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VERTi60

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Everything posted by VERTi60

  1. It's really hard to compare it with a stealth infantry such as chameleon spy (and I think Cham spy's play-style is quite different), but that's just me. For me dogs are quite unique and nothing in apb, ar or rebarn feels as such.
  2. I mean there's a lot of other issues with AR and dogs overall feel like a small issue compared to other issues, but are already fun factor as they are quite unique in regards to gameplay.
  3. Small balance issue doesn't mean it's not fun though - "Unfun" would mean if they would be not playable and still kill you in process
  4. That could work on some maps, e.g. infantry only ones or with special objective. But on AOW with vehicles players should choose to control them as it would be a problem to drag pets in vehicles. Plus is fun to play as dog as seen in AR.
  5. Cheap scouts, fastest non vehicle unit, anti infantry, cannot attack anything else and are very vulnerable (no armor) to explosions, shells, fire, shocks, etc. Available for both sides for better balance. Dogs would have a special vision detecting enemy infantry (call it a "smellvission", e.g. enemy infantry would appear red on hud). This way dogs would be able to detect spies but also other enemy infantry from certain distance and/or possibly even through obstacles. Another alternative is that they would have special radar only for detecting enemy infantry (which would always work even if radar was down or not available). Flamethrowers and starshinas can attack buildings and vehicles, they have armor. Dogs would not be suitable for frontal attack due to low health and no armor. Mostly for defense, scouts ("smellvission"). They might be good to clear enemy buildings from technicians and engineers or support vs mechs, doctors, spies, and other support infantry so a potential support for small group tactical attacks. Potential threat to commando infantry if they are unaware of a dog nearby. Very close melee/aoe attack affecting single infantry health. It could work with a possible jump trigger (left click while targetting infantry = jump attack). Low and middle tier infantry should die instantly. No AI unless it's a special map feature. Player controlled dogs are fun as seen in AR, they offer something unique in regards to gameplay. They shouldn't be hard to balance since they have limited use and no long range capabilities. If anything it would make infantry rushes more interesting/challenging.
  6. Well cat5, once again, and we discussed this before... the only reason why alignments are not flipped because of you is that you are most likely building up an army of undead, so my question is if you are like some kind of lone antagonist role in this game turning dead people against us? Then it could make sense that we have multiple neutral/TP roles here mixed with town. Question is still who killed Jeod but now we can say it wasn't a Janitor but could have been one of the other alternatives (and most likely tied to Orange's curse). In any case, alignments not flipping on death is completely anti town since we not learn anything...
  7. Vampires are meant to be undead though by many sources.
  8. Orange denies to be undead. But I can see his desire to kill nodlied if he's indeed the one.
  9. Mojoman balanced by Jeod would be the scariest thing in this CYOR hands down.
  10. Still better to lynch a neutral than shoot a town
  11. I'm saying you should pray that Nodlied won't flip neutral
  12. I think if there are people who visited me and never reported it, they either have something to hide or are scum
  13. Alright, except half of the "town" claims here seems to be lies. Even Orange is claiming a non town role.
  14. Multiple? You don't even bother to post one other than that I must be scum because there was lynchproof scum before in a totally different game I can't tell if they're a thing or not so I can't take your "world" for it, unless they can confirm.
  15. But you can confirm with people who visited you.
  16. Can you and @Sunflower reveal this curse, if you have the same curse it will confirm those actions took place.
  17. Nodlied's claim would only make sense if we would have undead in the game, which means a cult or curse creating them. Still if he's the only counter to them it would probably won't be enough and would not make sense for a neutral claim. But I agree that for a hider part King Boo would make sense. So far nobody reported visiting me, and I didn't get any PM results saying so. So if someone indeed visited me and kept it for themselves it must be probably scum or someone trying to hide something. Chop is another player here besides Orange who wants to shoot me, and his tracker role wasn't really confirmed yet, so he's also one of my suspects besides Orange and iLTS. Good reminder about the lying part though. Orange already claimed a lot of wifom things warning people to visit him, but it's curious that cat5 didn't have a visit yet. He's like #1 target for scum when he's town...
  18. Yea so? In that APB game every town had a gun and at least 2 engineers /building killers and also town unlynchable roles iirc
  19. Yea I've already asked if cat5 has something to do with that
  20. You know only scum would want a confirmed lynchproof town to be shot
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