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danpaul88

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Posts posted by danpaul88

  1. The patching process for always.dat requires about 700mb of free disk space (after downloading the packages). It uses a temporary file to write the patched data into, that file is then moved into the game folder and the old copy of the file is deleted once the patch is successfully applied.

  2. I can't seem to complete the updating process. The files seem to download all fine, but when it comes to installing, the status on always.patch.3.0.1.0.zip turns to "Failed" after about a minute. I think I had a similar issue with the last patch as well, but I was able to get it to work eventually just by repeating the update over and over until it eventually worked...but no luck with doing that this time so far.

    Make sure always.dat isn't in use by another program? That would prevent the launcher writing to it. Check for game.exe still running in task manager perhaps, it might not have shut down properly?

  3. Parachutes are in original Renegade, they're just not coded in for regular multiplayer.

    Umm... not exactly true. What you see in single player is just pre-scripted cinematics, not actual parachute logic. Some servers have modded in hacky "parachutes" but it's not something the engine natively supports.

  4. It is by design that it requires admin rights, the UAC manifest is deliberately setup to always run in admin mode. This is required to write game files into the program files directory (the default install location) and for writing HKLM registry keys for system wide values (ie: which games are currently installed and where they are).

     

    Whilst it would be nice to have a background service handle these tasks (which is how Steam works) I don't have the time to decouple the code to that extent in the near future, although I have done a few bits and pieces in that direction when I've been working on relevant classes.

  5. You know... I wonder if this could be applied in such a way that we can run over trees, sandbags, barbed wire, and chain link fences.

     

    Only if you make them soldiers - only soldiers can be run over :p

     

    AR did have trees that screamed and died when you ran over them for a while as an experiment...

  6. Yeah, destroyers are kinda meant to be worse than gunboats at the whole depth charging thing. They and missile subs are meant to be anti-base/anti-air artillery that can't fight naval units effectively,

    Which is amusing when you consider that;

     

    destroyer

    dɪˈstrɔɪə/Submit

    noun

    1.

    a small, fast warship, especially one equipped for a defensive role against submarines and aircraft.

  7. I've considered this several times over the last year or so and actually done some supporting work behind the scenes. I'm hesitant to allow installing the game directly thru the launcher but patching it with the latest and greatest from TT is do-able...

  8. Welcome to the forums Coolrock :)

     

     

    Your signature limit disturbs me. Fix that ASAP, thanks ❤️

    I've just upped it to 700x200. Enjoy! <3

     

    errr... I set those limits for a reason. not impressed you changed it without even consulting me...

     

    Communication is important people! :/

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