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Killing_You

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Posts posted by Killing_You

  1. The Grand Cannon better not move. It was a base defense in RA2, why would it be anything else in AR?

     

    By the way, fantabulous job so far. Any progress on the Kirov, even though it's not a release one candidate (Unfortunately)

  2. I just remembered that, even in flying mode, JumpJets can ride in vehicles.

     

    So why hasn't anyone loaded up an AAPC with flying Jumpjets, parked it behind the Nod base (maybe in water), and unleashed the swarm? That would be one kickass tactic, even if there's game breaking potential.

  3. Yeah those are nice, but we're talking about a full-on all-out war map with AI tanks and such, maybe with battalions of Rhinos and Grizzlies clashing head on, perhaps in groups (2 Rhinos+ 1 Flak Track, 3 Grizzlies) similar to what the AI would periodically send after you. Then the players could support these groups or take an alternate route to the enemy base and make a surgical strike. Of course, similar packs (8 Conscripts, 3 Tesla Troopers, 8 GIs, 4 GGIs) would be made for infantry, again mirroring the harassment squads sent after the player from time to time.

     

    And, of course, this should extend beyond AR.

  4. Honestly, why give Yuri a pistol for self-defense when he has a kickass PB-AoE that boils the minds of his foes?

     

    As for the mind-control aspect, sure it's not a R1 candidate (most of the cool stuff isn't), but it's better we get this sorted out now so it doesn't put us in development hell later.

  5.  

    wow, super old bump huh?

     

    That's what I was thinking... Wow.

     

    But it would be pretty interesting if some maps had derelict Mammoth Tank that could be "fixed up" and made operational again. Maybe this vehicle could be in an abandoned GDI base from the first war?

     

    I got one better.

     

    The abandoned Nod base in Sarajevo. The one that was blown to smithereens in the 1st Tiberium War. Then we won't have just mammoths; we can have husks of all sorts of 1st Tiberium War hardware that can be grabbed, repaired, and used by either side. Many of APB's vehicles (APC, Medium Tank, Artillery, and aforementioned Mammoth) can be re-skinned to fit the 1st Tiberium war, and some assets from Renegade (Humvee, MRLS, Buggy) can be re-skinned or given a nice BHP overhaul for the map. This gives us a map that is not only jam-packed with fan service, but one almost straight from Tiberian Sun itself, as well as being a really interesting change of pace from "Go to enemy, kill enemy."

  6.  

    Because shooting innocent people is ok but shooting children is bad. Who exactly decided that that's the standard we should run in video games anyway? Shooting fake virtual adults (pixels) in a video game is ok but shooting fake virtual children (smaller pixels) is not ok, give me a break.

     

    I honestly don't see why people are discussing useless things like civilians when we should be more worried about balance, new maps and ways to make certain units/vehicles more useful.

    Bethesda...

    It goes beyond Bethesda. Notice how there aren't any children in any of the GTA games? Notice how it is near-impossible to kill a child in The Sims? Children getting hurt in video games can stir up major controversy no matter what. You have to be careful nowadays. I'm against political correctness as much as the next

    guy, but there are certain lines that dare not be crossed.

  7. I would say that the interiors of some buildings (like subterranean dwellings) could have civilians without gas masks. I would also say that heavy clothes and gas masks are the bare minimum requirement for anyone who wants to go outside, and even at that it might only delay your fate.

     

    In general, society in Tiberian Sun would be a post-apocalyptic/sci-fi colony blend, and the ratio varies depending on the amount of Tiberium nearby, as well as the general architecture and intensity of battle. For example, the small home on Snow is a prefabricated shelter located a fair distance from the Tiberium and the main battlefield. Then throw in the gassed-up RV. This would play host to a family that's pretty well prepared, although for obvious reasons Reborn probably shouldn't feature children.

  8.  

    5. have crane and sparkles before spawning purchased vehicles in War Factory as in apb. You know i just suddenly died and i didn't have enough time to get out when someone purchased a vehicle.

    Why were you wandering around in the middle of the construction bay? There are no doors back there, there's no reason to be walking there in the first place :p Also the GDI War Factory has arms that move around when building things, not sure about the Nod one...

    GDI's War Factory has arms moving and blue sparkles flying around when a vehicle is under construction. It's actually quite... relaxing. Probably one of my favorite effects in the game.

     

    Nod's War Factory has the vehicles just... poof out of nowhere. It makes it hard to tell if anything's being built or not. What would really be cool is if the War Factory for Nod didn't assemble the vehicles, but rather it had an elevator with which to receive vehicles from the likely global tunnel system. The War Factory itself would be just a delivery bay/final touch-up area. This has an added bonus of keeping with Nod's heavy use of tunnels as seen in TS while also being a reference to the First Tiberium War. Nod is still getting pre-assembled vehicles to the front lines, they're just using tunnels instead of aircraft.

  9. Grizzlytankedited.PNGthis is one of the cut scene render, I find it in cnc wikia

    I suggest to make the turret look like M41 tanks turret but have a bigger gun and front armor more look like the cut scene. :dance:

     

    Hang on, cutscene render of the Grizzly? I don't remember any cutscenes featuring the Grizzly. Or most of the arsenal for that matter.

     

    Actually, it would be easier to list the units shown in cutscenes.

  10. Finally something that shows progress. Nice to see the mobile stealth generator and the deployment of the ticktank working. To the subterranean units: It is a bad idea to add them later into the game, since they have a huge inpact on the balance.

     

    To have them from the beginning in the balance-concept will make it much easier.

     

    They have pretty much everything in already. Getting it all to work properly is the trick.

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