OWA Posted September 5, 2007 Report Share Posted September 5, 2007 Welcome to this weeks AR blog. I have approached this in a differant way this week because it has been written by the team! Enjoy! <h3>Internals Update</h3> The Mighty Merovingian has been working hard over the past few days and whipped up a fantastic internals to the Soviet Refinery. Check them out! <h3>Rebuildable buildings</h3> We can now officially announce that we are able to do rebuildable buildings! This breakthrough in level edit mastery by BogdanV has enabled us to make any structure rebuildable. We will probably implement this into the Construction yard so you are only able to rebuild things if a Construction yard is present. If you budding modders want to know how we are acheiving this, check below for BogdanV's statement on the mechanics of this logic. Physically speaking, I've done it. All rebuildable buildings WILL have bones instead of proxies (since terrain meshes aren't anymore involved).This means that if you want to attach doors/elevators/etc., you'll have to attach them through bones. As for aggregates, I suggest keeping all of them in the main building model and animating them via skeletal anims. This way, when using "damaged_play_anim"-type scripts, you would give them the skeletal anim corresponding to the damage state the structure is in. Also, the final destroyed-state object should be a separate model that would act as the rebuildable wreckage. Also, the intact model (the building itself) should have a build-up anim as its base anim (ie. mabar.mabar or something similar). Another thing would be the building's functional behavior (give power, radar, etc.). This can only be covered by scripts and if Danpaul is kind enough to cover this part (as much as possible), then this issue is solved. Anyway, attached, there's a video showing the "physical" aspect of rebuildable buildings (it was tested in my stripped down version of my mod if you wonder what's with the weird menu). Its just a simple show-off I've made, so nothing quite spectacular. Demo Video below! RebuildableStuff.wmv <h3>Iceland (not the frozen food shop or that place up north)</h3> dtrngd has made two nice new WIP shots of Iceland for your enjoyment. <h3>Unwrap Attack!</h3> Chevy787 has completed unwrapping the IFV's apart from the sniper (it needs remodelling). <h3>Bluehell Productions T-Shirts</h3> Aidoneus has proposed the idea of Bluehell Productions T-Shirts, featuring both the Bluehell Productions logo, along with that of one of the projects (Apocalypse/A Path Beyond). However, this does need substantial interest to happen; at the moment he is likely to do it, but the more people who register their interest, the cheaper it will be for all involved. If you want to get a piece of collectable memorablia for your favourite mods, and simultainiously spread the word, then head on over to this thread, and show your interest! <h3>Team Updates</h3> I recently got engaged to TagDaze! (just kidding, but he is great around the house and he is the solution to the problem that is door to door salesmen) Me and cfehunter came back from camping! Food and drink was plentiful and we toasted marshmallows whilst quoting various flash cartoons from http://www.newgrounds.com My college friend Dave (DJS5590 on the forums), has started to have a go at the allied drill texture for us as a trial to see whether or not he can texture well or not. Lets hope that he can do the buisness for us Files are coming soon from TheKGBspy, this will push us forward a fair few months in development Ric is learning photoshop! Expect sweet textures from him soon! <h3>Teh Edn</h3> Thats all for now, tune in next week for more coolstuff Link to comment Share on other sites More sharing options...
Guest Aidoneus Posted September 5, 2007 Report Share Posted September 5, 2007 Yeah, guys, when we made the rule about no "First Posts", we really meant it. I mean come on guys, it really isn't that important. I hope I don't have to delete anything from this subforum regarding to the First Post Rule in the future. Thanks. Link to comment Share on other sites More sharing options...
Guest lucibrium Posted September 5, 2007 Report Share Posted September 5, 2007 Nice IFVs... gonna pwn... I hope, depends on their implementation. Link to comment Share on other sites More sharing options...
Guest deadpikle Posted September 5, 2007 Report Share Posted September 5, 2007 I REALLY like the looks of that map. Evil snowman x2. Link to comment Share on other sites More sharing options...
Guest killboy06 Posted September 5, 2007 Report Share Posted September 5, 2007 Nice work with the Soviet Ore Refinery. Sweet Rebuildable buildings . Link to comment Share on other sites More sharing options...
Guest rako88 Posted September 5, 2007 Report Share Posted September 5, 2007 the video isnt working for me D: it might be firefox or my download statusbar add on Link to comment Share on other sites More sharing options...
Guest EVA-251 Posted September 5, 2007 Report Share Posted September 5, 2007 Amazing. Ore Refinery looks very good, and the concept behind rebuildable buildings is awesome. So, would this mean you guys are going to try to remake the RA2 buildups? Link to comment Share on other sites More sharing options...
Guest sadukar09 Posted September 6, 2007 Report Share Posted September 6, 2007 d00d...the rebuildable building is SEX!!! Link to comment Share on other sites More sharing options...
Guest m5mat Posted September 6, 2007 Report Share Posted September 6, 2007 d00d...the rebuildable building is SEX!!! or better than Link to comment Share on other sites More sharing options...
Guest Evil Alex Posted September 6, 2007 Report Share Posted September 6, 2007 Nice blog as always AR Team. Link to comment Share on other sites More sharing options...
Guest -SF-Ivan the Terrible Posted September 6, 2007 Report Share Posted September 6, 2007 those IFV are real cool, cant wait to try the combos. Link to comment Share on other sites More sharing options...
ChAoS Posted September 6, 2007 Report Share Posted September 6, 2007 rebuildable sweet maybe some variation of this can be used for the chrono legionnaire? Link to comment Share on other sites More sharing options...
drunkill Posted September 6, 2007 Report Share Posted September 6, 2007 Pretty cool Bogdanv, good work. The refinery internals are looking sweet too, I think the lighting will make or break this one. Link to comment Share on other sites More sharing options...
Guest cncra2 Posted September 6, 2007 Report Share Posted September 6, 2007 Nice Refinery you got there. But i wonder, will you have to destroy all of the stages of the building before it goes down?, can't it be made so that when the health bar goes down to yellow/red the building starts to crumble? Link to comment Share on other sites More sharing options...
Guest lucibrium Posted September 6, 2007 Report Share Posted September 6, 2007 Nice Refinery you got there. But i wonder, will you have to destroy all of the stages of the building before it goes down?, can't it be made so that when the health bar goes down to yellow/red the building starts to crumble? Possibly, but with keeping Renegade-styled gameplay, nope. In Renegade, buildings never really sustain physical damage, and instead completely internal. Perhaps hitting the outside hurts the computer's system; the technology of the time could have the entire structure a huge computer. Thats why they used MCTs--places where an engineer/hotwire/technician could repair the structure with a repair beam, something completely computer based. Watching it crumble, then be brought back from repairs at a terminal seem a bit weird. Imagine sieging a building, it being almost gone... then someone engies it, and it springs back to full health. Its just not possible until MCTs are KTTC.. Link to comment Share on other sites More sharing options...
Guest r34ch Posted September 6, 2007 Report Share Posted September 6, 2007 Yea very nice Ore Refinery, and the rebuildable buildings get a huge thumbs up from me! Link to comment Share on other sites More sharing options...
Guest cuddling Posted September 6, 2007 Report Share Posted September 6, 2007 Nice blog, and i watched that live feed from mero for the Ore Refinery... DID YOU ATTACH THE PIPES PROPERLY!? D:< *lols* Im just more concerned about the rebuildable stuff. It might break the gameplay as bases become way too difficult to destroy. Link to comment Share on other sites More sharing options...
Guest ShadowGorrath Posted September 6, 2007 Report Share Posted September 6, 2007 What I'm worried is what happens to those that are inside the building when it's destroyed Link to comment Share on other sites More sharing options...
cfehunter Posted September 6, 2007 Report Share Posted September 6, 2007 you die Link to comment Share on other sites More sharing options...
Guest cncra2 Posted September 6, 2007 Report Share Posted September 6, 2007 I see no renegade here... i only see Apocalypse Rising Link to comment Share on other sites More sharing options...
BogdanV Posted September 6, 2007 Report Share Posted September 6, 2007 The real problem with the guys that are inside it is : What happens if they spawn inside the building when it plays its build-up anim ? They would surely be blue-helled and/or killed by the building's anim. Also, at the beginning of the game, all buildings that'll behave like this will start with the build-up anim. So, the problem here would be : "Where to put the spawners ?" I think scattering them inside the base would be the best way in keeping things balanced. Also, thanks guys for all of your appreciation ! Link to comment Share on other sites More sharing options...
Guest =NX=VinGummi2 Posted September 6, 2007 Report Share Posted September 6, 2007 nice blog, love the rebuildable buildings, but how is it going to be made so it isn't near impossible to win by base destruction?. Also love the IFV's the second from the right is for Chrono legionnaire, right Link to comment Share on other sites More sharing options...
cfehunter Posted September 6, 2007 Report Share Posted September 6, 2007 Main base buildings wont build up from nothing, the main part of the building will be more or less intact and kind of like the renegade destroyed buildings. But the outside parts that arnt used in the internals at all will be very badly damaged. And in normal mode you will only be able to rebuild minor base defences. Link to comment Share on other sites More sharing options...
OWA Posted September 6, 2007 Author Report Share Posted September 6, 2007 Main base buildings wont build up from nothing, the main part of the building will be more or less intact and kind of like the renegade destroyed buildings. But the outside parts that arnt used in the internals at all will be very badly damaged. And in normal mode you will only be able to rebuild minor base defences. We could introduce fully rebuildable buildings on maps with Construction yards though, to vary the gameplay a bit. That would slap a big "destroy me first" sticker on the construction yard which is basically how every C&C Game rolled, particularly RA2. Without the conyard, the ability to rebuild is lost. Link to comment Share on other sites More sharing options...
Guest lucibrium Posted September 6, 2007 Report Share Posted September 6, 2007 I see no renegade here... i only see Apocalypse Rising Yea, but there are problems with implementing any other real way of doing it. Link to comment Share on other sites More sharing options...
Guest Nod Soldier(BmLlK) Posted September 6, 2007 Report Share Posted September 6, 2007 Another awesome blog... Link to comment Share on other sites More sharing options...
OWA Posted September 6, 2007 Author Report Share Posted September 6, 2007 Yea, but there are problems with implementing any other real way of doing it. Not really. We could have multiple weakpoints in one building if we wanted to and they don't have to be MCTs. Link to comment Share on other sites More sharing options...
Guest Srowell3 Posted September 6, 2007 Report Share Posted September 6, 2007 nice one. Rebuild able buildings will be weird though. Like destroying the War Factory and finding that its up again! lol. Yea the internals look gr8 and the new map looks good! The ifvs should be fun Link to comment Share on other sites More sharing options...
TeamWolf Posted September 6, 2007 Report Share Posted September 6, 2007 Lol another nice one guys, cool vid aswell, lol nice one dtrngd one the map and the IFV'S look really good, shame about the sniper one =/ and the ore Ore Refinery... just amazing... keep it up mero Another great blog guys. Link to comment Share on other sites More sharing options...
Guest cncra2 Posted September 6, 2007 Report Share Posted September 6, 2007 Will you use the Rocket IFV if you get in the IFV with a GGI ? Link to comment Share on other sites More sharing options...
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