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danpaul88

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Posts posted by danpaul88

  1. I think we still have an archive of all the original uploaded mods from the old forum, I'm not sure if there were any plans to review them for compatibility and load them onto the downloads area though.


    Ideally we'd upload them using the generic w3dhub admin account and add the credit to it, to avoid it being tagged as uploaded by a particular user.

  2. This looks like an issue with unzipping the downloaded package, although it's curious that it shows zero bytes downloaded if that's the case.


    What language settings do you have on your system? That error suggests the dotnet runtime wasn't able to determine an appropriate system codepage, which may be caused by mismatch regional settings (e.g. different keyboard language Vs system language)

  3. [blurb]Hot on the heels of version 0.7.5, version 0.8 of the launcher brings you the first functioning version of the chat lobby! This has been a long requested feature and I hope everyone finds it useful.[/blurb]

    Hot on the heels of version 0.7.5, version 0.8 of the launcher brings you the first functioning version of the chat lobby! This has been a long requested feature and I hope everyone finds it useful.

    Additional changes include;

    • Tweak how URLs are launched to try and fix issue with Chrome crashing (#50)
    • Login dialog now focuses the nickname field when opened (#49)

    Please report any issues on the Launcher Issues Tracker or here in the forums

  4. On 11/22/2017 at 12:32 PM, Neijwiert said:

    Whenever I click Profile in the launcher it tries to start chrome but it always gives me an application error (chrome gives the error). Exact message: "The application was unable to start correctly (0xc0000142). Click OK to close the application.". I get this every time and have never been able to open my profile. Also when I downloaded the mods I had to close and re-open the launcher in order for the 'Join Server' button be enabled. 

    Created an issue to track this: https://gitlab.com/w3dhub/w3dhub-launcher-net/issues/50

  5. [blurb]The issue tracker for the launcher is now available to the public. This allows you to report bugs, suggest new features or improvements or just have a look at what's on our roadmap for the launcher. You can also vote for issues to let us know which features you want the most![/blurb]

    The issue tracker for the launcher is now available to the public. This allows you to report bugs, suggest new features or improvements or just have a look at what's on our roadmap for the launcher. You can also vote for issues to let us know which features you want the most!

    You can access the issues list at https://gitlab.com/w3dhub/w3dhub-launcher-net/issues

    Note that you will need a gitlab account to report issues, but you can also login with Google Auth, Twitter Auth and GitHub accounts so most users won't even need to create a completely new (unless you want to).

    If you report a new issue you can sign up for email notifications when we reply to your issue and once we've fixed it. You can also subscribe to existing issues by clicking the "Subscribe" button in Notifications section of the toolbar on the right (when you are signed in)

  6. @neijwiert can you run chrome normally? All the launcher does is pass the URL to Windows and let's it choose your default browser to open the link - it doesn't choose chrome specifically. I use Firefox as my default browser and it works OK with that. Does anyone else have similar issues with chrome?

     

    @kevinlancaster I'll make a note of that and look into it. As for the bug tracker, the games each have a bug tracker in the help and support section of the forum

  7. [blurb]A new version of the launcher is now available! Read the changelog on the full post.[/blurb]

    A new version of the launcher is now available. Changes include;

    • Login state will no longer show 'Login Failed' if a login session expired from a previous run of the launcher
    • Added support for resuming a package download from a previous installation attempt
    • UI performance tweaks to the game installer dialog
    • Reduced network usage when loading news article images by deduplicating and caching image requests
    • Fix rare crash when a news image was loaded on the wrong thread
    • Added setting to configure the render distance in ECW
    • Improved installer with better support for self update installs. Will now re-run the launcher after an auto-update with the installer
    • Stopped packing dlls inside the executable to improve future maintainability

    As always please report any issues here on the forums :)

  8. Oil Derricks etc don't use actual building controllers and are purely controlled by the scripts we've written around them. In theory we could go in this direction for core buildings too and stop using the building controllers, but that's not the only thing preventing more than 2 teams.

    Only team 0 or team 1 can win a match for instance... ? Also the scoreboard won't show the team score for other teams and barely copes with showing the players on the extra teams (if you put people on them manually). A lot of the server tooling is based on 2 teams too.

    In theory all of these things *could* be fixed and expanded to support more teams... But we simply don't have enough people and those we do have don't have enough time to do everything.

  9. An update is available to the W3D Hub launcher which improves the login process and integrates with the live forum environment correctly. Thanks to @moonsense715 for his efforts in reverse engineering the missing parts from the original IPB v3 integration.

    Note that, as has always been the case, unless you are a staff member or tester there is no benefit to logging in at present.

  10. I'm just going to drop this in for discussion - I'm too out of the loop to offer nuanced opinion one way or another.


    I recall some time ago in AR we deliberately made infancy more bullet spongey to compensate for map sizes - an issue APB shares IIRC. With weak infantry you end up with gameplay that looks like this;

     

    2 minute walk to enemy base

    10 seconds fight then dead

    Repeat ad infinitum. Assuming war factory is out of action or you have no cash.

     

    After a couple of cycles that gets really old really fast. If infantry are too fragile it becomes really hard for them to be at all effective at attacking an enemy base, especially with long travel times.

     

    Some food for thought ☺️

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