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danpaul88

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Posts posted by danpaul88

  1. Perhaps you could view it more like Elizabeth Castle, which was built as a naval artillery fortification rather than a traditional castle

    Elizabeth-Castle-landscape-with-tide-out

    Seen here the tidal water has receded leaving dry land around the walls, but at high tide the water is up to the base of the walls in most places.

    No traditional towers are present either, in favour of long sections of wall supporting lots of cannon.

     

    And since we're on the subject... Here are some of my personal photos of Elizabeth Castle... Because any excuse to bust out the photo album 🤣

    1030507.jpg

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    1030363.jpg

    1000410.jpg

    1000409.jpg

    1000379.jpg

  2. As for the installer specifically, I don't have any experience with WINE so not sure what to suggest. It's a fairly bog standard NSIS installer though.

    You could try installing using the command line, but it's not something I've ever tried myself on a clean install

    installer.exe /S /D=C:\W3D Hub\

  3. The latest version of the launcher uses dotnet7, which is nominally cross platform, but currently uses the WPF UI framework, which is only officially available on Windows platforms.

    While I have been looking into porting the UI to Avalonia, this will be a long term project and likely not something we'd be in a position to ship for quite some time.

    As for the games themselves, I have no idea if they'll run on an M series Mac, but they'd certainly need to be emulated since we don't compile the code for non x86-64 platforms.

  4. On 5/4/2023 at 2:37 PM, Einstein said:

    While the Launcher and games themselves can be installed in any location, the folder that I think you are referring to, which contains the download cache, unfortunately can not be relocated. 

    Actually you can change the location of the download cache using the settings in the launcher itself - cog icon in the top corner. Just FYI

     

     

    The errors.log file might reveal why it's unable to download files - also worth noting that it will resume a partially completed download if your connection drops and you try it again

  5. Did we see an errors.log file yet? That'll usually tell you what the issue is. Also be sure to install the optional Windows 7 updates linked in the article about using the launcher with Windows 7.

    You may have to repeat the registry edit from that topic after installing all the updates.

  6. The push notifications use SignalR, and they provide all the information about a server each time that information changes. You can subscribe to detailed information about specific servers (i.e. the player list) or just the headline features like player count, map, etc.

    The launcher subscribes to the headline info for all servers and the detailed information for just the specific server you've got selected to keep the network usage down.

  7. That log file is from the launcher itself, it's not related to the game not starting properly. I'd suggest trying to repair the game using the option in the launcher to verify the files are all correct.

    Could also look in event viewer to see if there's any more information there, since without the crash dump it'll be hard to debug for the APB team

  8. Amusingly I was experimenting with building something similar in Flutter, mainly as an exercise in learning how Flutter works.

    Are you subscribing to the push notifications or just polling for changes?

    I have no objections to you releasing it - the GSH API was always intended to be public after all. Just be aware that I may change some of the APIs in future to handle some planned new features.

  9. Just so you know, the launcher will be updated to net6.0 sometime in the 'near' future, but it'll be a self contained deployment so shouldn't need any other framework present on the target machine.

    As it's still using WPF it'll still be a Windows application of course, but down the line I am planning to investigate using avalonia as a UI framework, which would allow it to run on other platforms natively (although we'd still need to write registry stuff to handle game config, so not sure if it'll be possible to actually use it in a native fashion since obviously the registry isn't native to other platforms)

  10. If you are using Windows 7 you may have problems connecting to our backend services using the Launcher. This is because, by default, Windows 7 does not support TLS 1.2, which is a stronger encryption protocol that many modern websites use, ours included.

    Updating to a modern operating system that is still supported by Microsoft is the best option, however if for some reason you are unable or unwilling to do so, you can forcibly enable TLS 1.2 support in Windows 7 via the registry by setting the following options;

    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SecurityProviders\SCHANNEL\Protocols\TLS 1.2\Client]
    "DisabledByDefault"=dword:00000000

    If you are unsure how to do this, I suggest following this guide. Note that you must have all recommended Windows Updates installed or this may not work.

    You can read more about this topic on Microsoft's website here and here

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