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Posts posted by ChAoS
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not to mention i cant use westwood online because they were shut down 7 years ago.
Xwis runs it since it was shutdown, but it won't work without a valid renegade serial
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If you are seriously playing the tutorial then you probably would not have changed your keys. If you have you should know what key does what.
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I thought that was patched out..
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alt click I think
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Engineers repair vehicles and buildings
Technicians repair buildings
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what air unit would they attack Kirovs?
don't forget with armor.ini you can make missiles do nothing to air targets.
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I doubt the Renegade AI would work well with something so abnormal as a terror drone
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robot tanks were pretty awesome in RA2.
I'd say if this whole engie rewire takes place that the vehicle is controlled directly by the engie. you could say his suitcase holds a remote. and just have him despawn (fake way of entering the vehicle) and just have it die via the traditional way. I'm doubting to expect a 50 engie/TD/RT rush. so it's only ever going to be 1 or maybe 2 at a time if that.
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Kirov inside buildings FTW!
It can go into the War Factory at least
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You know, that is not a bad idea...
I've brought it up before I got a no.
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I'm thinking of a way Ivan could place dynamite on friendly targets without noobness
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the sandbags look real graphic like your using the UT3 engine but im pretty sure it wont look like that ingame
I don't believe they will look too much different.
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Much Appreciated
Now I understand that in the first installment of AR there won't be Naval Units, but I have to ask these questions anyway.
Q:Which naval units would be included or excluded?
Q:If included, how will you control the aircraft on the Allied Carrier?
Q:If included, Will there be an animation when a Giant Squid attacks a ship?
Thank You.
1. I believe we are planing to include all of them
2. It's undecided I think a good way would be for it to be a building or fake world box vehicle that has remote terminals for the planes. so other players can ride on the ship and use the remote planes. I'm not quite sure if any of this is possible.
3.If I have anything to say about it, it will.
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This thread died?
It just needs more questions.
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Bunnyhopping terror drones would be no different to bunnyhopping infantry.
I'm not 100% sure but I don't think the terror drone would be able to jump from left to right or backwards.
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Nice the tech buildings should really add a a lot to gameplay.
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that would make no sense the terror drone is a % damn robot how the hell you gonna do much damage to those with a sniper??? that makes no sense at all
Well I was trying to say that the terror drone would be a good counter to the sniper, guess I didn't' say that quite right.
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I can't remember if the sniper did much damage to the terror drone, but I can imagine that would be quite a nice counter.
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Apocalypse Rising Team,I want to tell You That A Prism Tank will Lose Against A Deployed and Heroic(3-star)G.I.
That is if The Prism Tank Fires First(Because It Has More Range)The G.I.Will Undeploy(if it's)And The Prism tanks Fire Again(Now The G.I is almost dead)Then The G.I repairs itself,Deploys And Destroys the Prism Tank!
Really!That's Truth!Try It If You Want To see(remember Heroic(3-star)G.I.)!
Really Strange !And Will You Use that Strange Thing?
I don't think GI's will be able to do as much damage to vehicles as they did in RA2 even when elite, It's just something that does not fit into a FPS correctly
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I don't think you will be able to buy more then 4 and 4 cannot kill the Conyard in RA2
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Why not both, Maps with only a War Factory should have Terror drones still.
But you could have them usable from the radar as well, and keep the radar relationship with the terror drone.
Basically what V1410nl said.
Besides having to go to a single room to use the terror drones is neat, but the other vehicles can be built from anywhere, This gives the Drone users a bit more freedom.
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Congrats Deadpikle
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Maybe just make 2 of the turrets AI until replaced?
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Oh, alright. But the Battle Fortress will still be huge, right? I think you caught the scale of it perfectly in that line-up.
I really can't wait to see how the Amphibs will be ingame, judging from the sheer of scale of the Apocalypse Tank and Battle Fortress, you'd probably be able to have deathmatches inside it.
...Just think of a whole map being just water, where all the action takes place on a moving Amphibious Transport going through a Allied-Soviet naval battle, lol. Now THAT would be a unique map!
Haha that It would, I'm not too sure how the transports model will look like inside but, will you even be able to see outside of it?
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Blog 182 (20/08/10)
in Red Alert 2: Apocalypse Rising
Posted
I've had a copy or Ra2/YR from a collection and from TFD and both always worked fine, I never even played online pre-xwis...