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Killing_You

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Posts posted by Killing_You

  1. What units/vehicles/defenses will use sounds different from their RA2 counterparts, if any at all? APB can get away with this since RA1 recycled a lot of sounds due to time/engine constraints, but I feel that RA2 has enough variety in it's sounds that AR should utilize them.

  2. OHH YES YES YES YES YES!!! Isle of War is in just in time for the next tester sign up, which is soon? FRICKIN YES!! Isle of War is my favorite map, and one of only four from the original game that I really want to see (others being Wild Animal Park, DC Uprising, and Paris Revisited) in AR.

     

    And that portable Flak Cannon? Very very beautiful. I expect it to work much like the RPG from APB but with damage, speed, and animations equivalent to RA2. Am I right?

  3. Oh, and I hope that most AR units keep their original RA2 icons! That'd be so nostalgic!

     

    This is most likely not going to happen, unfortunately. Then again, there's always me and Westwood Wars II....

     

    Oh, and instead of green squares, how about red dots like the original game when you put "Target Lines" on? Nostalgia to the max while providing the same assistance.

  4. Well, the Chrono Legionarre couldn't move at all in RA2 without Chronoshifting. And the farther he chronoshifted, the longer it took him to phase in. And while he was phasing in, he was super vulnerable because he couldn't move or attack until he phased in completely, but he could be attacked. As opposed to using a chronosphere, where any shifted units would be immediately available for use.

     

    I was wondering if you're taking these factors into account, especially the vulnerability issue.

  5. Perhaps Tanya's Battle Fortress/IFV weapon should essentially be an AT version of her AP pistols that kill like crazy. This would give more incentive to protect her with SEALs for AP purposes in the Battle Fortress and GGIs (whose rocket would have a faster rate of fire but lower damage, and be able to kill air units) for AT purposes. This would essentially make the Battle Fortress a death machine like in the original game, and would be a major target for the Soviets. Then we could allow only 1 Battle Fortress on the battlefield at once for balance purposes. Just an idea.

  6. how can i join the testers? or i cant ?

     

    They said that they'll send out applications when they're done with the current batch. And I am SO FREAKIN PUMPED for it, too!!! I really want to play it so badly that I've been scanning this site for a long while! I'm like a redneck camping out to get NASCAR tickets waiting for them to ask for new testers!

  7. Since I don't have time to read all 14 pages, I'm just going to ask some questions here and now:

     

    1. Will the Superweapons bring the pain like in Red Alert 2, or just do some decent damage like in APB?

    2. Will the Chronoshift mechanics be able to be implemented in APB?

    3. How will the GI/GGI deploy mechanic work?

    4. Are the battle labs going to appear?

    5. Do you intend on making a campaign? If so, do you have sufficient voice actors?

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