionkill43", "TheCrow"

     

    And finally, thanks to all the fans who have believed in us so far. We couldn't have gotten this far without your support :D

     

    Now for a history lesson!

     

    <h3>

    The History of Apocalypse Rising

    </h3>

     

    Apocalypse Rising started out as a Renegade 2-based modification called 'C&C Untold'. We were shunned by the community wherever we went. My lacking knowledge of the internet apparent since I used texting language and abbreviations a lot. Our grasp of the story wasn't too briliant either, so we closed it down due to the lack of support, rest assured though, I still have some of the assets for it somewhere....

     

    I was in High School, thinking about how awesome 'A Path Beyond' and 'Reborn' were looking, only to feel that something was missing. Like an unfinished painting, an ice cream sundae without the cherry or a missing third piece of the triforce. Red Alert had been done, Tiberian Sun had been done. Red Alert 2 had been attempted many times with each attempt failing miserably. Me and cfehunter decided to act on this.

     

    Now for the mod name. I had the word 'Apocalypse' firmly stuck in my mind but it sounded quite empty as just one word. Red Alert 2: Apocalypse. I thought long and hard about what word could accompany this. I saw the mod 'Rise of the Reds' and thought "Don't the Reds rise again in RA2?" I tried it out with 'Apocalypse' and put the word 'rise' in the present tense so it was then 'rising'. It worked well. You could say the mod really started then. Me and cfehunter started up a forum and I began to model. Retrocide also joined and taught me how to make models properly, thanks for that man. He left the mod soon after though.

     

    One of my first models was a combination of loads of different ones stuck together with a few boxes. I gradually replaced the stolen bits with my own and it finished looking like this.

    scorpy.jpg

    The Scorpion Hunter by One Winged Angel

     

    Soon after the first forums were setup we started looking around for dead fps RA2 mods to get a headstart on the mod at hand. I saw the mod 'Renegade Revived', the mod leader none other than Reborn member, [NE]Fobby[GEN]. I obtained assets from that mod and then went on the search again. The main bulk of our assets came from the BFV mod, Verge of Armageddon. Svensmokavich and Skierarc were happy to give us the assets from their dead creation.

     

    We stopped chasing assets at that point and focused on development. But later, other assets came from the inactive mod RA2: Hell March for BF2. Big thanks to Skulking Ferrit for that. Finally on assets, we make our way back to the Renegade community. RA2: Vengeance. I got into contact with ThKGBspy earlier this year and he has been a great help inproviding me with assets, useful insight on the mod and lots of other little things. Top man!

     

    The stage was set, we had just setup our Moddb page and everything was going well. We needed team members though. Paradox joined us willingly to lend a hand in the early stages and Nameme joined soon after with his knowledge of mapping at hand. Nameme blew us away with his island attack map for Renegade that was really fun to play. We were at Equinox Games, hosted by Xenon Wolf at the time. It was a mess sometimes as hosting was down, but other times were OK. We moved to Blazemods where Xenon Wolf somehow IP banned himself :S Big thanks to Blazedragoon who hosted us all through the summer ^_^. Soon after, we put out some PR recruitement on the various Renegade forums in an attempt to get members. I got emails from Merovingian and another guy called TTAdvancer (who kinda dissapeared). To this day Merovingian has been one of our single most important team members. Thanks for staying with us man, we love you.

    Soon after, unwrapper Chevy787 joined us and has been a great help with ideas as well as unwrapping. Another guy, Blckhnd12, also joined us and modelled us an AK47, but he left the team soon after because he didn't have enough time for the mod.

     

    Then came the driving force of this mod.

     

    Ric.

     

    His mouse moves at the speed of light and he is one of the nicest guys I have ever worked with. Ric, I take my hat off to you my friend.

     

    Danpaul88 came and hung around our forums a lot, we were looking for a coder and when he announced himself as being one, we gave him a place ont he team. He has been creating magical wonders with his scripts ever since. BogdanV also arrived around the same time. He was and still is, making a Renegade2 mod. We merged the two mods and he works alongside us. Some of his engine experiments are pretty radical to say the least. ReneCranes anyone?

    After Danpaul88 and BogdanV, came Mathk1ll, he did us a few textures but was then lured into the deathtrap that is Runescape. ionkill43 also joined and has done a few textures for us. He is a nice guy as well. A few more names that were relevant are Mythdragon and Guywithawrench, both were on the team at differant times but were then dropped from the hiring procedure for differant reasons.

     

    And we can't forget the testers! Phoenixx has been here since the beginning of AR time and has been a valuable friend as well as a valuable tester. Also, Spetznaz, one of our testers, now a tester/military advisor, has been here for a considerable amount of time too. Nameme introduced us to him and he has been here ever since. And we can't forget Mighty BOB! He has supported us for as long as I can remember. Pies, I mean, Kudos to you BOB. In the latter half of our times on blazemods, I recruited Tankmaster as a beta tester because of his work on an Unreal Tournament mod, RA2: Armageddon. He will be the guy to eventually do our installer when we get the mod released and he is currently working on the website. Expect a nice suprise.

     

    We moved to C&C Source in october. Thats where we got serious about making this mod. Soviet_Deso and Assassin joined us and Soviet_Deso has done wonders with our Apocalypse Tank as you have all seen in previous updates. I saw AxelSnog on deviantart and offered him a job. He accepted an our Colt 45 was textured. Thanks to him for helping us out. We also started doing blogs in october as well which, I find, gets us working towards great things much faster than we usually do. I also love writing them so that is fortunate for all of you :)

     

    After a few months at C&C Source, with various developments and dramas going on, Reborn broke away from A Path Beyond and we were in a bit of trouble over ftp space and forum downtime at C&C Source. In late March Me and Chronojam decided that Apocalypse Rising was a new "superpower" in the Renegade modding community and that we should join forces. In all respects to C&C Source, this was a good move to make. Since the Renegade community is a small place so there were not many good reasons for us to stay at a community that was made up of Generals and C&C3 mods. We joined up and everyone greeted us with welcoming arms wide open. This was a good feeling.

     

    I see no reason to type any more about this because you can read up on our progress and developments in the previous blogs :)

     

    Now for content!

     

     

    <h3>Guardian GI</h3>

    rm5248 has been furiously modelling the Guardian GI specially for this blog. Big big kudos to him for this. Let me remind you who the Guardian GI is.

     

    The Guardian GIs are Allied troops that are fantastic against vehicles. Unfortunately, they were not made available for deployment until the Psychic Dominator Disaster (Yuri's revenge). Once deployed however, they are shown to be worth being twice as much as a traditional GI, especially in the role of base defense.

     

    They can be deployed into fortifications like their GI compatriots, but they use steel plating instead of sandbags, and instead of a machine gun, they use a shoulder mounted missile launcher that could take down Soviet vehicles and planes with ease.

     

    In addition, thanks to the fortifications, vehicles cannot crush them, allowing ingenious commanders to use the Guardian GI as a 'Mobile Wall', moving them to different positions as needed and re-deploying them to fill holes in base defenses.

     

    Undeployed, they carry an Spectre Sub-Machine Gun that was effective against other infantry.

     

    Undeployed, they have light armor. They are easily killed by Conscripts, Tesla Troopers, Terror Drones and other Soviet troops. Their SMG, while effective, only fired in bursts that were a few seconds apart, meaning that even against an Initiate, the Guardian GI would be the slower fighter and probably die. This is why they were so much better in their fortified deployment.

     

    Here are some renders.

    GGI.pngGGI2.png

    GGIbunker.jpg

     

     

    <h3>Nighthawk</h3>

    Ric has had this done for ages, but we have yet to show it off. The Nighthawk transport is vital to Allied Trooper movement. It can rip infantry apart with it's front mounted machine guns, but it isn't too effective against heavier targets. Watch out for AA defences as this unit is taken down easily when under direct fire. The Nighthawk transport can carry 5 people includig the driver (so one driver and 4 passengers).

     

    Here are some images.

    Nighthawk17.jpgNighthawk18.jpg

     

    Also, an extra bonus image of something else has been hidden in the blog, can you find it?

     

    <h3>Map Objects</h3>

    dtrngd, chevy787 and drunkill have been furiously baking cakes for you all. You'll have to check which flavour cake it is by clicking the images!

    post-14-1193241257.pngpost-14-1193241257.png

    post-14-1193241257.png

     

    Models: dtrngd

    Unwraps: Chevy787, dtrngd

    Textures: drunkill

    <h3>Map Development</h3>

    dtrngd has been busy like some sort of machine, working on updates for his new map, Rocky_Pass. This map was explained in a previous blog. Soviets have a coastal convoy road that the Allies must storm up the beach to attack.

     

    rplol.png

    (Textures not final)

    Tom already tried out the current version of the map and he felt like this after playing it.

     

    <h3>Navy SEAL</h3>

    As a special treat for you all I have decided to release the Navy SEAL for use as a model replcacement in APB Beta as either the Allied Rifle Soldier or Tanya. Here are the links below.

     

    Allied_Rifleguy___SEAL.rar

     

    Tanya___SEAL.rar

     

    Instructions: Unzip either or both packs into your Red Alert A Path Beyond/Data folder and run the game.

     

    A readme is also included.

     

    <h3>End</h3>

    Team updates and Community Watch will return next week. Keep your eyes on Command and Conquer TV: Episode 3.

     

    I hope you have enjoyed reading this :)

     

    This is OWA signing off.

  7. When you say land I suppose you mean you can't get out of it any other places, but still you would be able to float practically on the ground, right? is there some minimum heaight you can't go below unless you are at the Airforce command?

    If you collide with the ground, you're finished, theoretically. Your character will die in the explosion.

  8. I do know yes those are not final, but when you even shows WIP you can't say we mustn't give you feedback(well you can, but don't expect it to be obeyed :p ), so I say something, about the patriots too. Wasn't the launcher part more "boxy" in RA2 really I don't think those reminds me much about their RA2 counterpart

     

    Comments on this then......

     

    Patriot.jpg

  9. Welcome to blog 51. This is the penultimate blog before we can say that we have done a years worth of blogs on time each week. Pretty big achievement eh.

     

    <h3>New Ingame Screenies</h3>

    With the internal release of our new standalone test comes a plethora of new images for you to gaze upon. This is getting good guys, seriously. Lets get the ball rolling with GI sandbag skittles! (bugged)

     

    Shittles.jpg

    ScreenShot04-2.pngScreenShot05-2.png

    ScreenShot06-1.pngScreenShot07-1.png

    ScreenShot08-1.pngScreenShot09-1.png

     

    <h3>Modelling updates from Ric</h3>

    Ric recently found an old render of his which he posted up in the staff forums. This goes incredibly well with last week's Soviet Base. Take a peek below.

     

    allbase01.jpg

    (Note: Buildings are not final)

    He has also done a bit of work on the Harrier which is shaping together quite nicely.

     

    <h3>Team News</h3>

    College is tough.

     

    Also as 'new staff' is the magnificent sloth4urluv -- of reborn (the mod) building fame - he'll be helping out with a few structures for both mods, which is fantastic due to his excellent ability to make leet things. And trust me, he's a fast working sloth. :D

     

    Chronojam is at Venompawz's place. Everyone give them a big "awww :3". Their relationship is incredibly strong and I reckon they were made for each other.

     

    dtrngd is working on some maps for next week also he has organised for something cool to be produced. This utilizes the skills of drunkill, chevy787 and himself :)

     

    Next week will mark a year of blogs, I'm off all week so we'll have some celebrations going on in the latter part of the week :)

     

    <h3>Community Support and News</h3>

    This is may be a regular fixture from now on. Basically this is the place where you can request to get your mod some limelight and it's also a place where I can stick a little bit of external Renegade mod news. So lets get the ball rolling.

     

    Staude is working on a Renegade to Tiberian Dawn Conversion, RoA, which can be found at http://roa.MP-Gaming.com He spires to prevail where the others all have failed. If you ever want to see TD brought back into Renegade, take a look.

     

    Be sure to check out Merovingian and Mathk1ll over at http://scudstorm.com as they have got the rights to the old mods, Scud Storm and Renegade: A New Hope. C&C Generals and Star Wars based mods for Renegade.

     

    Metal Gear Renegade may appear sometime :)

     

    <h3>End</h3>

    Next week will be epic so we'll see you then :)

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