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Killing_You

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Posts posted by Killing_You

  1. It's coming to it, friends! With Captain America: Civil War just around the corner, it's time to ask the big question: Whose side are YOU on?

     

    For more information on each side of the debate, check out these videos:

     

     

     

    And, finally, check out the latest trailer:

     

     

    So vote and discuss!

     

    Also, vote Team Cap. ;)

     

     

  2. Here's one that just happened: So I'm going through the Yuri's Revenge maps on FFA vs AI because why not. In my last match I decided to eliminate the last enemy base with a Tanya. It worked, of course, but not before they launched a Spy Plane. Which left me baffled, as I'm desperately searching the map for the last unit, until I notice the plane just as it exits. Then I get the message "Player defeated. You are victorious!"

  3. In my personal opinion, it went very similarly to our WWII, but since the US didn't have to dedicate very much to Europe (aside from supplies and a small support force), they had much more reserves to throw at the Japanese, ending the war sooner. Also, presumably the US didn't invent the A-Bomb in this timeline, which means that they had to use a less destructive form of winning the war. My guess would be a complete blockade of Japan. I'm probably wrong, though, so keep the discussion going, of course.

  4. I agree. By the time the Soviets have money for tanks, the Allies have already covered the area with mines, which pretty much makes early pushes almost fruitless. I feel like getting rid of the Minelayer would honestly go a long way. Sure, you still have the issue of rocket soldiers on the hill, but in the midst of a proper push, the Soviets could fly in a Hind and make short work of the pest.

  5. RA_Fissure

    2 Allied (18.18%)

    9 Soviet (81.82%)

    1 Base Destruction

    10 High Score

    Given how many of these victories are high-score based, I feel like a big factor in the Soviet bias here is because flamethrowers actually do sort-of noteworthy damage to building exteriors, and thus can rack up more points than the Allies, who have to use rocket soldiers for this which are useless against infantry. And I'd rather not decrease flamethrower building damage any further than I already have because then they'd see even less use on normal maps. They are getting a splash nerf next version though.

     

    Is it possible to make both Barracks on this map specifically give 0 points for attacking?

  6. I'm in the same boat as Nodlied. I like being able to choose my camo options, whether I'm rocking the "classic" look or going against the grain to look cool. As an example, I prefer white Longbows simply because it looks cooler than the other camos, plus almost nobody buys them, so I can stand out visually (since I can't stat wise). Plus with some maps in the various games, picking different camo schemes would allow you to take advantage of different areas of the map.

  7. On the subject of planes, I remember (vaguely) a Yak being modeled and ready to go, with some wonky WIP fixed wing physics testing being shown off to the public. Do we still have it? I was thinking that it would be nice to allow Soviets access to an air strike. Place a yellow flare, moments later a swarm of Yaks pepper the area with bullets. Might be useful for softening up a base during an attack or checking for Phases lying in ambush.

  8.  

    I'd chalk that up to game balance or engine limitations. Lorewise, GDI probably wouldn't have sensors that advanced in your average base defense until Tiberian Sun, where they were made mandatory for obvious reasons.

    Indeed. Although it's likely that, realizing the threat of Stealth Tanks, GDI quickly prioritized the equipping of their base defenses with advanced sensors so that, by the end of the war, the majority of guard towers would have them installed in some form or another.

     

    That's fair.

     

     

    And I guess infantry would be smart enough to waste ammo on flickering lights that moved around and was followed by the sound of an engine?

    Probably later on. When Stealth Tanks were first deployed, I'd imagine someone walking past one would be thinking "What the hell was that?" rather than "Probably a Nod stealth tank. Imma shoot it to be sure!" Then again, I think most Stealth Tank drivers would be smart enough to avoid getting that close to infantry.

  9. Question: Is this an issue with just Pacific Threat? It's the only map (to my knowledge) with air and naval units, but no land based vehicles. Part of the problem might be due to the fact that the Allies have no major infantry counters (Rangers, APCs) and the fact that the Soviets don't have enough heavily armored units to make a substantial pushback. RedEyes, Strelas, M60s, and PKMs are more than enough to defend against air units and infantry, coupled with the fact that RedEyes and Strelas do heavy damage against ships.

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