Jump to content

danpaul88

Admins
  • Posts

    3,639
  • Joined

  • Last visited

  • Days Won

    85
  • Donations

    225.00 USD 

Posts posted by danpaul88

  1.  

    We've released a minor update to the W3D Hub launcher today, bringing it to version 0.7.0.2

     

    This update includes some small UI tweaks, including;

    - Improving the contrast between the background colour and the text on the games tab icons

    - Increasing the size of the icons on the games tab

    - Improving the layout of the home tab and fixing the missing Help & Support link to the forums

    - Hiding the option for joining voice servers on the settings tab as it's currently non-functional

     

    Additionally there have been several stability improvements and some changes to how we handle localisation internally.

  2. As voiced before, the changes to the TS is good but SG channels will be handled by the clan. It's nothing negative it's just that we know what we need currently and we just need to fine tune our area.

    Indeed, I think OWA suggested that too and it sounds like a good solution to me.

     

    Is everyone generally OK with the revised list posted by OWA, plus the SG clause as above? Got to admit I'm somewhat surprised, I deliberately went with something very different to actually encourage people to discuss things and give feedback, including a few changes I anticipated being unpopular and thus being reverted or changed in some new way... and yet there was less feedback than I expected! Interesting.

  3. Don't agree with the clan game channel changes. I'm against changing the structure in clan area and game channels. Anything else it's not really my business to comment on.

    Can you elaborate on this? What's the rationale behind hiding the Warframe channel inside a clan specific area? It seems daft to me to NOT have all the games channels under a "Games" category...

  4. Hi everyone.

    As you may know, OWA, TeamWolf, Triattack and myself met up in London today to discuss many things over a variety of beverages and foodstuffs typically found in an English pub.


    One of the topics we discussed was Teamspeak, specifically how we could reorganise it to make it easier for newcomers to find their way around.


    To that end, I'd like to propose the following structure. This is by no means final, nor has it been discussed with anyone else yet (hence this post). It should serve only as a starting point for a discussion on the subject.


    <Root>
      Rules
      Lobby
        Recording Booth
      Games
        CnC
          Westwood RTS Games
          Tiberian Sun: Reborn
          Renegade X
        Minecraft & Terraria
        World of Tanks
        Warframe
        Open Room #1
        Open Room #2
        Open Room #3
      SG Clan
        Clan Chat
        Staff Chat
      Ghost Reactive
        Chat
        Staff Chat
      W3D Hub
        Testing
        Staff
        Founders
      AFK
    

    So, you're probably screaming at your monitors already because <favourite channel X> is missing or moved, so let me explain some of the rationale I applied here before we open the floor to discussion.

    1) Private channels move to the bottom of the listings
    Since all W3D Hub channels are private, we've moved to the very bottom. SG and GR (not entirely sure who these are - presumably a clan?) are above since their "clan chat" areas are somewhat more public (all clan members) than any of the W3D Hub channels (all require specific permissions)

    2) Shared channels move to the top of the listings
    Any channels not associated with a specific clan or community are considered shared, common channels and are probably what a newcomer is looking for when they join TS, hence they live at the top

    3) Game channels grouped together under one top level item
    Rather than having "C&C" and "Other Games" and "SG/Clan Area" all containing random assortments of games, I've brought all of these together under a single top level Games category.

    I also rationalised the list somewhat and removed items that, to my knowledge, are not really being used much. Scream and shout at me if I am wrong about any of those. Warframe is reduced to a single channel, although we could retain some or all of its subchannels if necessary - but I see no need for it to live under the SG area of TS.

    I included "Open Room ##" channels to cover people who want to play other games to those listed, or for cases where more than one group of people are playing different RTS games concurrently - the idea is to find a free room and reserve it for the duration that you need it for. Hopefully we can use the channel commander logic here and thus require people joining the channel after the commander must be manually given voice rights, ensuring an interruption free gameplay session.

    4) Clan areas stripped back to basics
    Each clan area will now only contain a "clan chat" style channel and a "staff chat" style channel. If anyone knows of any real reason why we'd need more do let me know, but in the spirit of inclusion and getting people talking outside of their own communities I'd rather keep the majority of channels outside of clan / community areas.

    Note that the clan areas will require a "clan membership" tag/permission/whatever in TS before someone can join any channel inside the clan area - staff would get an extra permission for the staff area.

    The W3D Hub community area will operate on a similar principle, but replacing "clan chat" with "testing" (general chit chat for the community lives in the lobby) and adding a "founders" chat for the six founding members to discuss things in private if necessary.

    Server moderators will have access to the W3D Hub community staff area, thus removing the need for their own channel.







    OK, now that I've explained some stuff, begin your ranting and raving. Please try not to break your keyboards as you hammer our your angry replies to all the things I did wrong :)

  5. I deliberately made the RoF a bit slow on the Cadre to give the guns more differentiation, it made no sense that a minigun and a rifle had such similar rates of fire... miniguns should literally spew bullets out, compared to a rifle which should be a bit slower and more methodical (and, hence, accurate). Might make sense to nudge the officers RoF up a bit to maintain a distinction between them.

  6. Rebalanced basic and upgraded Cadre rifle (slightly less dps, higher accuracy)

    Damage: 9 -> 9 11 -> 9.5

    Range: 75 -> 75 80 -> 80

    Velocity: 350 -> 340 380 -> 370

    RoF: 10 -> 9 11.5 -> 10

    Spray: 0.5 -> 0.35 0.4 -> 0.3

    DPS: 90 -> 81 126.5 -> 95

     

    Rebalanced basic and upgraded Officer minigun (More dps & range, less accuracy)

    Damage: 9 -> 8 10.5 -> 9

    Range: 75 -> 85 85 -> 95

    Velocity: 350 -> 380 380 -> 390

    RoF: 10 -> 12 12 -> 13

    Spray: 0.5 -> 1.1 0.5 -> 0.9

    DPS: 90 -> 96 126 -> 117

    These are the values I gave them in the last patch I did, note officer DPS > cadre. I don't know who changed it since then...

  7. WZ2100 is still one of my favourite RTS games and I still have my original install CD. They open-sourced the source code a while back so there is still ongoing community development and improvement, although I prefer to play the last official patch from Pumpkin Studios.

     

    Not played it in years now, please don't tempt me back into it, I would spend hours and hours tech-ing up from machine gun turrets all the way to nexus link turrets and orbital laser strike centers :/

×
×
  • Create New...